First impression?

Started 9 Jul 2018
by Danaeh
in Tavern
Anyone there to share the feelings from the very first days of the beta?
Hows the exp, the rog drop system and the overall population?
I'm looking forward to play this beta soon and would like some info from the players inside.
Mon 9 Jul 2018 7:08 AM by Ceen
The xp is slower than xpected
Which is quite good but I won't xp in beta ^^
The rog skins should be normal skins not those Laby or whatever stuff =)
Mon 9 Jul 2018 7:45 AM by Topenga
xp is awesome...50 in a day is possible...I played like 8 hours with my druid...700g gathered...almost lvl 37
drops are ok...maybe even a little too much...first fights in the frontiers...it was so much fun!
Mon 9 Jul 2018 7:46 AM by Pao
Would love when all skins on ROGs would be random too. Even would make them viable as a temp piece.
Mon 9 Jul 2018 11:10 AM by aso
i cant explain how happy i am, this server got until now a PERFECT setup
Mon 9 Jul 2018 11:34 AM by dabri0n
Bugs over Bugs.. lets see how they are addressed.
Mon 9 Jul 2018 12:41 PM by Chaskha
*XP*:
The rate is fine, it is fast but not crazy fast. There is still a big difference between solo and group leveling, I think this is great and holds the true spirit of DAoC (Community > Solo)

*Equipment*:
Drop rate for loot is too high, the number of stats per item is too much. Honestly, I don't want to stop every 5 minutes and inspect and compare my stuff to see what's the best match now with the last loot I just got, again.
Procs and effects. This should be rare and something to treasure, not common on all the loots.
Skins. Also something that should be more rare or should cost money through an NPC Revamping Skin - that would add a money sink too

*Stability*:
First day was a bot chaos but second day, I already have the sense that the house of wood got solid bricks as foundation now. This looks good and makes me hopeful.

*Phoenix Customizations*:
/challenge is an awesome command. I used it a lot when leveling with friends on discord. Awesome. In PUGs, this was sometimes disastrous but still, this idea is GREAT
/train I just hope it stays after beta
/craftqueue this is like magic. A good old LEGIT AceMacro from the old days embedded in game and much easier (because yes, after 5 crafts by hand, you WANT to use macro)
Seeing your people on the map, that's just great.
No mana penalty under 50%? Man ... Who's idea it was deserve /worship
Increased ticks over sitting time... In PvE it is awesome, I need to test in PvP, I think it should be linear in PvP. A part of the randomness of combats is to fall on the back of groups that are not yet fully recovered, I don't know, just thinking out loud here.
The level title, I like it.
The GM chat in yellow to keep us updated, it shows GMs presence, that is an insanely good marketing, I don't know if you thought about this in that terms but showing GM active online is such a perk compared to the concurrence
Reactivity is also there for bug solving even if not perfect, it shows good will
How is that possible that your server restarts are SO FAST?

*Bugs*:
Please don't rollback the keep insane RPs during beta until the first wipe :p Those 4800 RPs in thidranki were such a treat at leavel 24 :pp

All in all, pretty good impressions except it may be a tad bit too easy.
Mon 9 Jul 2018 12:58 PM by Danaeh
Chaskha wrote:
Mon 9 Jul 2018 12:41 PM
*XP*:
The rate is fine, it is fast but not crazy fast. There is still a big difference between solo and group leveling, I think this is great and holds the true spirit of DAoC (Community > Solo)

*Equipment*:
Drop rate for loot is too high, the number of stats per item is too much. Honestly, I don't want to stop every 5 minutes and inspect and compare my stuff to see what's the best match now with the last loot I just got, again.
Procs and effects. This should be rare and something to treasure, not common on all the loots.
Skins. Also something that should be more rare or should cost money through an NPC Revamping Skin - that would add a money sink too

*Stability*:
First day was a bot chaos but second day, I already have the sense that the house of wood got solid bricks as foundation now. This looks good and makes me hopeful.

