Are there any planned changes for scouts? In all seriousness, they seem to be very underwhelming compared to other stealth classes in general, but specifically when compared to hunters and rangers.
gotwqqd wrote: ↑Mon 30 Mar 2020 2:39 AMScouts and wardens need help
Scouts because they are underpowered
Wardens because they are boring as hell
Expfighter wrote: ↑Tue 31 Mar 2020 1:26 PMgotwqqd wrote: ↑Mon 30 Mar 2020 2:39 AMScouts and wardens need help
Scouts because they are underpowered
Wardens because they are boring as hell
Wardens need NOTHING! they have ALL the good tools already!
Buffs, Heals, speed, PBT, TWF!
Scouts have what, a shield?
Rangers have duel wield, self buffs, and speed burst
Hunters have Spear damage, Self buffs, speed burst, and a dog?
Expfighter wrote: ↑Tue 31 Mar 2020 1:26 PMgotwqqd wrote: ↑Mon 30 Mar 2020 2:39 AMScouts and wardens need help
Scouts because they are underpowered
Wardens because they are boring as hell
Wardens need NOTHING! they have ALL the good tools already!
Buffs, Heals, speed, PBT, TWF!
Scouts have what, a shield?
Rangers have duel wield, self buffs, and speed burst
Hunters have Spear damage, Self buffs, speed burst, and a dog?
daytonchambers wrote: ↑Tue 31 Mar 2020 2:35 PMExpfighter wrote: ↑Tue 31 Mar 2020 1:26 PMgotwqqd wrote: ↑Mon 30 Mar 2020 2:39 AMScouts and wardens need help
Scouts because they are underpowered
Wardens because they are boring as hell
Wardens need NOTHING! they have ALL the good tools already!
Buffs, Heals, speed, PBT, TWF!
Scouts have what, a shield?
Rangers have duel wield, self buffs, and speed burst
Hunters have Spear damage, Self buffs, speed burst, and a dog?
The Scout is in a unique position to spec a defensive ability that relies on dex on a class where dex is the primary growth stat.
Swinging at a scout and seeing 40%+ block rates AFTER the dual wield reduction is pretty common. Pair this with their ability to engage and that shiny new root with no immunity and their defensive capabilities are higher than any other archer. Plus these abilities can be partially shared with a groupmate via guard. No other archer has that kind of group utility.
nkeplinger1 wrote: ↑Wed 1 Apr 2020 12:48 AMThe arguments regarding a scout's defensive capabilities are not wrong, but they are irrelevant. Unless grouped with other scouts or infiltrators, scouts do no do enough damage to end a fight before getting added by more enemies. A hunter is nearly impossible to beat 1v1 with a scout when the hunter is played correctly. You can't kite someone with a pet, nor is a scouts shield more beneficial than hunter 2h damage. Ranger dual wield - the same argument could be made. My original post was regarding how scouts compare to other stealth classes - and that is at the very bottom of the list.
"Just play in a group bro"daytonchambers wrote: ↑Tue 31 Mar 2020 2:35 PMExpfighter wrote: ↑Tue 31 Mar 2020 1:26 PMgotwqqd wrote: ↑Mon 30 Mar 2020 2:39 AMScouts and wardens need help
Scouts because they are underpowered
Wardens because they are boring as hell
Wardens need NOTHING! they have ALL the good tools already!
Buffs, Heals, speed, PBT, TWF!
Scouts have what, a shield?
Rangers have duel wield, self buffs, and speed burst
Hunters have Spear damage, Self buffs, speed burst, and a dog?
The Scout is in a unique position to spec a defensive ability that relies on dex on a class where dex is the primary growth stat.
Swinging at a scout and seeing 40%+ block rates AFTER the dual wield reduction is pretty common. Pair this with their ability to engage and that shiny new root with no immunity and their defensive capabilities are higher than any other archer. Plus these abilities can be partially shared with a groupmate via guard. No other archer has that kind of group utility.
Riac wrote: ↑Wed 1 Apr 2020 2:20 AMnkeplinger1 wrote: ↑Wed 1 Apr 2020 12:48 AMThe arguments regarding a scout's defensive capabilities are not wrong, but they are irrelevant. Unless grouped with other scouts or infiltrators, scouts do no do enough damage to end a fight before getting added by more enemies. A hunter is nearly impossible to beat 1v1 with a scout when the hunter is played correctly. You can't kite someone with a pet, nor is a scouts shield more beneficial than hunter 2h damage. Ranger dual wield - the same argument could be made. My original post was regarding how scouts compare to other stealth classes - and that is at the very bottom of the list.
just do yourself a favor and pick another class. alternativly, you could just keep playing suck ass archers and keep being upset about it, either way it doesnt matter to me. tbh i hope they never "fix" archers and that seems to be the general consensus of everyone else that doesnt play an archer.
nkeplinger1 wrote: ↑Mon 30 Mar 2020 2:02 AMAre there any planned changes for scouts? In all seriousness, they seem to be very underwhelming compared to other stealth classes in general, but specifically when compared to hunters and rangers.
