Turret Pets: Die when master dies
Turret Pets: Release when out of range (( 1500 Units ))
Turret Pets: Stop in mid cast if LoS'ed
Any Pet: Stop in mid cast if LoS'ed
Any Pet: Automatically release when out of range
Charmed Pet: Receives tinder damage bonuses from melee characters (would fix mini red pets being so lethal and capable of being downed quicker)
Note: Not for the pets, rather the damage done >from< melee characters vs charmed pets. ((Tinder damage doesn't exceed group tinder damage bonus - Group size is fixed at 1 person for tinder damage add)) (((in other words, you get the damage add as if you're solo vs Charmed pets so your tinder damage add isn't hitting harder than what your base damage is)))
Turret Pets: Release when out of range (( 1500 Units ))
Turret Pets: Stop in mid cast if LoS'ed
Any Pet: Stop in mid cast if LoS'ed
Any Pet: Automatically release when out of range
Charmed Pet: Receives tinder damage bonuses from melee characters (would fix mini red pets being so lethal and capable of being downed quicker)
Note: Not for the pets, rather the damage done >from< melee characters vs charmed pets. ((Tinder damage doesn't exceed group tinder damage bonus - Group size is fixed at 1 person for tinder damage add)) (((in other words, you get the damage add as if you're solo vs Charmed pets so your tinder damage add isn't hitting harder than what your base damage is)))