This is a summary of suggestions by the community to support solo/pvp play.
Suggested solutions:
Option1) Give the solos back the first zone and only activate the ports into Delta.
Option2) Keep the Last Man Standing Zone and let everyone port into it whenever they like without Que.
2a) A automatic port in every 2 Minutes of everyone qued up, as soon as more than 1 player ques up
2c) Significantly reduce the players per Que and narrow the zone further.
Option3) No prior death requirement to port to the solo zones in the frontier for solos (and maybe smallmen too, to their zone?)
This would keep the food supply of solos/smallmen up for the frontier, while option to pick the zone to port to would give them the option to dodge camped solo/smallmen zones.
Most solos also asked for a 4th solo teleporter in an open field area (EV?) cause the existing solo zones are very narrow and don't support ranged play well.
On top Hasteners for all solo zones would be great.
Suggested solutions:
Option1) Give the solos back the first zone and only activate the ports into Delta.
Option2) Keep the Last Man Standing Zone and let everyone port into it whenever they like without Que.
2a) A automatic port in every 2 Minutes of everyone qued up, as soon as more than 1 player ques up
2c) Significantly reduce the players per Que and narrow the zone further.
Option3) No prior death requirement to port to the solo zones in the frontier for solos (and maybe smallmen too, to their zone?)
This would keep the food supply of solos/smallmen up for the frontier, while option to pick the zone to port to would give them the option to dodge camped solo/smallmen zones.
Most solos also asked for a 4th solo teleporter in an open field area (EV?) cause the existing solo zones are very narrow and don't support ranged play well.
On top Hasteners for all solo zones would be great.