*Phoenix Customizations*:
/challenge is an awesome command. I used it a lot when leveling with friends on discord. Awesome. In PUGs, this was sometimes disastrous but still, this idea is GREAT
/train I just hope it stays after beta
/craftqueue this is like magic. A good old LEGIT AceMacro from the old days embedded in game and much easier (because yes, after 5 crafts by hand, you WANT to use macro)
Seeing your people on the map, that's just great.
No mana penalty under 50%? Man ... Who's idea it was deserve /worship
Increased ticks over sitting time... In PvE it is awesome, I need to test in PvP, I think it should be linear in PvP. A part of the randomness of combats is to fall on the back of groups that are not yet fully recovered, I don't know, just thinking out loud here.
The level title, I like it.
The GM chat in yellow to keep us updated, it shows GMs presence, that is an insanely good marketing, I don't know if you thought about this in that terms but showing GM active online is such a perk compared to the concurrence
Reactivity is also there for bug solving even if not perfect, it shows good will
How is that possible that your server restarts are SO FAST?

*Bugs*:
Please don't rollback the keep insane RPs during beta until the first wipe :p Those 4800 RPs in thidranki were such a treat at leavel 24 :pp

All in all, pretty good impressions except it may be a tad bit too easy.

Thanks for such a complete answering, thats what i was looking for!
Mon 9 Jul 2018 1:32 PM by Glimmer
-xp while grped is good,
-xp as solo is imo too slow,
-drop rate is good as it is,
-challenge mode is awesome,
-craftqueue is just a masterpiece,

Just my 2 cents from beta testing, so far 22lvl minstrel
Mon 9 Jul 2018 1:40 PM by Topenga
Something I forgot to mention:

Thanks @Staff for guiding us for the first 24 hrs. I randomly took a look into Discord and some of you
didn't seem to sleep at all. That's what I call dedication! Thank you a thousand times!
Kepp up the good work! And at least get some sleep
Mon 9 Jul 2018 2:09 PM by Moondragon
Installation: I went with a clean install of DAOC and then installed Phoenix launcher without any problems. The only problem was logging into the game, as it didn't recognize my password. I asked for a reset password via email and used that password just fine. After that, it was smooth.

Rolled a Troll Berserker: I was initially surprised I didn't start out as a fighter and have to then make a trip at level 5 to choose Berserker, I just started out as a Berserker and had a trainer right in front of me when I started in Haggerfel in the Vale of Mularn. I was running solo and found the starter mobs. It dropped red/orange con gear and within three levels I was "decked out" in starter gear (level 5-6 gear). This was different from what I was used to, but it made the initial levels easier to deal with. Also, with ample gear I was able to sell extra stuff for reasonable starter coin. No more struggle with trying to raise cash for a horse ride.

I deleted my character and rolled another Troll Berserker because I wanted to try a different spec, and surprisingly I started in a different location (Vasudheim). So, I guess starting locations are randomized, which was a bit surprising. I also found that the starting gear in this location wasn't as good or acquired as fast as in Haggerfel, but after 4-5 levels I had decent gear. I kept this character a bit longer and by level 7 I was acquiring new gear just as my existing gear was turning blue-con.

Only once did I disconnect while I was looking at my inventory.

My overall impression: Very favorable in just a couple of hours. The stability of the server was impressive, the mobs spawned fast enough and were in sufficient quantity for a solo player at early levels, and starter guild chat continually was about how they all intend to leave another DAOC freeshard server that starts with the letter "U" and play on Phoenix.

When I try to think of "negatives", you might not like having decent starter gear quickly. It's not "level 50" stuff, it's level 5-6 stuff. You may not like starting out in the advanced class, but you'd rather go with a basic class and then upgrade at level 5 for pure nostalgia reasons. But Phoenix server cut out some of the unnecessary stuff early in the game, which I approve.
Mon 9 Jul 2018 2:20 PM by Relidar
Not gonna lie, i was extremely skeptical to this project. Based on previous, unmentionable, projects similar to this i had good reason to be as well.

But so far, I'm impressed and really happy. My only wish now is that the team behind this server listen to their sensible players who take their time to leave constructive feedback. And honestly, after almost 20 years of DAoC, if a group of people have the ambition to launch something like this, they really should know what players expect by now.

That being said, here's my feedback!

The good

Server stability is amazing! - Sure, I've crashed a few times so far, but the server never lags and the restarts are surprisingly fast.

Incentivising group play - This is really smart and i hope it stays for live. It encourages people to group even the odd classes (hunters ) and creates a better community.

