Remove ground target aoe inside Keeps

Started 14 Apr 2020
by Nojil
in Suggestions
I'm sure this has been complained about many times but i don't understand how a group target AOE hits me inside the lords room. How does that make any sense when we(hib) are defending the inner keep and we get hit from the wiz AOE earth skill everywhere within the keep? Cant cast a single defensive skill to actually defend the keep.
How is this working as intended? My suggestion remove the ability to hit players inside the keep with these skills, ledges and tops of teh keep make sense but to have these blast you behind the keep walls in the lord room seems ridiculous.
Tue 14 Apr 2020 10:22 PM by daytonchambers
Yes it has been complained about a billion fkn times.

No it will not be changed.

Earlier versions of TWF had a similar degree of OPness and was also severely abused until it got nerfed. Why this has not happened to gtae makes absolutely no sense whatsoever.

It completely defeats the point of a defensible position to a game-breaking degree. It is abused heavily for this very reason. And apparently the people that run the server want it that way. Hell I don't even bother trying to D a tower or keep anymore, I cast a few spells or shoot a few arrows then bail out the back before the wave of GT spells coats the entire fucking structure
Wed 15 Apr 2020 1:26 PM by Horus
If it gives you any solace, your friendly neighborhood void eld is doing the exact same thing to Albs.

Now, it is not fair that necro shade form can set GTs and be groundassisted. That should be changed immediately.

Otherwise, every realm can do it, so at least GTAOE is balanced in that regard.

Someone mentioned removing all groundassist. That sounds a bit heavy handed but it would make it a bit more challenging for GTAOEr and catapult operators..having to learn to set their own GT...not like it is rocket science though.

Maybe I could charge for a training class for setting Ground targets.

-Blasst Hardcheese
Wed 15 Apr 2020 1:38 PM by Ambron
Nojil you might have even looked just a bit for a thread about that : https://forum.playphoenix.online/viewtopic.php?f=10&t=12835
It is still discussed and flamed and so it is on the first site of suggestions...
Wed 15 Apr 2020 6:59 PM by paqdizzle
daytonchambers wrote:
Tue 14 Apr 2020 10:22 PM
Yes it has been complained about a billion fkn times.

No it will not be changed.

Earlier versions of TWF had a similar degree of OPness and was also severely abused until it got nerfed. Why this has not happened to gtae makes absolutely no sense whatsoever.

It completely defeats the point of a defensible position to a game-breaking degree. It is abused heavily for this very reason. And apparently the people that run the server want it that way. Hell I don't even bother trying to D a tower or keep anymore, I cast a few spells or shoot a few arrows then bail out the back before the wave of GT spells coats the entire fucking structure

yup, the whole argument against this is that people state: "Well it's working as intended" except they forget TWF was nerffed the same way GTAoE needs nerffed.. If they want to nerf TWF while it was working as intended then why not nerf GTAoEs? The decisions to Nerf certain skills or RAs are feeling more and more unbalanced towards specific realms. Why was TWF really nerffed?: the way I see it, Reavers were the most OP with TWF so it was nerffed... Look at archery, Scouts at one point were the best at archery (damage wise) now it's nerffed to where scouts run 45 shield and 35 bow. This was never a thing back in the day. they just don't want 1 realm to be too over powered which I get but they tend to forget that casters are and have ruled this server for over a year now.. Fully synergized groups are the meta here. Stealthers are nerffed too.. Stealth lore pots on a SI based server(for the most part it's SI) PA is nerffed into the dirt in comparison.. All these nerfs in comparison to what those skills and RA used to do is what's making this server unbalanced. Once anyone makes any sense of it someone will come in here and defend the fact that everything is balanced already, or the same argument that "It's working as intended" even though we all know
Thu 16 Apr 2020 4:39 AM by daytonchambers
Horus wrote:
Wed 15 Apr 2020 1:26 PM
If it gives you any solace, your friendly neighborhood void eld is doing the exact same thing to Albs.



The only issue is that the wiz GT is in a line that's been beefed up to hell and back and is arguably the top spec for RvR. The Runemaster GT is in carving, which is very common for the Spears, the GT, and the 50% cold debuff. Classic Darkcarver. Compare those two to Void. Void utility on its own is weak compared to the signature line of the other two GT users, and it pairs terribly with either of the other two lines the class has access to both in utility and where the spec level spells are placed.

Void gets bolt, aoe/gtaoe, and three debuffs. None of which the class itself can take advantage of.

Runecarver gets bolt, aoe/gtaoe, and three debuffs. One of which (cold) the class itself can take full advantage of for debuff nuking on their own which is huge on this server. Not to mention caster groups love it since pretty much 100% of Mid casters use cold magic.

Earth gets bolt, aoe ddSnare/gtaoe, dot, aoe dot, NS, aoe root, aoe DD, and three debuffs. Two of which the class itself can take advantage of and one of which (matter) debuffs the damage spells in the same spec tree. OP much?

To think that all realms have equality here simply because the Void eld can sacrifice all utility just to get it is foolish.
Thu 16 Apr 2020 6:44 AM by Sepplord
Additionally to dayton's points....

even if (and it isn't the case) all realms had equal acces to something, doesn't mean that it is balanced. And even if something is balanced it doesn't mean it is a good mechanic.
Fri 17 Apr 2020 4:21 PM by Expfighter
daytonchambers wrote:
Thu 16 Apr 2020 4:39 AM
Horus wrote:
Wed 15 Apr 2020 1:26 PM
If it gives you any solace, your friendly neighborhood void eld is doing the exact same thing to Albs.