Horus wrote: ↑Wed 1 Apr 2020 1:57 PMnkeplinger1 wrote: ↑Mon 30 Mar 2020 2:02 AMAre there any planned changes for scouts? In all seriousness, they seem to be very underwhelming compared to other stealth classes in general, but specifically when compared to hunters and rangers.
Funny how in Dark Age of Slamalot scouts complain about shield spec. Slam is the most used, most valuable style in the game. And scouts get it plus more. Are you sure you want to give up shield for dual wield? Or Spear?
You also have the benefit of easy and available self buffs no spec required. Not there in Classic DaoC.
Scout ranged damage has the same issue as any other archer. ..and need help like any other archer.
You want to be melee effective? Do what a ranger has to do an give up on any bow spec and put all your points into shield and melee and get all melee RAs. Pick your race and damage type based on melee focus.
Sepplord wrote: ↑Wed 1 Apr 2020 1:16 PMShouldn't scout be easily the best peeler?
Dexbased shieldclass with a no-immunity det-ignoring spammable root
When that ability got introduced i thought it might break the realmbalance completely but seems like noone is willing to abuse such an OP ability
Neso wrote: ↑Wed 1 Apr 2020 2:55 PMI'm assuming most scouts have their slam purged, so they wtfOP root and run whilst being shot in the back or casted upon.
Which sounds like it actually benefits the others archers?
easytoremember wrote: ↑Wed 1 Apr 2020 2:46 AM"Just play in a group bro"
meanwhile everywhere else
NOOOOOoOoOoo YOU CANT JUST STEALTH ZERG MY HECKIN GANKARINOS
Let’s seeHorus wrote: ↑Wed 1 Apr 2020 1:57 PMnkeplinger1 wrote: ↑Mon 30 Mar 2020 2:02 AMAre there any planned changes for scouts? In all seriousness, they seem to be very underwhelming compared to other stealth classes in general, but specifically when compared to hunters and rangers.
Funny how in Dark Age of Slamalot scouts complain about shield spec. Slam is the most used, most valuable style in the game. And scouts get it plus more. Are you sure you want to give up shield for dual wield? Or Spear?
You also have the benefit of easy and available self buffs no spec required. Not there in Classic DaoC.
Scout ranged damage has the same issue as any other archer. ..and need help like any other archer.
You want to be melee effective? Do what a ranger has to do an give up on any bow spec and put all your points into shield and melee and get all melee RAs. Pick your race and damage type based on melee focus.
Sepplord wrote: ↑Wed 1 Apr 2020 1:16 PMShouldn't scout be easily the best peeler?
Dexbased shieldclass with a no-immunity det-ignoring spammable root
When that ability got introduced i thought it might break the realmbalance completely but seems like noone is willing to abuse such an OP ability
Horus wrote: ↑Wed 1 Apr 2020 1:57 PMYou want to be melee effective? Do what a ranger has to do an give up on any bow spec and put all your points into shield and melee and get all melee RAs. Pick your race and damage type based on melee focus.
mhenfhis wrote: ↑Wed 1 Apr 2020 6:40 PMSepplord wrote: ↑Wed 1 Apr 2020 1:16 PMShouldn't scout be easily the best peeler?
Dexbased shieldclass with a no-immunity det-ignoring spammable root
When that ability got introduced i thought it might break the realmbalance completely but seems like noone is willing to abuse such an OP ability
well armsman can do it, and will do it better and give more utility to the group.
nkeplinger1 wrote: ↑Wed 1 Apr 2020 3:56 AMRiac wrote: ↑Wed 1 Apr 2020 2:20 AMnkeplinger1 wrote: ↑Wed 1 Apr 2020 12:48 AMThe arguments regarding a scout's defensive capabilities are not wrong, but they are irrelevant. Unless grouped with other scouts or infiltrators, scouts do no do enough damage to end a fight before getting added by more enemies. A hunter is nearly impossible to beat 1v1 with a scout when the hunter is played correctly. You can't kite someone with a pet, nor is a scouts shield more beneficial than hunter 2h damage. Ranger dual wield - the same argument could be made. My original post was regarding how scouts compare to other stealth classes - and that is at the very bottom of the list.
just do yourself a favor and pick another class. alternativly, you could just keep playing suck ass archers and keep being upset about it, either way it doesnt matter to me. tbh i hope they never "fix" archers and that seems to be the general consensus of everyone else that doesnt play an archer.
I'm not asking them fix archers. I'm asking them to fix the scout. Do yourself a favor and reread my post. Compared to the other two archer classes in the game, the scout is underpowered. If you couldnt care less, I'm unsure why you felt the need to reply to something you obviously didnt read.
mhenfhis wrote: ↑Wed 1 Apr 2020 6:43 PMHorus wrote: ↑Wed 1 Apr 2020 1:57 PMYou want to be melee effective? Do what a ranger has to do an give up on any bow spec and put all your points into shield and melee and get all melee RAs. Pick your race and damage type based on melee focus.