Item drops and gear while leveling - This is such a nice bonus. One thing I've hated on other servers is being completely naked with a staff at 40+. I agree that perhaps the stats are a bit TOO strong, and the procs should probably be rarer or limited to 30+. But keep the drop somewhat similar for live.

The bonus/revisited slash commands - /challenge is awesome, this should stay! /train, ok i get it, it's OP.. but how awesome isn't this command? I hope it stays for live, but i understand if it's too much.

Porters and hasteners - A huge QoL bonus that honestly should remain in live. In this day and age, who has the time to spend 30 minutes travelling because you messed up your /release or /bind?

Leveling pace - For someone who works a full time job and has a family, the rates are perfect. I wouldn't rage if they decreased it a bit, but i don't to spend MONTHS leveling a character in a game that focuses on RvR. Leveling should be about meeting new people and creating new relationships. The goal is always RvR though.


The bad

I honestly can't think of any... Sure there are some annoying bugs, but that's why we're in "Beta" - Hopefully all of these issues will filtered out with time. But if I'm being nitpicky...

I think the "Phoenix Team" should be more active and play/communicate with the players.

Rules should be enforced better - French and German players not speaking English in public channels is just an annoyance that plagued other freeshards. Nothing against the french and german people, but it's just a more fun experience for everyone if we keep chat in english.


I'm sure I'll think of more things as i keep playing, but for now those are my thoughts and first impressions.
Mon 9 Jul 2018 3:06 PM by Zottya
Chaskha wrote:
Mon 9 Jul 2018 12:41 PM
*XP*:
The rate is fine, it is fast but not crazy fast. There is still a big difference between solo and group leveling, I think this is great and holds the true spirit of DAoC (Community > Solo)

*Equipment*:
Drop rate for loot is too high, the number of stats per item is too much. Honestly, I don't want to stop every 5 minutes and inspect and compare my stuff to see what's the best match now with the last loot I just got, again.
Procs and effects. This should be rare and something to treasure, not common on all the loots.
Skins. Also something that should be more rare or should cost money through an NPC Revamping Skin - that would add a money sink too

*Stability*:
First day was a bot chaos but second day, I already have the sense that the house of wood got solid bricks as foundation now. This looks good and makes me hopeful.

*Phoenix Customizations*:
/challenge is an awesome command. I used it a lot when leveling with friends on discord. Awesome. In PUGs, this was sometimes disastrous but still, this idea is GREAT
/train I just hope it stays after beta
/craftqueue this is like magic. A good old LEGIT AceMacro from the old days embedded in game and much easier (because yes, after 5 crafts by hand, you WANT to use macro)
Seeing your people on the map, that's just great.
No mana penalty under 50%? Man ... Who's idea it was deserve /worship
Increased ticks over sitting time... In PvE it is awesome, I need to test in PvP, I think it should be linear in PvP. A part of the randomness of combats is to fall on the back of groups that are not yet fully recovered, I don't know, just thinking out loud here.
The level title, I like it.
The GM chat in yellow to keep us updated, it shows GMs presence, that is an insanely good marketing, I don't know if you thought about this in that terms but showing GM active online is such a perk compared to the concurrence
Reactivity is also there for bug solving even if not perfect, it shows good will
How is that possible that your server restarts are SO FAST?

*Bugs*:
Please don't rollback the keep insane RPs during beta until the first wipe :p Those 4800 RPs in thidranki were such a treat at leavel 24 :pp

All in all, pretty good impressions except it may be a tad bit too easy.


I agree with everything except the bit about Equipment. I understand what you are saying about inspecting your gear to make sure you have "the best match" and if you don't want to do that don't but from my stand point the drops are great just the way they are! This shard is exactly the way it should be. EXACTLY! Fix the bugs, kick the exploiters, and LEAVE IT ALONE! You guys have created a master piece. Thank you for all your hard work.
Mon 9 Jul 2018 3:34 PM by Kralin
The installation was straightforward and easy. Worked first time for me. Would be great if the launcher could save password info but I understand if that's a security challenge.

The server had a couple stability issues the first day but were mostly non-existent on day 2. There was one patch and server restart day 2 that took about 1-2 minutes. It's amazing how quickly the server can reboot. Only a couple times did I have lag otherwise it was smooth sailing.