The only issue is that the wiz GT is in a line that's been beefed up to hell and back and is arguably the top spec for RvR. The Runemaster GT is in carving, which is very common for the Spears, the GT, and the 50% cold debuff. Classic Darkcarver. Compare those two to Void. Void utility on its own is weak compared to the signature line of the other two GT users, and it pairs terribly with either of the other two lines the class has access to both in utility and where the spec level spells are placed.

Void gets bolt, aoe/gtaoe, and three debuffs. None of which the class itself can take advantage of.

Runecarver gets bolt, aoe/gtaoe, and three debuffs. One of which (cold) the class itself can take full advantage of for debuff nuking on their own which is huge on this server. Not to mention caster groups love it since pretty much 100% of Mid casters use cold magic.

Earth gets bolt, aoe ddSnare/gtaoe, dot, aoe dot, NS, aoe root, aoe DD, and three debuffs. Two of which the class itself can take advantage of and one of which (matter) debuffs the damage spells in the same spec tree. OP much?

To think that all realms have equality here simply because the Void eld can sacrifice all utility just to get it is foolish.

and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else
Fri 17 Apr 2020 4:48 PM by Sagz
Expfighter wrote:
Fri 17 Apr 2020 4:21 PM
daytonchambers wrote:
Thu 16 Apr 2020 4:39 AM
Horus wrote:
Wed 15 Apr 2020 1:26 PM
If it gives you any solace, your friendly neighborhood void eld is doing the exact same thing to Albs.



The only issue is that the wiz GT is in a line that's been beefed up to hell and back and is arguably the top spec for RvR. The Runemaster GT is in carving, which is very common for the Spears, the GT, and the 50% cold debuff. Classic Darkcarver. Compare those two to Void. Void utility on its own is weak compared to the signature line of the other two GT users, and it pairs terribly with either of the other two lines the class has access to both in utility and where the spec level spells are placed.

Void gets bolt, aoe/gtaoe, and three debuffs. None of which the class itself can take advantage of.

Runecarver gets bolt, aoe/gtaoe, and three debuffs. One of which (cold) the class itself can take full advantage of for debuff nuking on their own which is huge on this server. Not to mention caster groups love it since pretty much 100% of Mid casters use cold magic.

Earth gets bolt, aoe ddSnare/gtaoe, dot, aoe dot, NS, aoe root, aoe DD, and three debuffs. Two of which the class itself can take advantage of and one of which (matter) debuffs the damage spells in the same spec tree. OP much?

To think that all realms have equality here simply because the Void eld can sacrifice all utility just to get it is foolish.

and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else

????? Have you played all of these classes and different specs? Or just looked at the Char planner and decided to complain.
Fri 17 Apr 2020 5:01 PM by Expfighter
Sagz wrote:
Fri 17 Apr 2020 4:48 PM
Expfighter wrote:
Fri 17 Apr 2020 4:21 PM
daytonchambers wrote:
Thu 16 Apr 2020 4:39 AM
The only issue is that the wiz GT is in a line that's been beefed up to hell and back and is arguably the top spec for RvR. The Runemaster GT is in carving, which is very common for the Spears, the GT, and the 50% cold debuff. Classic Darkcarver. Compare those two to Void. Void utility on its own is weak compared to the signature line of the other two GT users, and it pairs terribly with either of the other two lines the class has access to both in utility and where the spec level spells are placed.

Void gets bolt, aoe/gtaoe, and three debuffs. None of which the class itself can take advantage of.

Runecarver gets bolt, aoe/gtaoe, and three debuffs. One of which (cold) the class itself can take full advantage of for debuff nuking on their own which is huge on this server. Not to mention caster groups love it since pretty much 100% of Mid casters use cold magic.

Earth gets bolt, aoe ddSnare/gtaoe, dot, aoe dot, NS, aoe root, aoe DD, and three debuffs. Two of which the class itself can take advantage of and one of which (matter) debuffs the damage spells in the same spec tree. OP much?

To think that all realms have equality here simply because the Void eld can sacrifice all utility just to get it is foolish.

and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else

????? Have you played all of these classes and different specs? Or just looked at the Char planner and decided to complain.

I HAVE and DO played/play these classes and I do NOT use the char planner(garbage), I have played these classes for 16+ years on all specs, I DO understand how they ALL work, have you?
Fri 17 Apr 2020 7:58 PM by daytonchambers
Expfighter wrote:
Fri 17 Apr 2020 4:21 PM
and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else

I was talking about the GT spec lines. You bring up baseline stun. Which is absolutely irrelevant in zerg warfare and you're a fool to think that it is.

Runies do get baseline speed this is true, but in order to have a DarkCarver spec that's worth a damn they do not have the points to spec even the lowest level PBT. So you fail again.

Kid, don't come at me like I don't know what the fuck I'm talking about when your own argument doesn't hold water.
Fri 17 Apr 2020 9:41 PM by Cadebrennus
daytonchambers wrote:
Fri 17 Apr 2020 7:58 PM
Expfighter wrote:
Fri 17 Apr 2020 4:21 PM
and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else

I was talking about the GT spec lines. You bring up baseline stun. Which is absolutely irrelevant in zerg warfare and you're a fool to think that it is.

Runies do get baseline speed this is true, but in order to have a DarkCarver spec that's worth a damn they do not have the points to spec even the lowest level PBT. So you fail again.

Kid, don't come at me like I don't know what the fuck I'm talking about when your own argument doesn't hold water.
.
.
It's just the way they are man. Every time they fail to make a point they bring up a straw man argument, like baseline stun. They mumble that damn phrase more than Milton mumbles about his damn red Swingline stapler.
.
.

