https://forum.playphoenix.online/download/file.php?mode=view&id=631&sid=b6f2766dd746cdca8fcac83d2930181e
Anelyn77 wrote: ↑Sat 9 May 2020 6:30 AMAm really not that impressed. Yes it is high dmg, higher than PA (so we know where next buff will go tehehehe), but same could have been a bolt, with the little difference that bolts unlike CS can crit, and some Gandalf may remind himself to also 50% debuff you before releasing said bolt(s, usually 3) toward your demise. My rr3 wiz can do 800+ bolt with 50% debuff only combi buffed, add a crit for 30% and we're past 1k.
At least now you know that 90% of archers you will meet in rvr as a honest working stealther(?) will be gimp in melee so you can make short work of them w/o worry of IP and fight back chance like before (at least for rangers and hunters, scout might be worth couple seconds extra with new snare).
It's a rollercoaster guys, enjoy the ride haha
<o/
protege wrote: ↑Sat 9 May 2020 6:32 AM
Archer clicks on target, hits 1 button ---> Crit shot
Archers can preload crit shot and wait for an assassin to show face and release the arrow. It has happened to me many times before.
Assassin has to time out the attack properly, has to wait for the target to show their frontal arc (many dance around etc).
An exaggeration maybe? Don't be thick.
PA is much riskier to pull off as well.
dbeattie71 wrote: ↑Sat 9 May 2020 7:09 AMprotege wrote: ↑Sat 9 May 2020 6:32 AM
Archer clicks on target, hits 1 button ---> Crit shot
Archers can preload crit shot and wait for an assassin to show face and release the arrow. It has happened to me many times before.
Assassin has to time out the attack properly, has to wait for the target to show their frontal arc (many dance around etc).
An exaggeration maybe? Don't be thick.
PA is much riskier to pull off as well.
It’s relative then because I have an easier time getting PA off on my shade than a crit on my ranger. Even PAn another stealther.
protege wrote: ↑Sat 9 May 2020 6:42 AMAnelyn77 wrote: ↑Sat 9 May 2020 6:30 AMAm really not that impressed. Yes it is high dmg, higher than PA (so we know where next buff will go tehehehe), but same could have been a bolt, with the little difference that bolts unlike CS can crit, and some Gandalf may remind himself to also 50% debuff you before releasing said bolt(s, usually 3) toward your demise. My rr3 wiz can do 800+ bolt with 50% debuff only combi buffed, add a crit for 30% and we're past 1k.
At least now you know that 90% of archers you will meet in rvr as a honest working stealther(?) will be gimp in melee so you can make short work of them w/o worry of IP and fight back chance like before (at least for rangers and hunters, scout might be worth couple seconds extra with new snare).
It's a rollercoaster guys, enjoy the ride haha
<o/
We're not talking about wizards here. If I have to get into class differences (ie, 1500 hp, cloth armor, no access to IP, etc. etc.) then this conversation probably isn't for you.
I wish I wasn't impressed with 1k damage. That is more than 50% of an average assassin's HP.
thirian24 wrote: ↑Sat 9 May 2020 4:51 AMYup, its a fucking joke.
Archers cry about their dps.
Archers stealth zerg and leach everything possible.
Lets up archer dmg so they wont play like this anymore.
Archers stealth zerg at the same rate if not worse, but are overwhelmingly devastating, even more so now.
Lul
Mavella wrote: ↑Sat 9 May 2020 8:18 AMdbeattie71 wrote: ↑Sat 9 May 2020 7:09 AMprotege wrote: ↑Sat 9 May 2020 6:32 AMArcher clicks on target, hits 1 button ---> Crit shot
Archers can preload crit shot and wait for an assassin to show face and release the arrow. It has happened to me many times before.
Assassin has to time out the attack properly, has to wait for the target to show their frontal arc (many dance around etc).
An exaggeration maybe? Don't be thick.
PA is much riskier to pull off as well.
It’s relative then because I have an easier time getting PA off on my shade than a crit on my ranger. Even PAn another stealther.
the r5 shade with 240 solo kills and 1k kills? Must've been a whole lot of PAing going on that week of play getting r5. Nice job.
Siouxsie wrote: ↑Sat 9 May 2020 11:19 AMthirian24 wrote: ↑Sat 9 May 2020 4:51 AMYup, its a fucking joke.
Archers cry about their dps.
Archers stealth zerg and leach everything possible.
Lets up archer dmg so they wont play like this anymore.
