Are you against 1 min disease?

Started 9 Jun 2020
by Bobbahunter
in Ask the Team
I know even as a stealther i hate the timer on disease. So I’m trying to figure out why it has never been reduced? Is there some dark sided reason to keep it. 1 min would still feels like eternity. Kind of like I hear this evil laughter from the devs every time i die in darkspire and have to climb the tower to vertigo AGAIN. ha
Tue 9 Jun 2020 9:17 PM by protege
On the one hand.. it helps with resetting a fight and not allowing the target to heal... on the other hand... waiting 2min fkn sucks.

1min is more than enough time though, imho!
Tue 9 Jun 2020 10:10 PM by Nephamael
I'd say 1:20 or 1:30 would be a good timer. You'd still have to wait for half a minute after a fight, but not for 2 minutes
Wed 10 Jun 2020 6:32 AM by Razur Ur
normal reach 1 minute.
Wed 10 Jun 2020 7:36 AM by keen
1min tops, just annoying. The long timer has no purpose.
Wed 10 Jun 2020 9:08 AM by Lollie
If they are reluctant to reduce the timer then maybe do what other poeple have suggested and add a cure element to first aid? at least this would actually make the RA useful and then people have a choice with the RP investment.
Wed 10 Jun 2020 10:11 AM by Norhir
Had plenty of fights where 1 Min would not have been enough. Leave the timer as it is, just make the disease lift 10 seconds after the one who applied it has died... that would be a reasonable compromise.
Wed 10 Jun 2020 11:11 AM by keen
Norhir wrote:
Wed 10 Jun 2020 10:11 AM
Had plenty of fights where 1 Min would not have been enough. Leave the timer as it is, just make the disease lift 10 seconds after the one who applied it has died... that would be a reasonable compromise.
That might work in solo but not grp play. You can just reapply disease if 1 min isn't enough.
Wed 10 Jun 2020 11:44 AM by Noashakra
keen wrote:
Wed 10 Jun 2020 11:11 AM
Norhir wrote:
Wed 10 Jun 2020 10:11 AM
Had plenty of fights where 1 Min would not have been enough. Leave the timer as it is, just make the disease lift 10 seconds after the one who applied it has died... that would be a reasonable compromise.
That might work in solo but not grp play. You can just reapply disease if 1 min isn't enough.

In group, if disease is not cured ASAP you are dead. Even 30s would be fine if we speak about 8vs8.
For solo, around 1mn is more than enough. Even vs a tank, I don't recall a fight that lasted more than 1mn.
Wed 10 Jun 2020 12:07 PM by Sepplord
keen wrote:
Wed 10 Jun 2020 11:11 AM
Norhir wrote:
Wed 10 Jun 2020 10:11 AM
Had plenty of fights where 1 Min would not have been enough. Leave the timer as it is, just make the disease lift 10 seconds after the one who applied it has died... that would be a reasonable compromise.
That might work in solo but not grp play. You can just reapply disease if 1 min isn't enough.

In grp play you get your support to cure you, though

The whole issue is only relevant in solo- and duoplay
Wed 10 Jun 2020 12:18 PM by Norhir
keen wrote:
Wed 10 Jun 2020 11:11 AM
Norhir wrote:
Wed 10 Jun 2020 10:11 AM
Had plenty of fights where 1 Min would not have been enough. Leave the timer as it is, just make the disease lift 10 seconds after the one who applied it has died... that would be a reasonable compromise.
That might work in solo but not grp play. You can just reapply disease if 1 min isn't enough.

You can only reapply disease after the effect has run out, which means I need more weapons to reapply and must be aware of it running out at 60 seconds. This only results in more liability on my side and is a nerf, not a compromise.

In a group situation you should be able to cure disease, if not than most likely some sort of kiting will happen and the reduced timer would only be a disadvantage for the sin, again.
Wed 10 Jun 2020 12:51 PM by Razur Ur
Norhir wrote:
Wed 10 Jun 2020 12:18 PM
You can only reapply disease after the effect has run out, which means I need more weapons to reapply and must be aware of it running out at 60 seconds. This only results in more liability on my side and is a nerf, not a compromise.

LoL why do you need more weapons? with assassins a fight usually does not last longer than 1 minute! And every good assassin has more than one weapon anyway! so in the future an assassin has to think tactically when to use the weapon with disease, because at the moment the weapons are simply switched wildly and everything is shot at the opponent ;-).
Wed 10 Jun 2020 12:57 PM by Norhir
Razur Ur wrote:
Wed 10 Jun 2020 12:51 PM
Norhir wrote:
Wed 10 Jun 2020 12:18 PM
You can only reapply disease after the effect has run out, which means I need more weapons to reapply and must be aware of it running out at 60 seconds. This only results in more liability on my side and is a nerf, not a compromise.

LoL why do you need more weapons? with assassins a fight usually does not last longer than 1 minute! And every good assassin has more than one weapon anyway! so in the future an assassin has to think tactically when to use the weapon with disease, because at the moment the weapons are simply switched wildly and everything is shot at the opponent ;-).

I wish you would make sense, but you don't.
Wed 10 Jun 2020 1:28 PM by Razur Ur
Norhir wrote:
Wed 10 Jun 2020 12:57 PM
I wish you would make sense, but you don't.

you need more as 1 minute in every 1vs1 with your assassine?
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