.
.
Fri 17 Apr 2020 11:43 PM by Azuell
Expfighter wrote:
Fri 17 Apr 2020 5:01 PM
Sagz wrote:
Fri 17 Apr 2020 4:48 PM
Expfighter wrote:
Fri 17 Apr 2020 4:21 PM
and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else

????? Have you played all of these classes and different specs? Or just looked at the Char planner and decided to complain.

I HAVE and DO played/play these classes and I do NOT use the char planner(garbage), I have played these classes for 16+ years on all specs, I DO understand how they ALL work, have you?

Well my daddy's dick is bigger than your daddy's, so there.
Sat 18 Apr 2020 1:24 AM by easytoremember
daytonchambers wrote:
Fri 17 Apr 2020 7:58 PM
I was talking about the GT spec lines. You bring up baseline stun. Which is absolutely irrelevant in zerg warfare and you're a fool to think that it is.
Moron
From the wall ranged stun lets you anchor a target to aoe the crowd around them. Exactly because it's zerg warfare there are lots of people who are grouped with zero means of healing.
Flipping it around, Hibs on the wall have zero risk of a cloth mage stun-nuking them. Cleric is the closest thing you get to that and their range/damage is gimped.
Defending on wall vs hibs every last cloth is waiting around below to stun-nuke you to death- and the difference between being stunned by the hib or by healer/cleric/mini is the hib has his own followup immediately as a minimum. Most mini/healer/cleric stuns go wasted or recieve no casts until the duration is already expiring. The one cloth caster not stun-nuking is instead shrooming the place up so that so much as looking down below gets you hit anyway

On open field stun prevents your target from running to a pack of his realmmates (so you can't close range). Most often it's one realm backing off as the other pushes in. In the case of Hib advancing stun-nuke makes shit easy for you. Even if theyre a det target or purge their speed is zero'd and any casts rupted

Calling baseline stun irrelevant is hilariously retarded especially because you're talking about zergs. It's not at risk to being broken by DoT spam and the like. It's a direct boon to TWF and Maelstrom of all things

An additional note is how important it is to keep targets still when you're casting from the wall or against a target on the wall; lose LOS and you can't do anything directly, only stuns permit you to damage without the target hiding from view

The best purge is once per 5 minutes, the best det leaves you with minimum 4 second stun, and the best det-tank 2-seconds, just as precious as an SM stun or 2 back-to-back SM stuns
Sat 18 Apr 2020 6:18 AM by daytonchambers
easytoremember wrote:
Sat 18 Apr 2020 1:24 AM
Moron (off to a great start I see)

From the wall ranged stun lets you anchor a target to aoe the crowd around them. Exactly because it's zerg warfare there are lots of people who are grouped with zero means of healing. (can do the exact same thing to guards. And have no fear, as those zerg animists you love will likely shroom up in LoS despite being yelled at not to in order for you to get an aoe anchor that way. Or you could use, and 99% of the time DO use... GTAoE)

Flipping it around, Hibs on the wall have zero risk of a cloth mage stun-nuking them. Cleric is the closest thing you get to that and their range/damage is gimped. (I have been stun-nuked by cleric MAs stunning their groups target on more than a couple occasions. what does it matter if it takes an extra second for the dps to hit me I'm dead anyways. Unless I purge, in which case a Hib stun would be equally worthless)

Defending on wall vs hibs every last cloth is waiting around below to stun-nuke you to death- and the difference between being stunned by the hib or by healer/cleric/mini is the hib has his own followup immediately as a minimum. Most mini/healer/cleric stuns go wasted or recieve no casts until the duration is already expiring. (See comment above, same situation regarding stun in group play) The one cloth caster not stun-nuking is instead shrooming the place up so that so much as looking down below gets you hit anyway(and creating aoe targets for the enemy in the process, which happens constantly).

On open field stun (or mez, or root, or snare. Stun does not have a monopoly here) prevents your target from running to a pack of his realmmates (so you can't close range). Most often it's one realm backing off as the other pushes in. In the case of Hib advancing stun-nuke makes shit easy for you. Even if theyre a det target or purge their speed is zero'd and any casts rupted (which happens with any cc or damage, not just stun. Jesus, dude)

Calling baseline stun irrelevant is hilariously retarded especially because you're talking about zergs. It's not at risk to being broken by DoT spam and the like. It's a direct boon to TWF and Maelstrom of all things (any stun is, and I'd say that Mids exclusive access to an aoe stun makes them kings in this arena of play. My single target stun on a target standing in an RA field of death MIGHT kill one guy, which in the case of zerg vs zerg warfare is IRRELEVANT considering the scale of the entire battle)

An additional note is how important it is to keep targets still when you're casting from the wall or against a target on the wall; lose LOS and you can't do anything directly, only stuns permit you to damage without the target hiding from view(you're repeating yourself, out of ideas already?)

The best purge is once per 5 minutes, the best det leaves you with minimum 4 second stun, and the best det-tank 2-seconds, just as precious as an SM stun or 2 back-to-back SM stuns


And let's not strawman so hard that we forget that this issue is about GTAoE, as every keep scenario you laid out fails to add the little fact that when gt is being spammed onto the defensive position the casters inside can't avoid interruption long enough to land a fucking stun nuke nuke in the first place.
Sat 18 Apr 2020 6:33 AM by daytonchambers
I really need to get a lv 50 Mid or Alb toon out into the zerg and witness a massive Alb vs Mid battle, just to see what happens on their keep sieges where they can't bitch about baseline stun or shrooms and have equal access to GTA abuse.