The population for beta is good especially for the EU timezones. NA timezone is going to be underpopulated again just like all DAOC shards. I wish more Americans played the game! I'm hopeful that the Live release will have even more players during all timezones. I know a lot of people don't like playing betas because of the impending wipe.

Starting a new character was very pleasing. It was easy to find your way around with the map and icons. The starter guild was helpful. The first few levels solo went by fast and the new gear was excellent. I do wish it would drop a little less often than the current rate. Also, as others have said, make the procs and skins more rare or only for 30+. I felt slightly too powerful and my packs were full more often than I would like. Just reduce the drop rate a few percentage points and make our skins look more like noobs for the first 20 levels or so.

Leveling is not a chore as expected. I may be alone in saying this, but I think the xp rate overall is slightly too quick. If it was reduced just by a little before live, I wouldn't complain. I'm not advocating for a drastic reduction just a slight. If it was left the same I would be ok with that too though.

Other notes: the /train command is very nice but I prefer it is removed after beta. I still want there to be a reason to visit towns, villages, capital cities to help the world seem more vibrant. I'm ok with the teleporters. The group bonuses for unique classes is excellent.
Mon 9 Jul 2018 3:39 PM by Joc
The Good:

Xp rates: Truly they are perfect right now. This is an RvR centered game, and the last thing you want is the population stuck in PvE hell. You need people to fight in the frontiers and DF. Simple right? It seems like the staff get this. Good job, because other freeshards seem to miss this key point.

Ability to get gear during the xp process: Not a ton to say other than that everyone appreciates being able to fight even con mobs w/o being destroyed because of lack of gear. Again this is something the staff seemed to really think about. Well done.

Regen rates: We all love you for faster regen rates. There is no point in having to sit for 3 minutes waiting for power and life. Good work.

Server stability: Day 1 was rough. Day 2 was much better. Day 3 I've had ZERO crashes. Seems to be on the right track. And how in the hell do you restart the server so fast! Very nice.

The Great:

Promotion of grouping: One of my favorite things I've seen in the game so far. The staff realizes there SHOULD be an incentive to group all classes. I can't stress enough how important it is to building in game relationships with other players for the overall health of the server.

Launching the server with SI: Enough said really. It's great to have SI ready. More places to XP, and more places to explore for the nostalgia.

The Bad:

Pot timers: 10 minutes still forces a ton of buff timer juggling. I suggest a 20 or 30 minute timer on pot buffs. They can still drop on death. One of the biggest annoyances on other freeshards was having to find a safe spot every 9 minutes to sit and rebuff. I do like multicharge pots though. Great idea.

Broken mechanics: There are many right now, but as it's only day 3 into Beta I'll give this plenty of time. I think I speak for everyone when I say that we are all patiently waiting to see how things get fixed. So far I've submit 3 bugs/mechanics issues and 2 have been assigned and 1 has been fixed. I'll take that as a win.

Suggestions:

Once we have enough 50s or an instant 50 for beta I would love to see full scripted encounters. Dragons, Frontier epics such as the 3 giants, SI dungeon encounters. I think testing it prior to launch is a good idea.

Full rps even after death in RvR. It sucks being the first person to die in a group and missing all Rps.

Overall impression: By far the best start to a freeshard I've seen. You, as staff, have a LONG ways to go however. Listening to sensible ideas and responding (yes or no) to your player base might be THE MOST important thing you can do to ensure we, as the playerbase (sometime huge ass hats), know that the things we value or suggest are being considered, or at least acknowledged by staff. I would say my grade on the server/staff, considering it's just beta, would be an A-. Good start, and I really would love to see how this all works out.
Mon 9 Jul 2018 4:12 PM by Zottya
Kralin wrote:
Mon 9 Jul 2018 3:34 PM
Starting a new character was very pleasing. It was easy to find your way around with the map and icons. The starter guild was helpful. The first few levels solo went by fast and the new gear was excellent. I do wish it would drop a little less often than the current rate. Also, as others have said, make the procs and skins more rare or only for 30+. I felt slightly too powerful and my packs were full more often than I would like. Just reduce the drop rate a few percentage points and make our skins look more like noobs for the first 20 levels or so.
I can see dropping the gear drop rates at higher (say 20+, heck even 15+) levels but when you are just starting out it is good just the way it is. Those lower levels have always been a pain and have cause a lot of people to beg for Power Levels or Gold. I would much rather they were getting drops they needed to get stated. I do agree about the skins though. they should look more like classic gear even is they are stronger then they were.
Leveling is not a chore as expected. I may be alone in saying this, but I think the xp rate overall is slightly too quick. If it was reduced just by a little before live, I wouldn't complain. I'm not advocating for a drastic reduction just a slight. If it was left the same I would be ok with that too though.
I like the XP just the way it is. Leveling is about learning (or remembering) how to play your class before you get to PvP. If you make it to fast you learn nothing. If you make it to slow people resort to Power Leveling and again they learn nothing. I wouldn't change it at all!

