Hey, I played DAoC in 2001-2002 maybe a few months in 2004.
For me it has always been that composite weapon means:
(base spec + bonus spec) = composite spec
It has also always been common knowledge that there are thresholds/range that have different implications:
[1] below 2/3 spec => high variance applies to heal and melee damage 25% to 125% variance (below 34 composite spec)
[2] from 2/3 to level => low variance applies to heal and melee damage 75% to 125% variance (34 composite threshold for a lvl 50 or 51)
[3] above level => bonus melee damage not heal 100-150% variance
These are for the delve value variances.
I am unsure about casters, as I never play(ed) them.
Then there is a difference of basic lines and advanced lines:
Sword/Slash/Blade are basic lines and their weapon skill does not increase past your level, meaning the damage will be the same if you have 50+11 or 39+11, you can choose to spec more than 51 composite if you want a specific style.
For the advanced lines, (polearm, celtic dual, left axe, etc...) that have their weapon skill based on the basic line ie: slash/blade/sword have no cap to their damage, meaning each composite spec point even above level will be used to calculate damage.
Recently on advice I have heard some people say that it is not the case on Phoenix, that you don't gain additional damage from going past your level (composite) in advanced line.
My old knowledge of DAoC also tells me that it was +0.5% increased damage per point, there was also a slow weapon bonus, there was also a two-handed weapon bonus, also each point in DW/CD will increase chance to hit with left-hand (uncapped).
So an Armsman with the slowest polearm, with composite 51 (if 5L+) in the basic line used, with 50+XX (up to +20-22) in polearm, will do a lot more damage than a skald with composite 51 in sword using a 2-hander.
He has slowest weapon in game, so more slow weapon damage, he has up to +36% damage from composite polearm spec, he has access to big growth rates of the polearm styles and he has the two handed bonus of 10% increased damage + 0.5% for each spec point in the two handed line, which because he has composite up to 72 can be 21/2=10.5% more damage.
So an armsman hitting blank with his polearm 4.4 speed compared to a skald hitting blank with a 4.4 two handed sword, if they are both 12L, should do around 46.5% more damage, if the skald has composite 51 sword and the armsman has 50 base polearm (72 composite) and 29 (51 composite) in the basic line chosen.
Could I get some info about how it is on Phoenix, and if different, why was it modified?
Source
https://darkageofcamelot.com/article/friday-grab-bag-03242017
https://camelotherald.fandom.com/wiki/Two_Handed
For me it has always been that composite weapon means:
(base spec + bonus spec) = composite spec
It has also always been common knowledge that there are thresholds/range that have different implications:
[1] below 2/3 spec => high variance applies to heal and melee damage 25% to 125% variance (below 34 composite spec)
[2] from 2/3 to level => low variance applies to heal and melee damage 75% to 125% variance (34 composite threshold for a lvl 50 or 51)
[3] above level => bonus melee damage not heal 100-150% variance
These are for the delve value variances.
I am unsure about casters, as I never play(ed) them.
Then there is a difference of basic lines and advanced lines:
Sword/Slash/Blade are basic lines and their weapon skill does not increase past your level, meaning the damage will be the same if you have 50+11 or 39+11, you can choose to spec more than 51 composite if you want a specific style.
For the advanced lines, (polearm, celtic dual, left axe, etc...) that have their weapon skill based on the basic line ie: slash/blade/sword have no cap to their damage, meaning each composite spec point even above level will be used to calculate damage.
Recently on advice I have heard some people say that it is not the case on Phoenix, that you don't gain additional damage from going past your level (composite) in advanced line.
My old knowledge of DAoC also tells me that it was +0.5% increased damage per point, there was also a slow weapon bonus, there was also a two-handed weapon bonus, also each point in DW/CD will increase chance to hit with left-hand (uncapped).
So an Armsman with the slowest polearm, with composite 51 (if 5L+) in the basic line used, with 50+XX (up to +20-22) in polearm, will do a lot more damage than a skald with composite 51 in sword using a 2-hander.
He has slowest weapon in game, so more slow weapon damage, he has up to +36% damage from composite polearm spec, he has access to big growth rates of the polearm styles and he has the two handed bonus of 10% increased damage + 0.5% for each spec point in the two handed line, which because he has composite up to 72 can be 21/2=10.5% more damage.
So an armsman hitting blank with his polearm 4.4 speed compared to a skald hitting blank with a 4.4 two handed sword, if they are both 12L, should do around 46.5% more damage, if the skald has composite 51 sword and the armsman has 50 base polearm (72 composite) and 29 (51 composite) in the basic line chosen.
Could I get some info about how it is on Phoenix, and if different, why was it modified?
Source
https://darkageofcamelot.com/article/friday-grab-bag-03242017
https://camelotherald.fandom.com/wiki/Two_Handed