What DO they whine about?
Sat 18 Apr 2020 8:41 AM by easytoremember
daytonchambers wrote:
Sat 18 Apr 2020 6:18 AM
And let's not strawman so hard that we forget that this issue is about GTAoE, as every keep scenario you laid out fails to add the little fact that when gt is being spammed onto the defensive position the casters inside can't avoid interruption long enough to land a fucking stun nuke nuke in the first place.
I responded to the content of your post genius
Nothing you said diminishes the value of the stun-nuker in zerg fights

Hib has loads of eldritches running GTAoE for rupt. The cool thing is you don't have to be 50 void to use a lv16 spell. Did you think the runecarver or earth wizard was immune to interrupts? Play another realm and be rolled by the shit you dismiss as useless and non-existing
Sat 18 Apr 2020 10:37 AM by Siouxsie
Horus wrote:
Wed 15 Apr 2020 1:26 PM
If it gives you any solace, your friendly neighborhood void eld is doing the exact same thing to Albs.

Now, it is not fair that necro shade form can set GTs and be groundassisted. That should be changed immediately.

Otherwise, every realm can do it, so at least GTAOE is balanced in that regard.

Someone mentioned removing all groundassist. That sounds a bit heavy handed but it would make it a bit more challenging for GTAOEr and catapult operators..having to learn to set their own GT...not like it is rocket science though.

Maybe I could charge for a training class for setting Ground targets.

-Blasst Hardcheese

Necros need removing from the game, or a massive massive nerf to bring them in line.
Sat 18 Apr 2020 2:52 PM by Expfighter
daytonchambers wrote:
Fri 17 Apr 2020 7:58 PM
Expfighter wrote:
Fri 17 Apr 2020 4:21 PM
and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else

I was talking about the GT spec lines. You bring up baseline stun. Which is absolutely irrelevant in zerg warfare and you're a fool to think that it is.

Runies do get baseline speed this is true, but in order to have a DarkCarver spec that's worth a damn they do not have the points to spec even the lowest level PBT. So you fail again.

Kid, don't come at me like I don't know what the fuck I'm talking about when your own argument doesn't hold water.

you play hib minus 1 mid as indicated from your signature!
you know NOTHING about what it's like on the other side of the stun nuke HIBZERG.
and calling me "KID" is a losers way of trying to deflect from your inaccurate and biased arguments.
If Casted hib stun is so irrelevant, then why do ALL eldies, menties, and chanters cast it FIRST?????
why don't you shelve the hibs for awhile and try something else?
Sat 18 Apr 2020 3:58 PM by Siouxsie
Expfighter wrote:
Sat 18 Apr 2020 2:52 PM
daytonchambers wrote:
Fri 17 Apr 2020 7:58 PM
Expfighter wrote:
Fri 17 Apr 2020 4:21 PM
and yet you FAIL to understand that

1. Eldys get a castable STUN!
and
2. Runies get speed and PBT!

Wizards get neither of those

you always see things thru hib eyes, nothing else

I was talking about the GT spec lines. You bring up baseline stun. Which is absolutely irrelevant in zerg warfare and you're a fool to think that it is.

Runies do get baseline speed this is true, but in order to have a DarkCarver spec that's worth a damn they do not have the points to spec even the lowest level PBT. So you fail again.

Kid, don't come at me like I don't know what the fuck I'm talking about when your own argument doesn't hold water.

you play hib minus 1 mid as indicated from your signature!
you know NOTHING about what it's like on the other side of the stun nuke HIBZERG.
and calling me "KID" is a losers way of trying to deflect from your inaccurate and biased arguments.
If Casted hib stun is so irrelevant, then why do ALL eldies, menties, and chanters cast it FIRST?????
why don't you shelve the hibs for awhile and try something else?

Maybe they can't shelve the hib toons because they love playing an overpowered casting realm?
Sat 18 Apr 2020 9:22 PM by daytonchambers
easytoremember wrote:
Sat 18 Apr 2020 8:41 AM
Hib has loads of eldritches running GTAoE for rupt. The cool thing is you don't have to be 50 void to use a lv16 spell. Did you think the runecarver or earth wizard was immune to interrupts? Play another realm and be rolled by the shit you dismiss as useless and non-existing


Hib has a fraction of the number of GT Elds compared to the users in the other realms. I clearly explained why in my earlier post, I'm not going to bother repeating myself just because you didn't want to read it.

And nobody specs 50 void, stop exaggerating.
Sat 18 Apr 2020 9:28 PM by daytonchambers
Siouxsie wrote:
Sat 18 Apr 2020 3:58 PM
Maybe they can't shelve the hib toons because they love playing an overpowered casting realm?

Siouxsie my first realm ever was Tristan Midgard, November 2001. My first realm here was Midgard about a year ago. At the time I was playing with some friends who eventually lost interest and I was on my own. Midgard at that time was the supreme ruler in rvr, and Hibernia was underpopulated. So I moved.

Unlike many players I do not realm hop daily to take advantage of numbers and/or relics. I build a home for myself here, leveled a bunch of characters, made friends.

