The change implemented today:
- stealther with friendly players around can be detected from further away
seems ill-considered and COMPLETELY lacking in specifics.
What is a "friendly player"? Is that a groupmate? Do they have to be stealthed as well for this effect? If a realmmate (not groupmate) runs by, does that make me more visible?
And...what is "further away?" Twice as far as normal based on enemy level? A fixed amount? Does it scale with the number of "friendly players?"
And...how will I know if this effect happens -- that I am more easily detectable? Will there be any warning or indication?
Only maybe 1/5 of my characters are stealthers, so I see both sides of the stealth game. And I can see why this change wasn't mentioned at all under "planned changes" -- it comes across as a knee-jerk reaction from somebody running into a group at the docks and being angry about dying.
- stealther with friendly players around can be detected from further away
seems ill-considered and COMPLETELY lacking in specifics.
What is a "friendly player"? Is that a groupmate? Do they have to be stealthed as well for this effect? If a realmmate (not groupmate) runs by, does that make me more visible?
And...what is "further away?" Twice as far as normal based on enemy level? A fixed amount? Does it scale with the number of "friendly players?"
And...how will I know if this effect happens -- that I am more easily detectable? Will there be any warning or indication?
Only maybe 1/5 of my characters are stealthers, so I see both sides of the stealth game. And I can see why this change wasn't mentioned at all under "planned changes" -- it comes across as a knee-jerk reaction from somebody running into a group at the docks and being angry about dying.