The keep has been on fire for hours now.
All because of the grief play by one Scout who shoots a guard once then runs to keep the structure in combat. We ferret this jackass out and kill him, but hes back on a boat to continue griefing before the in-combat timer expires. This same player did this at Ailinne the other day after Albs failed a relic take.
If this is working as intended then this is absolute horseshit.
All because of the grief play by one Scout who shoots a guard once then runs to keep the structure in combat. We ferret this jackass out and kill him, but hes back on a boat to continue griefing before the in-combat timer expires. This same player did this at Ailinne the other day after Albs failed a relic take.
If this is working as intended then this is absolute horseshit.