Other notes: the /train command is very nice but I prefer it is removed after beta. I still want there to be a reason to visit towns, villages, capital cities to help the world seem more vibrant. I'm ok with the teleporters. The group bonuses for unique classes is excellent.

Are you out of your cotton picking mind ?!?!?!?!? /train is one of the best things they could have done. in DAoC one of the things that ALWAYS breaks up a group is "I leveled so I need to run and train." "Has everyone made a level? ok lets go train." It takes so long to get everyone back together that people just start falling off. Day one of Beta the first group I got stayed together for 6 hours. Why? /TRAIN ! DON'T TOUCH IT!!!!!
Mon 9 Jul 2018 5:57 PM by Tyton
Installation was the easiest I've experienced of any of the DAoC shards.

Stability seems good, I haven't crashed or lagged once (playing in NYC).

Population, I was surprised to see so many connecting for beta. Had a great DF bomb group yesterday, was tons of fun.

ROGs are awesome but I wish they were a little less frequent and a little less powerful at times, at least for lower levels. Maybe limit procs to 30+ and 99 qua shouldn't be dropping like hot cakes. Also with new models all cloaks and armor look pretty much the same/epic - would like to see this randomized or just have the gear (especially for lower levels) just look plain - miss the DAoC armors. Not sure if it's planned to change the models or not after beta but walking around in epic looking gear at level 6 feels weird. Reminded me of the later expansions too much - less of a classic feel.

I've only reached level 21 so far, but I did so in a total playing time of maybe about 4-5 hours. This seemed slightly too fast, but then again we did have a pretty efficient bomb group. Aside from maybe lowering it a hair, XP is pretty much where it should be - but I don't feel I can give honest feedback on this until +40. PS it seemed kinda slow soloing though.

Other than that everything seems pretty awesome - will know more once I level up.

T
Mon 9 Jul 2018 6:56 PM by Jerrian
I played first day a bit and felt a bit lost as I started in Albion a realm I don ´t know.
Luckily a nice guy named pimp invited me in group and it was quite of fun roaming and leveling with a group. The performance was smooth, xp was good imho and droprate was generous, also I liked the aspect that most drops were fitting to a group member so we were able to share our drops.

ROGs are a bit overpowered maybe, it ´s easier to level ofc but having a level 1 staff with + 50 all focus and the procs are maybe a bit too much ,-)-

I like the activity from staff, they are friendly , answer questions and listen to their playerbase.

Good job so far, I like the modern setup and that many gimmicks what made daoc lovely to play are in like unique colors for example. Also the /train command and /craftqueue are nice ideas.

If you were able to put a modern graphic engine in, I ´m pretty sure even new players would start to love this daoc game ;-). Maybe EA gets inspired to create a Daoc 2 when they see this :-D.
Mon 9 Jul 2018 7:50 PM by Warjon
With the LDs the first day I thought this was going to be another free shard wreck. Now I am thinking we may just have found the next great shard! Very impressive for the first couple days of beta.
Mon 9 Jul 2018 10:50 PM by elflord
I can't really add anything that hasn't been said. I just want to give my thanks to the devs and admins for bringing back the daoc fire I have so very much missed for years. I haven't had that much fun is a very long time. It was nice to see some familiar names from both Live and Uth over the weekend. I think I even teared up with the amount of groups looking for more anything, yes any class was welcome. WTH?!?!

