Any intention to revisit buff concentration cost?

Started 2 Sep 2018
by Isavyr
in Ask the Team
A druid/cleric/shaman with 50 in their specialized buffs cannot even buff 4 people with specialized buffs only. This appears to be really bad design that affects both small and eight-man.

Using Albion's cleric for example:
75 d/q - 37 concentration
63 d/q - 28 concentration

A 19% increase for 32% more concentration. In other words, with more specialization, you become less efficient. This is the same design Mythic mistakenly gave healers with their heals--the more you specialize, the worse your heals become. It's nonsensical and makes high enhance, a really tough spec to play anyway, completely nonviable.

To spell out what this effectively means: you would need 3 top-tier buff classes, along with a 4th base-buffer to cover buffs for a typical 8-man. Or in small man, this buffer would only be able to cover 2 people max. It's a design that, in my opinion, needs review.
Sun 2 Sep 2018 2:50 PM by Ceen
People create problems out of nothing.
Sun 2 Sep 2018 3:02 PM by Kaziera
a price for overspecialization. how surprising.
Sun 2 Sep 2018 4:12 PM by Quik
Pretty sure this is why most people I know stop at yellow buffs. Red buffs are great but so limited in how many you can cast.
Sun 2 Sep 2018 5:21 PM by Takii
I never really understood concentration cost not being the same per-buff instead of per buff level.

Given that there's a conc buff range and that buffbots are banned, I'm all for reducing the concentration cost of buffs overall. You should be able to put out 20 buffs regardless of what they are.
Sun 2 Sep 2018 5:46 PM by Ganaka
More specialized = less efficient!

Spec heals not only cost more power in proportion, they also have a longer cast time than the base heals. Why would a healer specialized in healing be rewarded with a slower cast time and less power efficiency? Double whammy
Sun 2 Sep 2018 6:11 PM by relvinian
more acuity, more concentration pool.

So take ras like aug acc and ethereal bond I think it may increase ur conc pool as well as power pool.
Sun 2 Sep 2018 7:59 PM by Isavyr
Kaziera wrote:
Sun 2 Sep 2018 3:02 PM
a price for overspecialization. how surprising.

Overspecialization is inherently bad because you have less utility. That's what overspecialization is. It doesn't need an additional mechanism, which penalizes a spec without reason.
Mon 3 Sep 2018 4:55 AM by Kaziera
Isavyr wrote:
Sun 2 Sep 2018 7:59 PM
Kaziera wrote:
Sun 2 Sep 2018 3:02 PM
a price for overspecialization. how surprising.

Overspecialization is inherently bad because you have less utility. That's what overspecialization is. It doesn't need an additional mechanism, which penalizes a spec without reason.

Yea. Maybe because it would not make one, but 8 ppl op?
Mon 3 Sep 2018 5:11 AM by Isavyr
Kaziera wrote:
Mon 3 Sep 2018 4:55 AM
Yea. Maybe because it would not make one, but 8 ppl op?

Are you just trolling?

13% better buffs aren't going to make a group OP, and it'd still require the same number of buffers as current, so it doesn't even affect that. Plus it requires giving up huge utility for the buffer. It's simply about removing a bad mechanic because it never made sense and nothing you're writing attempts to address that.
Mon 3 Sep 2018 6:21 AM by Mind
There's a realm ability for that if you want to usesome red buffs.
Mon 3 Sep 2018 7:01 AM by Kaziera
Also you can spec a ra to make your yellow buffs as good as red ones.
Tue 4 Sep 2018 3:15 PM by poisonclover
master of the arcane I believe it is, and after moa5 I believe on yellows I remember it increases +1 or +2 ( not worth past that)
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