SalidorMacCulloch wrote: ↑Tue 19 May 2020 10:46 PM
Throwing weapons sure if you ever used them before, you might get lucky to throw one weapon, throwing weapons are the shortest range off all weapons. you just need to run for 3 secs and clear. I use my short bow with my hero, same thing, smart scouts will kite 5 secs then turn and pelt ya.
I agree with this statement, there 13-14 sec Root is a joke. with No immune timer any scout with a head on his shoulders will always get away. or attempt to kite you to death. if it was a basic snare like the other Melee weapons (60% 12-19 secs) it would be fine. but a root and none immune root at that it is getting old.
If it was a 60% snare, then there would have been no point in adding it, because all an assassin would have to do is spam garrote and the scout is just as dead as ever.
Honestly, it's amazing to see scout go in the blink of a eye from being widely viewed as a complete joke, especially solo, to being considered so OP that it warrants complaint thread after complaint thread.
Maybe we can be more constructive here. First of all, I'm sure the change was meant to make the scout competitive, not free RPs but not overpowered. If we assume that this ability actually does make them overpowered (I'm not convinced, but fine), then we'd have to suggest changes that don't turn them back into free RPs. As already mentioned, making the shield style a 60% snare would certainly make them free RPs again, so that's a no-go. Adding an immunity to the shield root would not make them guaranteed to be free RPs, but would be a pretty excessive nerf to a root that only lasts 13-14 seconds and which can be countered to varying degrees of success by any ranged attack (most melee have some kind of bow or thrown weapon, but also literally everyone can have a DD charge).
So maybe an in between suggestion would be to add immunity but make the root last a full 1:13 like any caster root. This would allow the scout to get more distance, allowing them to potentially get more shots in or maybe use it as time to heal up a bit. They could even use it to wait out the stun immunity from their shield stun. It's still countered in roughly the same ways as the current shield root, but only has to be countered once, and in light of this nerf, is made more powerful in a different way.
I'm guessing there would still be complaints if the shield style was changed in this way, but if we're really going to assume that scouts are now OP, then this would be a much more reasonable change that simply nerfing them back into being a complete joke.