I needz hugz!!!
Mon 9 Jul 2018 11:59 PM by Brokenstring
This a closed beta as of now?
Tue 10 Jul 2018 12:14 AM by Tyton
Brokenstring wrote:
Mon 9 Jul 2018 11:59 PM
This a closed beta as of now?

It's not closed. See: http://playphoenix.wiki/how-to-play-2/
Tue 10 Jul 2018 12:16 AM by Brokenstring
Tyton wrote:
Tue 10 Jul 2018 12:14 AM
Brokenstring wrote:
Mon 9 Jul 2018 11:59 PM
This a closed beta as of now?

It's not closed. See: http://playphoenix.wiki/how-to-play-2/

Awesome ty!
Tue 10 Jul 2018 6:41 AM by Danaeh
Thanks for the answers guys, I see the feedback is very positive, Hope this post helps other people join this server. I'll be rolling here very soon.
Tue 10 Jul 2018 10:30 AM by Rhoedric
From a total noob, who only play daoc at SI/TOA it’s amazing !
Totally love the xp system, better to duo yellow even if you can solo easy
The server is stable (from my pov) and it’s good to see a lot of fresh character whitout lagging ^^

Well done guys ! Keep the good job
Tue 10 Jul 2018 12:15 PM by heardstheword
I really enjoy the RoG drop system. It has been beyond helpful in leveling.

The only negative I have so far is most people seem to rather have Social groups for the groupxp bonus rather than actual groups. Our social group had 4 of 6 people near my level, but no one wanted to group; they wanted to solo just with the bonus.

I'd rather have incentive to be near each other.
Tue 10 Jul 2018 12:40 PM by Uthred
heardstheword wrote:
Tue 10 Jul 2018 12:15 PM
The only negative I have so far is most people seem to rather have Social groups for the groupxp bonus rather than actual groups. Our social group had 4 of 6 people near my level, but no one wanted to group; they wanted to solo just with the bonus.

I'd rather have incentive to be near each other.

That wasnt our intention when we implemented the social bonus. We will make a change there very soon.
Tue 10 Jul 2018 1:17 PM by Azozial
I'd like to chip in my opinion too..

Launch was a bit buggy, with random LDs over and over again. Atlast we found out, that leaving starter zone, reduced the random LDing, or even it didn't really happen, after we went SI.
I like the XP system in alot of ways, I love the fact that you get bonus, pr. class in the grp, and pr BAF mob etc... What I do not fancy, is the way cap XP works, when adding lower lvls... I know they still get good XP when the higher lvls gets good XP, but it should still be a "bonus" to come XP with higher lvls... May just be me that feels this way, but none the less...

The ROG is way, WAY to much imo. I think it'll destroy the economy of the server, which will be bad for the PvE players, and for the love of DAoC, we need PvE players... I like the feature of the ROGs, and they make it quite easier to lvl, but the drop rate is just insane.. When I hit lvl 44, I had over 3 plats, which is way too much, at this lvl.. Im not trying to encourage the need for more PvE, as I dont fancy PvE that much, but giving away free items like this, will imo ruin the economy of the server.. I dont even dare imagen, how much gold I would have had, had I salvaged these items I've been selling.

But with all that said, I like the server in general, and I cant wait for live version to launch!!!
Tue 10 Jul 2018 1:55 PM by MacPrior
I begann already several times in all 3 realms different classes.

The ROG system might be wonderful, I loved it.
But there is huge inconsistency between starting locations. While starting in Mularn/Haggerfel, Cotswolds, MagMel I was easy voll equipped with proced and magic items with each class, started in other locations was not so profitable - started Warrior in Aegir had with lvl 5 only 1 90+ quali Item, and some other equipment with trashy 70th quali.
Starting in some location was really dramatic.
Fort Atla, for example. There spawned 2 mobs only in blue con in visible range and those were between purple, red and ora con aggros. Started to the same time with 3-4 toons there, we had to wait for spawn of blue mobs. Tried to group was also negative - red and ora con mobs resisted evrything and wiped us several times, which was really disappointing for the beginners. Tried to rich better location was also not as easy - the way there was pretty strong blocked through aggro mobs even on the way.