Archers stealth zerg at the same rate if not worse, but are overwhelmingly devastating, even more so now.
Lul
Says the person playing a RR3 ranger who crit shot the original poster in this thread for 885.
Hypocritical much?
Horus wrote: ↑Sat 9 May 2020 5:58 PMTo get the big archery damage you have to forgo melee spec.
So yea, archery is improved but now any melee engagement is a death sentence. Glass cannon etc...
Opinion here:
Archery SHOULD be feared by a solo toon. It is something all realms have and has always been a big part of daoc RvR. Honesty, before this change, who really even gave arrows a 2nd thought? Archery was worthless, that is why every archer was forced to spec melee to be able to do even anything.
Now it is something you have to be aware of and adjust..as it should be.
and just to add, since the change, most of my archery kills have come against other realms' archers.
Horus wrote: ↑Sat 9 May 2020 5:58 PMTo get the big archery damage you have to forgo melee spec.
So yea, archery is improved but now any melee engagement is a death sentence. Glass cannon etc...
Opinion here:
Archery SHOULD be feared by a solo toon. It is something all realms have and has always been a big part of daoc RvR. Honesty, before this change, who really even gave arrows a 2nd thought? Archery was worthless, that is why every archer was forced to spec melee to be able to do even anything.
Now it is something you have to be aware of and adjust..as it should be.
and just to add, since the change, most of my archery kills have come against other realms' archers.
Anelyn77 wrote: ↑Sat 9 May 2020 8:43 AMprotege wrote: ↑Sat 9 May 2020 6:42 AMAnelyn77 wrote: ↑Sat 9 May 2020 6:30 AMAm really not that impressed. Yes it is high dmg, higher than PA (so we know where next buff will go tehehehe), but same could have been a bolt, with the little difference that bolts unlike CS can crit, and some Gandalf may remind himself to also 50% debuff you before releasing said bolt(s, usually 3) toward your demise. My rr3 wiz can do 800+ bolt with 50% debuff only combi buffed, add a crit for 30% and we're past 1k.
At least now you know that 90% of archers you will meet in rvr as a honest working stealther(?) will be gimp in melee so you can make short work of them w/o worry of IP and fight back chance like before (at least for rangers and hunters, scout might be worth couple seconds extra with new snare).
It's a rollercoaster guys, enjoy the ride haha
<o/
We're not talking about wizards here. If I have to get into class differences (ie, 1500 hp, cloth armor, no access to IP, etc. etc.) then this conversation probably isn't for you.
I wish I wasn't impressed with 1k damage. That is more than 50% of an average assassin's HP.
Ah my bad, I thought you guys were talking about archery damage in general, not specific vs sins. Sure sins need some help (and am mainly looking at CS line getting some love, that coupled with the upcoming style changes could be enough to even it out, like if they give you DD procs on some styles / chains for weapon skills).
On the flip side in order to pull those CS numbers off they need to spec 45-50 in archery which gimps their melee to the point of pure utility (like snare or of evade stun) so they should be dead meat in melee (well hunters and rangers, scouts still have that snare oh well), so no more immortal stealth zerk / bm with IP and purge like it was before.
Cheers.
protege wrote: ↑Sat 9 May 2020 11:06 PMAnelyn77 wrote: ↑Sat 9 May 2020 8:43 AMprotege wrote: ↑Sat 9 May 2020 6:42 AMWe're not talking about wizards here. If I have to get into class differences (ie, 1500 hp, cloth armor, no access to IP, etc. etc.) then this conversation probably isn't for you.
I wish I wasn't impressed with 1k damage. That is more than 50% of an average assassin's HP.
Ah my bad, I thought you guys were talking about archery damage in general, not specific vs sins. Sure sins need some help (and am mainly looking at CS line getting some love, that coupled with the upcoming style changes could be enough to even it out, like if they give you DD procs on some styles / chains for weapon skills).
On the flip side in order to pull those CS numbers off they need to spec 45-50 in archery which gimps their melee to the point of pure utility (like snare or of evade stun) so they should be dead meat in melee (well hunters and rangers, scouts still have that snare oh well), so no more immortal stealth zerk / bm with IP and purge like it was before.
Cheers.
Okay, how about this..... 50% of a 2000 hp CHARACTER.
protege wrote: ↑Sat 9 May 2020 11:04 PMHorus wrote: ↑Sat 9 May 2020 5:58 PMTo get the big archery damage you have to forgo melee spec.
So yea, archery is improved but now any melee engagement is a death sentence. Glass cannon etc...
