Area for SOLOS to meet

Started 13 Apr 2020
by Nephamael
in Suggestions
Ever since the new Task system was implemented i found it very hard to find other solos without walking to an enemy relic gate for 10 minutes.
I talked to many fellow solos who have the same problem.

The DEVs so far didnt answer to my many requests to improve QOL for solos so we have to find solutions by ourselves until they come up with something.

My suggestion: we discuss places to meet wich are easy and fast to reach here - of course the zergers will read it too, but if we choose the places wisely we will not get farmed 2 much.


I think the Beno coast, south of dropoff has great potential, Bledmer has that old spot we dont talk about, for DC we could use the Bledmer equivalent.
Mon 13 Apr 2020 10:27 PM by Quik
Isn't coordinating meets with other realms against the rules?
Mon 13 Apr 2020 11:19 PM by daytonchambers
Quik wrote:
Mon 13 Apr 2020 10:27 PM
Isn't coordinating meets with other realms against the rules?


coordinating with another realm to conspire against the 3rd realm is against the rules.

Hitting people up in disco to throw the glove down for a match should be perfectly fine.
Tue 14 Apr 2020 1:18 AM by Ambron
Whats wrong about the solo zones (old rotten keeps) ? When u died u r supposed to be able to port back !?
Fri 17 Apr 2020 7:14 PM by Nephamael
Exactly, you have to die there first wich makes them very unattractive to solos, cause they have to run there first to find nothing on hastener speed.

Also the design of the "solo zones" is terrible as all solo zones are keeptype buildings with walls, making them effective melee only zones.

Now noone wants to find only melee enemies cause thats boring in the long run so noone goes to the melee only solo zones.
Fri 17 Apr 2020 10:39 PM by Azuell
Nephamael wrote:
Fri 17 Apr 2020 7:14 PM
Exactly, you have to die there first wich makes them very unattractive to solos, cause they have to run there first to find nothing on hastener speed.

Also the design of the "solo zones" is terrible as all solo zones are keeptype buildings with walls, making them effective melee only zones.

Now noone wants to find only melee enemies cause thats boring in the long run so noone goes to the melee only solo zones.

It takes like 2 minutes max to get to the solo zone (and small man zone). You just port to crauch, blend, or berk and it's not far at all.

Your other point is completely valid though.
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