Pleasantly surprised that the dev team managed to pull out a well-working groupfinder system for DAoC, congrats!
1. Event Waiting Area:
Lots of people in one place spamming sound effects and graphic effects and jumping around with cloaks. I'd rather avoid that to have less strain on out-of-shape computers/connections.
2. Event Fighting Arena:
Id like if the full group could be sent to one of 8 possible arena, with different spawn points and feel (Pict Invasion, Roman Skeleton Centurions Estate, Valhalla Valkyries Invasion, Banshees and Vampires Invasion, etc...)
Id like that mobs are spread into different families (beast/humanoids/undeads/dragons/etc...)
Id like that mobs can start spawning with different classes at wave 5 will have 1 archery class, at wave 10 one Healer class, etc...
3. Event Frequency:
Id like the event to come for 1 week per month, since some people work on weekend, etc... Or give players invitation tokens, tradeable, that can be dropped on mobs during the event. Or give each character 10 invitations token per event session, untradeable, to be used during that week.
4. Mob Strength vs Player:
I have played a little of all groups: low level, high level, lots of CC, no CC at all, PBAOE, AOE dot kitting, stealth group. The event was very different for each group compos.
At low level you couldnt expect to go past wave 6, since CC didnt last long enough to be able to DPS mobs one by one. Heals couldnt keep tanks up they were taking too large hits, their block rate is very low too.
Without CC / or only single roots, it is also impossible to go very far, let's say the higher lvl can get to wave 8 max.
With CC and low DPS, you don't get very far either, maybe you got 3 mezzers and no single target or pbaoe. You just cant handle the DPS fast enough to continue very far, people usually disband at any sign of death around wave 6.
With AoE dot, you can easily reach wave 20+ with people sitting at merchants.
How to remedy this? TBD.
5. Group Level and Composition
Minimum level 10 for healers for rez ability.
Need 1 Main Tank with shield spec and taunt needs to be highest level.
Need 1 Guard bot up to 5 level below tank
Need 1 main heal up to 7 level below tank(healer/shaman/druid/cleric)
Need 1 support heal up to 7 level below tank(bard/warden/friar)
Need 1 AoE Mezzer up to 2 level below tank(SorcMind/HealerPac/BardMusic/SpiritMasterDarkness lvl 21+)
Need 1 Stealther
Need 2 Any
I would simply break aoe dot somehow, to prevent people from just looking for that type of group, they can level easily like this in the regular exp areas.
6. Wave timers and compositions
[IN PROGRESS]
7. Rate of Exp
I felt that the exp was correct:
- For a pbaoe/healer it is annoying to have to find a new group and start from scratch every 20minutes, usually they can farm constantly for 5 hours.
- For social classes its great to finally be able to have on-par exp rates.
I would not decrease or increase exp rates.
8. Social Experience
I feel that the waiting area could be improved, maybe some quests, some decors, some task item NPCs, I don't know what are the worldbuild possibilities.
9. Gameplay Experience
Finally we get to see some of the full potential of some classes like minstrel in PvE (except w/o pet). Usually its been mindless pull and burst gameplay, but here people get to train their targeting, CCing and assisting. Melees get to use their special styles, we even see some DPS tank with 2-handers.
gruenesschaf wrote: ↑Tue 14 Apr 2020 2:56 AMIt will be used for other pve events after some changes to it, examples of those changes:
- confirmation when a group is supposed to be built to avoid afk people
- filling up again when someone left
- some restrictions on the built groups like kicking only possible after a vote and stuff like that
- instead of a single min/max level for the whole group have some tighter level range for dds / tanks and a more relaxed level range for support classes
But there are currently no plans to use it outside of events.
1. Event Waiting Area:
Lots of people in one place spamming sound effects and graphic effects and jumping around with cloaks. I'd rather avoid that to have less strain on out-of-shape computers/connections.
2. Event Fighting Arena:
Id like if the full group could be sent to one of 8 possible arena, with different spawn points and feel (Pict Invasion, Roman Skeleton Centurions Estate, Valhalla Valkyries Invasion, Banshees and Vampires Invasion, etc...)
Id like that mobs are spread into different families (beast/humanoids/undeads/dragons/etc...)
Id like that mobs can start spawning with different classes at wave 5 will have 1 archery class, at wave 10 one Healer class, etc...
3. Event Frequency:
Id like the event to come for 1 week per month, since some people work on weekend, etc... Or give players invitation tokens, tradeable, that can be dropped on mobs during the event. Or give each character 10 invitations token per event session, untradeable, to be used during that week.
4. Mob Strength vs Player:
I have played a little of all groups: low level, high level, lots of CC, no CC at all, PBAOE, AOE dot kitting, stealth group. The event was very different for each group compos.
At low level you couldnt expect to go past wave 6, since CC didnt last long enough to be able to DPS mobs one by one. Heals couldnt keep tanks up they were taking too large hits, their block rate is very low too.
Without CC / or only single roots, it is also impossible to go very far, let's say the higher lvl can get to wave 8 max.
With CC and low DPS, you don't get very far either, maybe you got 3 mezzers and no single target or pbaoe. You just cant handle the DPS fast enough to continue very far, people usually disband at any sign of death around wave 6.
With AoE dot, you can easily reach wave 20+ with people sitting at merchants.
How to remedy this? TBD.
5. Group Level and Composition
Minimum level 10 for healers for rez ability.
Need 1 Main Tank with shield spec and taunt needs to be highest level.
Need 1 Guard bot up to 5 level below tank
Need 1 main heal up to 7 level below tank(healer/shaman/druid/cleric)
Need 1 support heal up to 7 level below tank(bard/warden/friar)
Need 1 AoE Mezzer up to 2 level below tank(SorcMind/HealerPac/BardMusic/SpiritMasterDarkness lvl 21+)
Need 1 Stealther
Need 2 Any
I would simply break aoe dot somehow, to prevent people from just looking for that type of group, they can level easily like this in the regular exp areas.
6. Wave timers and compositions
[IN PROGRESS]
7. Rate of Exp
I felt that the exp was correct:
- For a pbaoe/healer it is annoying to have to find a new group and start from scratch every 20minutes, usually they can farm constantly for 5 hours.
- For social classes its great to finally be able to have on-par exp rates.
I would not decrease or increase exp rates.
8. Social Experience
I feel that the waiting area could be improved, maybe some quests, some decors, some task item NPCs, I don't know what are the worldbuild possibilities.
9. Gameplay Experience
Finally we get to see some of the full potential of some classes like minstrel in PvE (except w/o pet). Usually its been mindless pull and burst gameplay, but here people get to train their targeting, CCing and assisting. Melees get to use their special styles, we even see some DPS tank with 2-handers.