Opinion here:
Archery SHOULD be feared by a solo toon. It is something all realms have and has always been a big part of daoc RvR. Honesty, before this change, who really even gave arrows a 2nd thought? Archery was worthless, that is why every archer was forced to spec melee to be able to do even anything.
Now it is something you have to be aware of and adjust..as it should be.
and just to add, since the change, most of my archery kills have come against other realms' archers.
Archers never NEED to be in melee, though.
Scout --> Slam (9 sec) + 99% root shield snare with no immunity
Ranger --> Ice Storm (4 sec stun) + snow shower / glowing blade / copperhead (all snares)
Hunter --> Wounding thrust at 15 spec is a 2 part from an anytime w/ snare iirc + 39 Spear stun (7 sec)
I'm not sure you know what a glass cannon is. Glass cannons do not have access to Ignore Pain and Reinforced/Studded armor. Those two things are essentially the antithesis of a would be glass cannon.
inoeth wrote: ↑Sun 10 May 2020 7:01 AMprotege wrote: ↑Sat 9 May 2020 11:04 PMHorus wrote: ↑Sat 9 May 2020 5:58 PMTo get the big archery damage you have to forgo melee spec.
So yea, archery is improved but now any melee engagement is a death sentence. Glass cannon etc...
Opinion here:
Archery SHOULD be feared by a solo toon. It is something all realms have and has always been a big part of daoc RvR. Honesty, before this change, who really even gave arrows a 2nd thought? Archery was worthless, that is why every archer was forced to spec melee to be able to do even anything.
Now it is something you have to be aware of and adjust..as it should be.
and just to add, since the change, most of my archery kills have come against other realms' archers.
Archers never NEED to be in melee, though.
Scout --> Slam (9 sec) + 99% root shield snare with no immunity
Ranger --> Ice Storm (4 sec stun) + snow shower / glowing blade / copperhead (all snares)
Hunter --> Wounding thrust at 15 spec is a 2 part from an anytime w/ snare iirc + 39 Spear stun (7 sec)
I'm not sure you know what a glass cannon is. Glass cannons do not have access to Ignore Pain and Reinforced/Studded armor. Those two things are essentially the antithesis of a would be glass cannon.
hunter rear stun is only 5s here
protege wrote: ↑Sun 10 May 2020 7:50 AMinoeth wrote: ↑Sun 10 May 2020 7:01 AMprotege wrote: ↑Sat 9 May 2020 11:04 PMArchers never NEED to be in melee, though.
Scout --> Slam (9 sec) + 99% root shield snare with no immunity
Ranger --> Ice Storm (4 sec stun) + snow shower / glowing blade / copperhead (all snares)
Hunter --> Wounding thrust at 15 spec is a 2 part from an anytime w/ snare iirc + 39 Spear stun (7 sec)
I'm not sure you know what a glass cannon is. Glass cannons do not have access to Ignore Pain and Reinforced/Studded armor. Those two things are essentially the antithesis of a would be glass cannon.
hunter rear stun is only 5s here
My bad, but still serves the same purpose this argument is regarding.
protege wrote: ↑Sun 10 May 2020 7:50 AMinoeth wrote: ↑Sun 10 May 2020 7:01 AMprotege wrote: ↑Sat 9 May 2020 11:04 PMArchers never NEED to be in melee, though.
Scout --> Slam (9 sec) + 99% root shield snare with no immunity
Ranger --> Ice Storm (4 sec stun) + snow shower / glowing blade / copperhead (all snares)
Hunter --> Wounding thrust at 15 spec is a 2 part from an anytime w/ snare iirc + 39 Spear stun (7 sec)
I'm not sure you know what a glass cannon is. Glass cannons do not have access to Ignore Pain and Reinforced/Studded armor. Those two things are essentially the antithesis of a would be glass cannon.
hunter rear stun is only 5s here
My bad, but still serves the same purpose this argument is regarding.
gromet12 wrote: ↑Sun 10 May 2020 8:43 PM
And sins still have the best snares in the game along with an anytime...How do you expect them to get distance from you when they have to land 2-part styles and you land a hit with a disease or snare along with an anytime span garrote?
gromet12 wrote: ↑Sat 9 May 2020 4:28 PMI see nothing but Ranger pictures
Since they get 10% dmg bonus (all str relics right?) subtract 100 dmg from these shots
Hunter hits for 500-600 on clothies (but that is not going 50 bow, you give up too much on a hunter to do that, and we have fast bows already)
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