We would like to provide more encounter à la darkspire and halls of helgardh, however, it's quite difficult for us to fill an entire dungeon in a reasonable way all at once with all encounter having some interesting mechanic, usually it ends up with maybe 3 or 4 being interesting and the remaining being rather lackluster.
The idea currently is that you would port to some place where you talk to some npc to start an encounter, each trash group and the bosses in the current instances would be examples for such an encounter.
Each encounter would have a specific reward and after a certain number of encounter, e. g. 10 to 15, the run is considered completed providing the current instance completion bonus and counting towards some title or maybe it will just be you need to kill x encounter per bonus regardless of them being in one run or spread over many runs.
After each encounter the difficulty level would be raised, for each difficulty level certain encounter are possible. Please note that I'm just using the existing encounter as examples, while it's likely that many will be reused at the start. they won't necessarily be the exact same ones, anyways, for example difficulty 1 could be the first pull from darkspire or hoh and similar things and difficulty level 15 could be ogogga. There would most likely be 2 "trash" encounter followed by a boss each time.
The advantage for us here is that we could easily just add more encounter one at a time to existing difficulty levels which will then just become part of the rotation and hence provide a bit more variety without forcing us to come up with 10 or 15 encounter at once where some would most certainly just be boring.
It's also likely that later on groups will be able to start at a higher difficulty level.
To preserve the speed run aspect, each encounter would get its own leader board. Encounter will also have some way to provide feedback / ratings and based on that the difficulty rating and hence reward could be adjusted or prompt us to rework the encounter or scrap it entirely.
Some more things to spice it up later on would be having some random rotating spell / effect on all encounter for a week, e. g. this week all mobs have 20% life leech on their melee attacks or other stupid things.
The idea currently is that you would port to some place where you talk to some npc to start an encounter, each trash group and the bosses in the current instances would be examples for such an encounter.
Each encounter would have a specific reward and after a certain number of encounter, e. g. 10 to 15, the run is considered completed providing the current instance completion bonus and counting towards some title or maybe it will just be you need to kill x encounter per bonus regardless of them being in one run or spread over many runs.
After each encounter the difficulty level would be raised, for each difficulty level certain encounter are possible. Please note that I'm just using the existing encounter as examples, while it's likely that many will be reused at the start. they won't necessarily be the exact same ones, anyways, for example difficulty 1 could be the first pull from darkspire or hoh and similar things and difficulty level 15 could be ogogga. There would most likely be 2 "trash" encounter followed by a boss each time.
The advantage for us here is that we could easily just add more encounter one at a time to existing difficulty levels which will then just become part of the rotation and hence provide a bit more variety without forcing us to come up with 10 or 15 encounter at once where some would most certainly just be boring.
It's also likely that later on groups will be able to start at a higher difficulty level.
To preserve the speed run aspect, each encounter would get its own leader board. Encounter will also have some way to provide feedback / ratings and based on that the difficulty rating and hence reward could be adjusted or prompt us to rework the encounter or scrap it entirely.
Some more things to spice it up later on would be having some random rotating spell / effect on all encounter for a week, e. g. this week all mobs have 20% life leech on their melee attacks or other stupid things.