Revert custom crit changes to normal

Started 24 May 2020
by armath
in Suggestions
First of, there has never been any reason to change the end values possible to achieve in the old or new RA system. By doing so, you only achieve confusion in the playerbase, and at the same time create the feeling that this is not a real daoc server. The more complex systems you create, the worse that tendency will become. This change is a massive nerf on well established build patterns and playstyles.

Phoenix is great, because in the big picture, it is mostly what we all remember and love about DAOC. If you start changing the foundation of the game mechanics, that could be the beginning of the decline in popularity, which as soon as Corona fades off, could have a greater impact than you now realize.

People will come back for classic daoc, for as long as you keep the server open. The many daily quest, events etc., that you create are plenty variance to keep everyone entertained. But the basic objective with the game, is still RvR. As soon as you begin to touch RvR mechanics, you mess with the foundations of what everyone comes back for. Look at Live daoc - they changed all RvR mechanics, or altered em in different ways, creating an experience that is closer to WoW than Daoc - hence the popularity on Phoenix.

Last but not least, no one ever asked you to do this change. Gaining realm rank and being able to specialize in crit chance over base damage is an option players should have. Take a chance - with the full effect of random to follow - or up the base of your effect with 100% predictability. The choice should be with the player!

Your changes are too "ambitious", and it should be reverted as soon as possible, before you create permanent damage - luckily a lot of population dont know about it, since custom UI's still show normal values, and so does your charplanner.

Bottomline - this change is not needed or wanted, so undo it ASAP!
Sun 24 May 2020 7:57 PM by ExcretusMaximus
Care to elucidate on what the change you're talking about is?
Sun 24 May 2020 8:01 PM by Quik
ExcretusMaximus wrote:
Sun 24 May 2020 7:57 PM
Care to elucidate on what the change you're talking about is?

Probably like the custom ranger bow dmg that everyone was freaking out on only to find out the extra dmg was because they had all the relics.
Sun 24 May 2020 9:30 PM by gotwqqd
He’s talking about that crit damage top damage was reduced.....it more consistent
And also the top crit chance was reduced.

In these regards I agree
I respected all my toons out of increasing the crit chance now.
They should have at least left the crit damage which became normalized increased with RA spec
Sun 24 May 2020 9:51 PM by hefrocko2
I wouldn't call it more consistent. If I am in a fight and only swing 4-5 times, I'd much rather have the older system where there was a higher chance to crit even though larger variance in damage. The 'consistency' argument is a smokescreen by the devs. Sure, when you swing 500 times the damage balances out, but who hits a player 500 times in rvr? You want a higher chance for the few times you get a swing off.
Sun 24 May 2020 10:30 PM by gotwqqd
hefrocko2 wrote:
Sun 24 May 2020 9:51 PM
I wouldn't call it more consistent. If I am in a fight and only swing 4-5 times, I'd much rather have the older system where there was a higher chance to crit even though larger variance in damage. The 'consistency' argument is a smokescreen by the devs. Sure, when you swing 500 times the damage balances out, but who hits a player 500 times in rvr? You want a higher chance for the few times you get a swing off.

The damage
It’s not as varied
So you can’t get the high crits
And now you cannot spec for as high a crit chance
Sun 24 May 2020 10:53 PM by Dragonn
True.
Sorry if I say, but they are really killing Daoc.
This is not the game I wanted.
All this custom changes makes me and my friends stop to play here.
Lot of people are already rr12 and rr11, cuz the realm points system is totally stupid.

They changed the classes they wanted to change, sometimes without any reason.
For example the hp change and the crit change killed many classes.
Mon 25 May 2020 6:54 AM by inoeth
the crit change is a hidden buff to berserkers bear mode, think about that.
i really dont know why some guys are crying over the crit change, why is it killing this server??? is there any evidence?
it is the same condition for everyone.
if melee, use slower weapons and increase moarms / if caster, put the points into mom and augacu and you will have about the same or even higher dmg over time.
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