I'm not going to abandon all of that work just because Hib became FOTM after stealing all the relics. Simple as that.
Sun 19 Apr 2020 8:04 AM by Siouxsie
daytonchambers wrote:
Sat 18 Apr 2020 9:22 PM
easytoremember wrote:
Sat 18 Apr 2020 8:41 AM
Hib has loads of eldritches running GTAoE for rupt. The cool thing is you don't have to be 50 void to use a lv16 spell. Did you think the runecarver or earth wizard was immune to interrupts? Play another realm and be rolled by the shit you dismiss as useless and non-existing


Hib has a fraction of the number of GT Elds compared to the users in the other realms. I clearly explained why in my earlier post, I'm not going to bother repeating myself just because you didn't want to read it.

And nobody specs 50 void, stop exaggerating.

I call BS on this. Last time I defended a tower, which was a week or so ago (I was bored).
The hib zerg had the entire roof AND the lord room blanketed with GTAE.

Fraction of GT Elds my arse.
Sun 19 Apr 2020 8:41 AM by easytoremember
daytonchambers wrote:
Sat 18 Apr 2020 9:22 PM
I'm not going to bother repeating myself just because you didn't want to read it.
Ironic given you pulled
daytonchambers wrote:
Sat 18 Apr 2020 9:22 PM
And nobody specs 50 void, stop exaggerating.
from
easytoremember wrote:
Sat 18 Apr 2020 8:41 AM
Hib has loads of eldritches running GTAoE for rupt. The cool thing is you don't have to be 50 void to use a lv16 spell.
You're almost as disingenuous as Cadebrennus when he talks about volley
Sun 19 Apr 2020 10:26 AM by daytonchambers
easytoremember wrote:
Sun 19 Apr 2020 8:41 AM
daytonchambers wrote:
Sat 18 Apr 2020 9:22 PM
I'm not going to bother repeating myself just because you didn't want to read it.
Ironic given you pulled
daytonchambers wrote:
Sat 18 Apr 2020 9:22 PM
And nobody specs 50 void, stop exaggerating.
from
easytoremember wrote:
Sat 18 Apr 2020 8:41 AM
Hib has loads of eldritches running GTAoE for rupt. The cool thing is you don't have to be 50 void to use a lv16 spell.
You're almost as disingenuous as Cadebrennus when he talks about volley

I have no idea what you're even trying to say here.
Sun 19 Apr 2020 10:30 AM by daytonchambers
Siouxsie wrote:
Sun 19 Apr 2020 8:04 AM
daytonchambers wrote:
Sat 18 Apr 2020 9:22 PM
easytoremember wrote:
Sat 18 Apr 2020 8:41 AM
Hib has loads of eldritches running GTAoE for rupt. The cool thing is you don't have to be 50 void to use a lv16 spell. Did you think the runecarver or earth wizard was immune to interrupts? Play another realm and be rolled by the shit you dismiss as useless and non-existing


Hib has a fraction of the number of GT Elds compared to the users in the other realms. I clearly explained why in my earlier post, I'm not going to bother repeating myself just because you didn't want to read it.

And nobody specs 50 void, stop exaggerating.

I call BS on this. Last time I defended a tower, which was a week or so ago (I was bored).
The hib zerg had the entire roof AND the lord room blanketed with GTAE.

Fraction of GT Elds my arse.


Did you have any issues firing shots off the roof? Or would you agree that GTAE is kinda fucked up when you actually have to defend against multiple casters using it?
Sun 19 Apr 2020 7:19 PM by paqdizzle
daytonchambers wrote:
Sat 18 Apr 2020 9:28 PM
Siouxsie wrote:
Sat 18 Apr 2020 3:58 PM
Maybe they can't shelve the hib toons because they love playing an overpowered casting realm?

Siouxsie my first realm ever was Tristan Midgard, November 2001. My first realm here was Midgard about a year ago. At the time I was playing with some friends who eventually lost interest and I was on my own. Midgard at that time was the supreme ruler in rvr, and Hibernia was underpopulated. So I moved.

Unlike many players I do not realm hop daily to take advantage of numbers and/or relics. I build a home for myself here, leveled a bunch of characters, made friends.

I'm not going to abandon all of that work just because Hib became FOTM after stealing all the relics. Simple as that.

Are you just pissed off all the time? Do you not remember the PK guild destroying RvR as a 6 and sometimes 7 man destroying whole BGs? lol dude... Perma roots, instant amnesia, perma snares on pets, 400-500 damage nukes per 1.3 second(s) Highest dex/dps casters reside on Hib hands down. Still to this day.. Now let's just ignore all that and get back to the original Post... ALL not just hibs, ALL realms GTAoE should require LoS in my honest opinion. There is no reason TWF got nerffed cause it didn't require a LoS to hit people inside walls or doors or w/e, and guess what? it was working as intended too.. still got nerffed because people thought it was cheesy that a TWF 5 was killing them inside a keep they were either humping or defending. Which I understand but I still play my reaver.. I would still play my wizzy even if they fixed LoS for GTAoE. It's bad enough they said they fixed Shrooms being placed inside keep they don't own, or on the wall before breaking any doors down.. and it's bad enough they nerffed TWF for the same reasons they SHOULD fix GTAoE... "Simple as that"
Sun 19 Apr 2020 7:21 PM by paqdizzle
For the record, +1 on not being able to manipulate GTAoE inside keeps. or any structure that requires a Line of Sight function.
Sun 19 Apr 2020 7:57 PM by easytoremember
I think it should be more precise and hit harder. The radius atm is large enough to blanket half of a room as well as portions of the immediate floors above/below. Because there's no visual indication on the center of the spell you can only see if you've moved out of the radius the next time the caster uses it. With a smaller radius even multiple casters would be unable to cover the entirety of the interior structure and the reach to lower/upper floors shrinks, but in return should do a lot more damage especially if the recast timer ends up being messed with