A full melee spec'ed ranger will outdps by miles a full dps scout, DW +Path > Shield
Neso wrote: ↑Thu 2 Apr 2020 12:41 AMPlaying around on char builder and it sounds pretty fun as an 8-man peeler:
45 shield - 9 sec slam & 99% 14 sec root
44 thrust - 27 sec snare
33? archery - whatever
30? stealth - whatever
Det 9, Volley, IP, Purge
Rooted? whip out bow and pewpew with some volley.
All you need now is a decent player and a group willing to try it...
Cadebrennus wrote: ↑Wed 1 Apr 2020 10:48 PMmhenfhis wrote: ↑Wed 1 Apr 2020 6:43 PMHorus wrote: ↑Wed 1 Apr 2020 1:57 PMYou want to be melee effective? Do what a ranger has to do an give up on any bow spec and put all your points into shield and melee and get all melee RAs. Pick your race and damage type based on melee focus.
A full melee spec'ed ranger will outdps by miles a full dps scout, DW +Path > Shield
Can the full melee spec Ranger (who has sacrificed stealth, or bow, or both) block for his buddy, engage for himself, or have a kickass snare ability without sacrificing anything? Dude, it's the Scouts' players' faults if they can only think of checkers when trying to play chess.
mhenfhis wrote: ↑Sun 5 Apr 2020 9:12 AMCadebrennus wrote: ↑Wed 1 Apr 2020 10:48 PMmhenfhis wrote: ↑Wed 1 Apr 2020 6:43 PMA full melee spec'ed ranger will outdps by miles a full dps scout, DW +Path > Shield
Can the full melee spec Ranger (who has sacrificed stealth, or bow, or both) block for his buddy, engage for himself, or have a kickass snare ability without sacrificing anything? Dude, it's the Scouts' players' faults if they can only think of checkers when trying to play chess.
Full melee ranger can kill a sb/infil without problem without using IP for example, and yet able to kill things with bow.
Where a full melee scout can kill... nothing? Oh yeah they can stun ppl too dead.
Cadebrennus wrote: ↑Sun 5 Apr 2020 9:43 AMmhenfhis wrote: ↑Sun 5 Apr 2020 9:12 AMCadebrennus wrote: ↑Wed 1 Apr 2020 10:48 PMCan the full melee spec Ranger (who has sacrificed stealth, or bow, or both) block for his buddy, engage for himself, or have a kickass snare ability without sacrificing anything? Dude, it's the Scouts' players' faults if they can only think of checkers when trying to play chess.
Full melee ranger can kill a sb/infil without problem without using IP for example, and yet able to kill things with bow.
Where a full melee scout can kill... nothing? Oh yeah they can stun ppl too dead.
Where does any Assassin player say that they've lost to an Archer who had IP down? Where does an Archer say that they can regularly beat Assassins without IP? Archers as Assassin killers just aren't on the Assassin players' radar. Right now the Assassin players are complaining that they can't kill tanks fast enough. Just think about that.
In addition, there are the classes within the archetypes that do better in (or need) group play, and others that can solo. Your argument is like pointing out that a Bard can't solo, but a Skald can. They both have an archetype (speed, cc, interrupts) but both perform vastly different in RvR. I'm not even going to bother pulling Minstrels into this argument because they're vastly overpowered, and I think so even when playing my Merc.
mhenfhis wrote: ↑Sun 5 Apr 2020 1:19 PMCadebrennus wrote: ↑Sun 5 Apr 2020 9:43 AMmhenfhis wrote: ↑Sun 5 Apr 2020 9:12 AMFull melee ranger can kill a sb/infil without problem without using IP for example, and yet able to kill things with bow.
Where a full melee scout can kill... nothing? Oh yeah they can stun ppl too dead.
Where does any Assassin player say that they've lost to an Archer who had IP down? Where does an Archer say that they can regularly beat Assassins without IP? Archers as Assassin killers just aren't on the Assassin players' radar. Right now the Assassin players are complaining that they can't kill tanks fast enough. Just think about that.
In addition, there are the classes within the archetypes that do better in (or need) group play, and others that can solo. Your argument is like pointing out that a Bard can't solo, but a Skald can. They both have an archetype (speed, cc, interrupts) but both perform vastly different in RvR. I'm not even going to bother pulling Minstrels into this argument because they're vastly overpowered, and I think so even when playing my Merc.
Did you actually play this server?Solo? Any high rr melee ranger/hunter can kill perfectly a assassin without using ip. Why you talk about bards and skalds? or even misntrels? or assassins complain about cant kill tanks?
I was pointing about that you said that Rangers/Hunters, have to sacrifice something so they can go full melee and they will be able to stand toe on toe vs an assassin, where a scout, well doesn't matter if it goes 50slash/50shield that wont be able to beat down in melee an assassin.
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