Disease...

Started 12 Apr 2020
by Idra
in Suggestions
What about nerfing disease which is wayyyyyyyy tooooo looonng and mighty effect?
As soon as this:
-can last more than 2 min (3min for emerald simu proc)
-Deter has no effect on it
-There's no imune and can be reapply again and again and again
-spamming it give an AE rupt for few mana

Many ways to nerf it:
-30 sec max duration should be decent (for poisons too)
-give imune or deter effect
-increase mana cost to stop the perma spam (will not affect poisons...)
-remove the snare effect
Sun 12 Apr 2020 5:03 PM by joshisanonymous
No?

What you're really asking for here, it seems to me, is a huge buff to tanks by essentially asking to radically alter the way a CC that's been unaltered basically forever works.
Sun 12 Apr 2020 5:08 PM by Razur Ur
joshisanonymous wrote:
Sun 12 Apr 2020 5:03 PM
No?

What you're really asking for here, it seems to me, is a huge buff to tanks by essentially asking to radically alter the way a CC that's been unaltered basically forever works.

the duration is to long and det didnt work vs disease duration! a timer from max 1 Minute is more as enough.
Sun 12 Apr 2020 5:56 PM by joshisanonymous
Razur Ur wrote:
Sun 12 Apr 2020 5:08 PM
joshisanonymous wrote:
Sun 12 Apr 2020 5:03 PM
No?

What you're really asking for here, it seems to me, is a huge buff to tanks by essentially asking to radically alter the way a CC that's been unaltered basically forever works.

the duration is to long and det didnt work vs disease duration! a timer from max 1 Minute is more as enough.

Right, but a high Det tank is basically un-CCable outside of disease and snare, and your support should be clearing the disease and your interrupters stopping it from being reapplied. If your group is failing at those tasks, then you should probably lose, right?
Sun 12 Apr 2020 6:10 PM by Razur Ur
joshisanonymous wrote:
Sun 12 Apr 2020 5:56 PM
Razur Ur wrote:
Sun 12 Apr 2020 5:08 PM
joshisanonymous wrote:
Sun 12 Apr 2020 5:03 PM
No?

What you're really asking for here, it seems to me, is a huge buff to tanks by essentially asking to radically alter the way a CC that's been unaltered basically forever works.

the duration is to long and det didnt work vs disease duration! a timer from max 1 Minute is more as enough.

Right, but a high Det tank is basically un-CCable outside of disease and snare, and your support should be clearing the disease and your interrupters stopping it from being reapplied. If your group is failing at those tasks, then you should probably lose, right?

what have this to do with shorter duration? 1 Minute is long enough some fights going not so long! and with good guarder/peeler you can handle
tank groups!
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