Is Ranger Pathfinding Damage Add supposed to be affected by Energy Resist?

Started 1 Sep 2018
by Cadebrennus
in Ask the Team
Tested on level 35 dummy versus players in Caledonia. On some players (probably with resist buffs) the Pathfinding Damage Add was nearly half of the dummy and mob damage. Is this working as intended or is this a bug? I don't remember the PF Damage Add being affected by resist rates on live, but I could be remembering it wrong. If it is affected by resist rates then there is literally no reason to spec PF at all. Thanks for looking into this.
Sun 2 Sep 2018 9:40 PM by Isavyr
Damage adds in general are not supposed to be affected by spell resists.

1.46
- Spell resistence buffs and debuffs are now in the game. Currently resistance buffs and debuffs only affect direct damage and bolt spells (not ... damage adds or damage shields).
Mon 3 Sep 2018 7:22 AM by Cadebrennus
Isavyr wrote:
Sun 2 Sep 2018 9:40 PM
Damage adds in general are not supposed to be affected by spell resists.

1.46
- Spell resistence buffs and debuffs are now in the game. Currently resistance buffs and debuffs only affect direct damage and bolt spells (not ... damage adds or damage shields).

Thanks Isavyr! I thought so but I couldn't remember where in the hell I saw it. Adding to bug report then.
Tue 4 Sep 2018 4:10 PM by Horus
I'll be interested to see where this goes. I never have fully understood how the PF dmg add works.

It says it is a 9.4 DPS damage add with Energy as the type.

I always thought damage adds were just a flat values...but it appears related to the speed of the weapon or the base damage done? I've never seen it say anything like 25(-10) damage to indicate a resist but it could be behind the scenes? Or maybe it is being affected by the over all resist of the initial damage from the weapon?
Tue 4 Sep 2018 4:20 PM by Chimaera
Horus wrote:
Tue 4 Sep 2018 4:10 PM
I'll be interested to see where this goes. I never have fully understood how the PF dmg add works.

It says it is a 9.4 DPS damage add with Energy as the type.

I always thought damage adds were just a flat values...but it appears related to the speed of the weapon or the base damage done? I've never seen it say anything like 25(-10) damage to indicate a resist but it could be behind the scenes? Or maybe it is being affected by the over all resist of the initial damage from the weapon?

Its damage is based on damage per second, not per hit. Therefore, the speed of a weapon affects how hard the damage-add is per hit. For example, a slow weapon will have large per-hit damage, and conversely, a fast weapon will have small per-hit damage from the damage-add.

I could not replicate any type of reduction in the damage add by adding resists.
Tue 4 Sep 2018 5:05 PM by Seigmoraig
Horus wrote:
Tue 4 Sep 2018 4:10 PM
I'll be interested to see where this goes. I never have fully understood how the PF dmg add works.

It says it is a 9.4 DPS damage add with Energy as the type.

I always thought damage adds were just a flat values...but it appears related to the speed of the weapon or the base damage done? I've never seen it say anything like 25(-10) damage to indicate a resist but it could be behind the scenes? Or maybe it is being affected by the over all resist of the initial damage from the weapon?

This is what DPS means, Damage per Second, a fast weapon will have smaller numbers than a slow weapon but over a 60 second period you would get an extra 564 (9.4 * 60)damage regardless of weapon speed
Tue 4 Sep 2018 6:24 PM by Horus
my bow spec is 61
I hit the level 50 training dummy with 26% resist for 215(-75) with a normal bow shot with a 100q 100 cond 5.3 spd 16.2 dps bow.

The 9.4 dps dmg add hits for an additional 37

If this is a straight DPS add based on the speed of the weapon and does not take resists into account per the 1.46 patch notes, shouldn't the dmg add be more?

If 16.2 DPS = 290
shouldn't 9.4 = 150? That is a long way from 37.
Tue 4 Sep 2018 6:49 PM by Cadebrennus
I definitely saw a specific difference in damage per hit which can be calculated exactly to weapon speed using a falcata (2.7 spd) and a weighted longsword (4.2 speed). Testing on dummies there was no variance between a yellow at 40 dummy vs the highest level dummy (forgot what con, at least red). As a little aside, this means that high damage adds are going to be a big advantage on pve raids because they don't scale downwards like melee and magic damage do on the high con mobs and bosses.

Player-wise however I did see a huge variance from player to player. I could be wrong but I would like to test with someone who has high resist buffs. This is one thing I wish they would allow dual logging for, but I get why they don't.
Tue 4 Sep 2018 7:31 PM by Seigmoraig
Horus wrote:
Tue 4 Sep 2018 6:24 PM
my bow spec is 61
I hit the level 50 training dummy with 26% resist for 215(-75) with a normal bow shot with a 100q 100 cond 5.3 spd 16.2 dps bow.

The 9.4 dps dmg add hits for an additional 37

If this is a straight DPS add based on the speed of the weapon and does not take resists into account per the 1.46 patch notes, shouldn't the dmg add be more?

If 16.2 DPS = 290
shouldn't 9.4 = 150? That is a long way from 37.

Actually it's not far off at all.
5.3spd * 9.4 dps = 49.82
factor in the quickness reducing the speed of your bow and you should get close to 37
Also, this number is much lower than your actual bow damage because it would not be modified by dex/spec/ws and such
Wed 5 Sep 2018 2:05 PM by Horus
Seigmoraig wrote:
Tue 4 Sep 2018 7:31 PM
Horus wrote:
Tue 4 Sep 2018 6:24 PM
my bow spec is 61
I hit the level 50 training dummy with 26% resist for 215(-75) with a normal bow shot with a 100q 100 cond 5.3 spd 16.2 dps bow.

The 9.4 dps dmg add hits for an additional 37

If this is a straight DPS add based on the speed of the weapon and does not take resists into account per the 1.46 patch notes, shouldn't the dmg add be more?

If 16.2 DPS = 290
shouldn't 9.4 = 150? That is a long way from 37.

Actually it's not far off at all.
5.3spd * 9.4 dps = 49.82
factor in the quickness reducing the speed of your bow and you should get close to 37
Also, this number is much lower than your actual bow damage because it would not be modified by dex/spec/ws and such

it is my understanding that quickness should not affect non-styled damage or bow shots. That is the whole point of trying to max quickness and fire rate with the bow. There should be no damage penalty since it is not considered a styled attack....maybe Phoenix has decided to implement things differently here...

And it is an interesting thought that is it not modified by "spec". You have to spend 46 points to get that 9.4 dps add. I would think spec in some way would be taken into account. I know this is a 100% custom server...since this is a beta this is the time to clarify things. If working as intended, that is fine. Just best to know so people can make informed decisions on their class choice when things go live.
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