Placing a LOS requirement on GTAoE makes the spell pointless and placing a LOS check for the GT to the target makes setting a valid GT tedious because of the server snapping your GT placements
Sun 19 Apr 2020 8:40 PM by paqdizzle
easytoremember wrote:
Sun 19 Apr 2020 7:57 PM
I think it should be more precise and hit harder. The radius atm is large enough to blanket half of a room as well as portions of the immediate floors above/below. Because there's no visual indication on the center of the spell you can only see if you've moved out of the radius the next time the caster uses it. With a smaller radius even multiple casters would be unable to cover the entirety of the interior structure and the reach to lower/upper floors shrinks, but in return should do a lot more damage especially if the recast timer ends up being messed with

Placing a LOS requirement on GTAoE makes the spell pointless and placing a LOS check for the GT to the target makes setting a valid GT tedious because of the server snapping your GT placements

well it's only purpose as of now is to be broken for it's LoS to rupt while defending or taking keeps... OR the skilled players use it to find sneaks after they saw them go stealth. if they fixed the LoS issues then I can still see it being utilized in RvR. it's radius is in fact large enough to where if they have it placed at the oil, they can hit every single person above and below them.. I've done it several times and it feels too cheap. imo that is... It does poopy damage, but it's intent wasn't to do damage, rather interrupt..

I just feel like ground targets in general should require a line of sight unless it's Volly due to shooting up and over, rather than through obstacles.

What I would do with my ground targets if we're taking a keep, I place it outside wherever I'm going to aim it, Get the right height, and range: Then I would keep it at that range and slowly move it inside the tower with perfect angles to just keep spamming it and hitting every person on 2 levels of said tower. Then if you notice they are not getting hit anymore, you easily just lower or raise that GT.

This is what bothers me... I would care less about GTAoE and it's functions here cause every realm can do it... BUT it's working as intended no? in that case, I wouldn't even have 2 cents to share about this topic if TWF wasn't already nerffed for those same reasons... :/ not a good look for the server and the Devs decisions. Clearly they are catering to a specific crowed of players, a specific player base that runs specific group synergies.
Sun 19 Apr 2020 8:55 PM by Expfighter
was JUST 15 mins ago in a fight at dc spire, albs had just taken the tower and we were inside with hibs rolling up on the outside!
No one could cast ANYTHING because the ground floor, 2nd floor, lord room and the roof were blanketed with continuous gtaoe BS!
HIBS win as ALWAYS!

just restrict the height of the gtaoe spells and volleys, there the problem is FIXED! how HARD is that?
Mon 20 Apr 2020 4:02 AM by paqdizzle
Expfighter wrote:
Sun 19 Apr 2020 8:55 PM
was JUST 15 mins ago in a fight at dc spire, albs had just taken the tower and we were inside with hibs rolling up on the outside!
No one could cast ANYTHING because the ground floor, 2nd floor, lord room and the roof were blanketed with continuous gtaoe BS!
HIBS win as ALWAYS!

just restrict the height of the gtaoe spells and volleys, there the problem is FIXED! how HARD is that?

lol I was there and I was GTAoEing like 10+ people on the side of the keep... nobody even hit me but I bet I was rupting everyone
I'd say keep the height, cause it's the only way to get it on roofing areas for vollys... Just make it require LoS- done... and it's still used by the pros to knock sneaks out when they seen them trying to sneak away. There are even macros that auto place your GT and cast at the same time cheesy bull shit. but hey, everyone does it, it seems.
Mon 20 Apr 2020 4:14 AM by gotwqqd
paqdizzle wrote:
Sun 19 Apr 2020 7:19 PM
daytonchambers wrote:
Sat 18 Apr 2020 9:28 PM
Siouxsie wrote:
Sat 18 Apr 2020 3:58 PM
Maybe they can't shelve the hib toons because they love playing an overpowered casting realm?

Siouxsie my first realm ever was Tristan Midgard, November 2001. My first realm here was Midgard about a year ago. At the time I was playing with some friends who eventually lost interest and I was on my own. Midgard at that time was the supreme ruler in rvr, and Hibernia was underpopulated. So I moved.

Unlike many players I do not realm hop daily to take advantage of numbers and/or relics. I build a home for myself here, leveled a bunch of characters, made friends.

I'm not going to abandon all of that work just because Hib became FOTM after stealing all the relics. Simple as that.

Are you just pissed off all the time? Do you not remember the PK guild destroying RvR as a 6 and sometimes 7 man destroying whole BGs? lol dude... Perma roots, instant amnesia, perma snares on pets, 400-500 damage nukes per 1.3 second(s) Highest dex/dps casters reside on Hib hands down. Still to this day.. Now let's just ignore all that and get back to the original Post... ALL not just hibs, ALL realms GTAoE should require LoS in my honest opinion. There is no reason TWF got nerffed cause it didn't require a LoS to hit people inside walls or doors or w/e, and guess what? it was working as intended too.. still got nerffed because people thought it was cheesy that a TWF 5 was killing them inside a keep they were either humping or defending. Which I understand but I still play my reaver.. I would still play my wizzy even if they fixed LoS for GTAoE. It's bad enough they said they fixed Shrooms being placed inside keep they don't own, or on the wall before breaking any doors down.. and it's bad enough they nerffed TWF for the same reasons they SHOULD fix GTAoE... "Simple as that"
Stop comparing twf to a gtaoe
Mon 20 Apr 2020 5:08 AM by Astaa
I don't tend to group really but last night I joined the hib BG for a change of pace, attacking some towers and keeps with the zerg, quite enjoyed it really.

