Static Tempest on 8vs8 usage

Started 30 Apr 2020
by samuele2723
in Suggestions
Hey, wonder if any feels frustrating/useless the ST in standard fights (small/8vs8)

Here my points:

- first tick of the stun effect should be immediate, so at least there is some immediate effect on target and make it useful to istacast
- range 350 is just small since people just get away within 1 tick or sometimes even not getting at all
- as a caster that just landed the ST defensively because hitted by a tank there is something unbalanced about duration stun/ tick frequence because you can’t even rest the rupt timer and land a spell, that you are hit again before you are able to cast
- must be discussed if tick should or should not break other ccs landed in the middle of a static effect going

This is really important since one unique and very special RA for realm classes but not really profitable and important atm such sos, bof, twf, etc

What’s your thoughts?
Thu 30 Apr 2020 8:55 AM by Razur Ur
every guy can run out the static range with 60%snare without get first tick. static is only good for one time reset stun immunity.
Thu 30 Apr 2020 12:46 PM by DarkDavion
For me suonds good an immediate proc when u land the ST, maybe they can change it but reduce the duration from 15 sec to 10 sec
Thu 30 Apr 2020 1:43 PM by Sepplord
Razur Ur wrote:
Thu 30 Apr 2020 8:55 AM
static is only good for one time reset stun immunity.

You say that as if a stun immunity reset for 5points isn't incredible, imo it needs to ignore, but not remove immunities


higher levels of static are a bit lackluster though, i agree, but you still deny an area that a support can hide in from melees
Thu 30 Apr 2020 11:24 PM by DarkDavion
If it doesn't reset stun timer nobody will get ST, will become garbage.
Fri 1 May 2020 6:42 PM by Zzang
If you change it so that first tick hits instantly you most likely also need to change it to not reset stun timers, otherwise it would be far too good in my opinion.

I kinda feel it's silly being able to chain stun people who get caught in ST so I would be all for making it stun insta, not reset stun timer but go through immunity and higher levels could even get a larger radius included so that you get a bigger incentive to spec it.
Fri 1 May 2020 6:52 PM by ColdHands
There are ways to take advantage of the 5 sec delay on first tick. For example on my champ nearly everyone will run when ST is dropped so...
-Drop ST so they turn to run showing back 1 or 2 seconds
-Numb while they are still in ST range - 2second stun
-rear style for dmg
-St first tick - 2 sec stun + stun reset.
-Wait for stun to and rear style again - 9 sec stun (with correct weapon speed you can time this pretty easily)
- if lucky you get 1 more ST tick but by this point the fight should be basically over.
Effectively can stun lock someone for 12-20 seconds.

Point being- if first stun comes immediately ST would be way op, but if it does not reset immunity its pointless.
Fri 1 May 2020 11:17 PM by DarkDavion
But stun reset immunity for work must have the enemy not stunned, if the ST procs while the enemy is already stunned it doesn't reset the stun timer
Sun 3 May 2020 9:36 AM by Siouxsie
ColdHands wrote:
Fri 1 May 2020 6:52 PM
There are ways to take advantage of the 5 sec delay on first tick. For example on my champ nearly everyone will run when ST is dropped so...
-Drop ST so they turn to run showing back 1 or 2 seconds
-Numb while they are still in ST range - 2second stun
-rear style for dmg
-St first tick - 2 sec stun + stun reset.
-Wait for stun to and rear style again - 9 sec stun (with correct weapon speed you can time this pretty easily)
- if lucky you get 1 more ST tick but by this point the fight should be basically over.
Effectively can stun lock someone for 12-20 seconds.

Point being- if first stun comes immediately ST would be way op, but if it does not reset immunity its pointless.

It's crap like this that so glaringly brings out the flaw that stun immunity should be across ALL types of stun (numb, slam, ST, minstrel stoopid stun shut, etc)
Put ALL those on the same immunity timer.
Sun 3 May 2020 10:56 AM by Sepplord
It all is on the same immunity timer

ST ignores and removes the immunity though...
Tue 5 May 2020 2:54 PM by Razur Ur
Sepplord wrote:
Sun 3 May 2020 10:56 AM
It all is on the same immunity timer

ST ignores and removes the immunity though...

not always, most time only one tick remove the immunity and you shouldn´t hit the target with stun while the tick hitting too.
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