But...How on earth is that GTAOE fun for anyone? Surely its a problem for all 3 realms?
Mon 20 Apr 2020 2:35 PM by Horus
Siouxsie wrote:
Sun 19 Apr 2020 8:04 AM
daytonchambers wrote:
Sat 18 Apr 2020 9:22 PM
easytoremember wrote:
Sat 18 Apr 2020 8:41 AM
Hib has loads of eldritches running GTAoE for rupt. The cool thing is you don't have to be 50 void to use a lv16 spell. Did you think the runecarver or earth wizard was immune to interrupts? Play another realm and be rolled by the shit you dismiss as useless and non-existing


Hib has a fraction of the number of GT Elds compared to the users in the other realms. I clearly explained why in my earlier post, I'm not going to bother repeating myself just because you didn't want to read it.

And nobody specs 50 void, stop exaggerating.

I call BS on this. Last time I defended a tower, which was a week or so ago (I was bored).
The hib zerg had the entire roof AND the lord room blanketed with GTAE.

Fraction of GT Elds my arse.

Come on now, everyone knows earth wizzies are the fotm. They are custom created to be the best BG caster out there. There is no comparison. Plus they have necro shade forms to get inside and place the best ground targets for them...that is what needs to be removed 1st.

Earth wiz >> Rune Carv RM > Void eld this is not debatable. You just don't see as many gtaoe RMs because mid melee is so mighty.
Mon 20 Apr 2020 6:25 PM by Expfighter
Horus wrote:
Mon 20 Apr 2020 2:35 PM
Come on now, everyone knows earth wizzies are the fotm. They are custom created to be the best BG caster out there. There is no comparison. Plus they have necro shade forms to get inside and place the best ground targets for them...that is what needs to be removed 1st.

Earth wiz >> Rune Carv RM > Void eld this is not debatable. You just don't see as many gtaoe RMs because mid melee is so mighty.

I totally agree with you on the Necro GT Exploitation, that should be removed
BUT
you are absolutely WRONG on the position of void eldies in the gtaoe classes! earth wizzies are ok in keep defenses, if someone gets in sight the aoe is king yes, but VOID eldies have a lot more tools that earth wizzies in general. I play all 3 gtaoe classes, it is Void eldy > Earth Wizzies > RC runies

yesterday after that dc spire slaughtering by void eldies, I checked /serverinfo and there were 66 eldies on, 6th on the class list, and I bet more than 40 of them were in the hibzerg at DC Spire! wizards were are the bottom 5 and runies were at 20ish.

RESTRICT THE HEIGHT, there FIXED
Mon 20 Apr 2020 8:01 PM by paqdizzle
gotwqqd wrote:
Mon 20 Apr 2020 4:14 AM
paqdizzle wrote:
Sun 19 Apr 2020 7:19 PM
daytonchambers wrote:
Sat 18 Apr 2020 9:28 PM
Siouxsie my first realm ever was Tristan Midgard, November 2001. My first realm here was Midgard about a year ago. At the time I was playing with some friends who eventually lost interest and I was on my own. Midgard at that time was the supreme ruler in rvr, and Hibernia was underpopulated. So I moved.

Unlike many players I do not realm hop daily to take advantage of numbers and/or relics. I build a home for myself here, leveled a bunch of characters, made friends.

I'm not going to abandon all of that work just because Hib became FOTM after stealing all the relics. Simple as that.

Are you just pissed off all the time? Do you not remember the PK guild destroying RvR as a 6 and sometimes 7 man destroying whole BGs? lol dude... Perma roots, instant amnesia, perma snares on pets, 400-500 damage nukes per 1.3 second(s) Highest dex/dps casters reside on Hib hands down. Still to this day.. Now let's just ignore all that and get back to the original Post... ALL not just hibs, ALL realms GTAoE should require LoS in my honest opinion. There is no reason TWF got nerffed cause it didn't require a LoS to hit people inside walls or doors or w/e, and guess what? it was working as intended too.. still got nerffed because people thought it was cheesy that a TWF 5 was killing them inside a keep they were either humping or defending. Which I understand but I still play my reaver.. I would still play my wizzy even if they fixed LoS for GTAoE. It's bad enough they said they fixed Shrooms being placed inside keep they don't own, or on the wall before breaking any doors down.. and it's bad enough they nerffed TWF for the same reasons they SHOULD fix GTAoE... "Simple as that"
Stop comparing twf to a gtaoe

I'm not.. if you noticed what I wrote, I said the comparison of "Working as intended" vs people who bitch about anything that needs nerffed, even though it's working as intended.. That whole "Working as intended" crap doesn't work here. SO with that said, Might as well nerf it.

You're right tho, GTAoE vs twf isn't comparable. GTAoE can actually be done over and over and over to perma rupt anyone without the need of LoS. TWF requires LoS and no longer hits people on multiple floors.. but you know what does? XD
Tue 21 Apr 2020 1:33 AM by Horus
Expfighter wrote:
Mon 20 Apr 2020 6:25 PM
Horus wrote:
Mon 20 Apr 2020 2:35 PM
Come on now, everyone knows earth wizzies are the fotm. They are custom created to be the best BG caster out there. There is no comparison. Plus they have necro shade forms to get inside and place the best ground targets for them...that is what needs to be removed 1st.

Earth wiz >> Rune Carv RM > Void eld this is not debatable. You just don't see as many gtaoe RMs because mid melee is so mighty.

I totally agree with you on the Necro GT Exploitation, that should be removed
BUT
you are absolutely WRONG on the position of void eldies in the gtaoe classes! earth wizzies are ok in keep defenses, if someone gets in sight the aoe is king yes, but VOID eldies have a lot more tools that earth wizzies in general. I play all 3 gtaoe classes, it is Void eldy > Earth Wizzies > RC runies

yesterday after that dc spire slaughtering by void eldies, I checked /serverinfo and there were 66 eldies on, 6th on the class list, and I bet more than 40 of them were in the hibzerg at DC Spire! wizards were are the bottom 5 and runies were at 20ish.

RESTRICT THE HEIGHT, there FIXED

I guess there is some subjectiveness..but lets compare popular BG specs:

Earth/Cold Wizard .
49 earth:
Top tier dmg AE DoT
Top Tier dmg GTAOE
Top Tier dmg AE Dmg/Snare
Top Tier Nearsight
Top Tier AE Root
Top Tier single target root
Top Tier dmg Bolt
Top Tier Cold Debuff
Rest Cold:
Lev 50 179.5 base DD you can max debuff your own dmg type for..
middling blue PBAOE for novelty but has its uses...you can debuff for it.

Void Eld
Top Tier dmg GTAOE
Top Tier dmg AE Dmg
Top Tier Bolt x 2
Top Tier Body debuff (no body dmg spells)
171.5 Spec DD
9 sec (before resist, off spec baseline stun)
Blue AE Mez
Blue Nearsight
green ae dex/quick debuff

Those are the closest comparison specs. If you think the void looks like a better BG caster well...personal preference i guess.
Tue 21 Apr 2020 4:30 AM by daytonchambers
paqdizzle wrote:
Sun 19 Apr 2020 7:19 PM
Are you just pissed off all the time? Do you not remember the PK guild destroying RvR as a 6 and sometimes 7 man destroying whole BGs? lol dude... Perma roots, instant amnesia, perma snares on pets, 400-500 damage nukes per 1.3 second(s) Highest dex/dps casters reside on Hib hands down. Still to this day.. Now let's just ignore all that and get back to the original Post... ALL not just hibs, ALL realms GTAoE should require LoS in my honest opinion. There is no reason TWF got nerffed cause it didn't require a LoS to hit people inside walls or doors or w/e, and guess what? it was working as intended too.. still got nerffed because people thought it was cheesy that a TWF 5 was killing them inside a keep they were either humping or defending. Which I understand but I still play my reaver.. I would still play my wizzy even if they fixed LoS for GTAoE. It's bad enough they said they fixed Shrooms being placed inside keep they don't own, or on the wall before breaking any doors down.. and it's bad enough they nerffed TWF for the same reasons they SHOULD fix GTAoE... "Simple as that"

Not really sure what you're getting at here. From what I could dig out of your wall of text you first attack me personally, then you go on to essentially agree with my points about gtae.
Tue 21 Apr 2020 4:31 AM by daytonchambers
I personally think that you should need LoS to PLACE a ground target. Once it's placed you can cast from wherever, regardless of LoS to the placed target.

That would make GTAE into a largely defensive tool, not unlike decimation trap but a trap that you can continue to fire.
Tue 21 Apr 2020 3:49 PM by Expfighter
Horus wrote:
Tue 21 Apr 2020 1:33 AM
Expfighter wrote:
Mon 20 Apr 2020 6:25 PM
Horus wrote:
Mon 20 Apr 2020 2:35 PM
Come on now, everyone knows earth wizzies are the fotm. They are custom created to be the best BG caster out there. There is no comparison. Plus they have necro shade forms to get inside and place the best ground targets for them...that is what needs to be removed 1st.

Earth wiz >> Rune Carv RM > Void eld this is not debatable. You just don't see as many gtaoe RMs because mid melee is so mighty.

I totally agree with you on the Necro GT Exploitation, that should be removed
BUT
you are absolutely WRONG on the position of void eldies in the gtaoe classes! earth wizzies are ok in keep defenses, if someone gets in sight the aoe is king yes, but VOID eldies have a lot more tools that earth wizzies in general. I play all 3 gtaoe classes, it is Void eldy > Earth Wizzies > RC runies

yesterday after that dc spire slaughtering by void eldies, I checked /serverinfo and there were 66 eldies on, 6th on the class list, and I bet more than 40 of them were in the hibzerg at DC Spire! wizards were are the bottom 5 and runies were at 20ish.

RESTRICT THE HEIGHT, there FIXED

I guess there is some subjectiveness..but lets compare popular BG specs:

Earth/Cold Wizard .
49 earth:
Top tier dmg AE DoT
Top Tier dmg GTAOE
Top Tier dmg AE Dmg/Snare
Top Tier Nearsight
Top Tier AE Root
Top Tier single target root
Top Tier dmg Bolt
Top Tier Cold Debuff
Rest Cold:
Lev 50 179.5 base DD you can max debuff your own dmg type for..
middling blue PBAOE for novelty but has its uses...you can debuff for it.

Void Eld
Top Tier dmg GTAOE
Top Tier dmg AE Dmg
Top Tier Bolt x 2
Top Tier Body debuff (no body dmg spells)
171.5 Spec DD
9 sec (before resist, off spec baseline stun)
Blue AE Mez
Blue Nearsight
green ae dex/quick debuff

Those are the closest comparison specs. If you think the void looks like a better BG caster well...personal preference i guess.

you forgot 1 thing to list for the void eldy!

BASELINE STUN! That is the game changer since you listed all the different forms of CC for the wizard
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