Besides of that I never got plate armor items even if my arms is able to wear it from lvl 1. Got tons of different weapons, excepted chosen for leveling slash polearm. It was no polearms to buy in Prydwen too.

I was not a fan of grouping till level 5-10 because you have to run to trainer very often by level up. Hier is this problem solved with /train command. Nice thing! You still have to rich time to time any market to sail loot. But you are able to put things in your personal vault. Nice!

I dont think, you have to reduce drop rate or make less income. 3 plat with lvl 40 is fully OK for me - you have to think about a template at that level and not everyone has to make farmer char or a crafter. So, you have to have good drop-equipment and enough money to pay crafter in order to be competitive in RvR and in BGs.

In higher level the situation with group building also very nice! Negativ - LFG Chanel is fully spammed with everything besides LFG-massages.

I had no crashes at all.

Some mobs in MagMel still alive after kills (small frogs and dogs or wolves), I tried to make /whisp task, got a task to kill Bandit at Prydwen with lvl 1 (uups). with lvl 4 got a quest to kill 2 skelets for bracer, but nothing happens after kills. But was not a big deal.

Generally, I am happy with current server settings and created system. Nice job, dear devs!
Tue 10 Jul 2018 2:10 PM by Brokenstring
I played for about 2 hours last night and the server stability was quite good in one of the Alb starting hotspots. I didn't LD/disconnect or experience any lag at all the entire time. That is a very huge first step for the server, and it should get better before live, which if it does, this is shaping up to be a pretty rock steady experience when it comes to connectivity and stability. Awesome job on that front guys.

The XP rate seemed to be somewhat better than that other place I won't mention when soloing. I have yet to try out grouping, but with a solid group it should be pretty quick from my guesstimation, which is fine. My guess is that the XP seems about right for a solo player, grouping it sounds a touch on the fast side, but I'd rather that than too slow (like that other place).

A point others mentioned:

The ROG loot system is superb for lower levels, as it really will help solos and smallman XP groups level and take on harder mobs, but as someone else said, it may cause some damage to the economy in the long term. There does need to be casuals and PvE type people on a server to make it healthy. What I would suggest is perhaps once the mobs hit level 20 or level 30 that the ROG items be scaled WAY WAY down to near normal drop rates for 1.65. I think this will prevent a lot of the economic damage that could occur. As someone that relied 100% on salvage to make money in the past, seeing a lot of studded/chain/weapon drops from ROG will greatly boost the money I were to make far beyond what it would normally be with the drop rates as they are.

That other place had drop rates I felt were too low, but this seems too high. I think there's a happy medium in between. BUT I'd only suggest scaling them back once the mobs reach a certain level, I'm not sure what that cut off would be, but 30 might be a good starting point. If level 40+ mobs are dropping items at this rate, it'll balloon the total currency each realm has and cause massive inflation I'd suspect.
Tue 10 Jul 2018 3:44 PM by Twizzy
Topenga wrote:
Mon 9 Jul 2018 7:45 AM
xp is awesome...50 in a day is possible...I played like 8 hours with my druid...700g gathered...almost lvl 37
drops are ok...maybe even a little too much...first fights in the frontiers...it was so much fun!

Not for Midgard - maybe I should roll a healer. I got to lvl 10 solo before I couldnt figure out where I should go to kill more solo mobs. - Stealther class.
Tue 10 Jul 2018 3:57 PM by Brokenstring
That just means you don't know Midgard very well. Gna Faste is a good place for 10-20, but I personally didn't bother going down there after awhile on that other server. Too long of a travel. Vale of Mularn works as well past Haggerfel for those levels.

Fort Veldon and the Vendo Camp might work for you.

Or you can watch this:

https://www.youtube.com/watch?v=tU3wUxmpqdg
Tue 10 Jul 2018 4:07 PM by MacPrior
Brokenstring wrote:
Tue 10 Jul 2018 2:10 PM
. What I would suggest is perhaps once the mobs hit level 20 or level 30 that the ROG items be scaled WAY WAY down to near normal drop rates for 1.65.

Sorry, but with this meaning you could stay in Uthgar. Its easy there to hit lvl 20 with killtasks also without rogs, So, where should be a difference for me in order to change over here? For my opinion - ROG stystem is wonderfull. For me, could be even stronger droping at especially at high level, where we have think about temp. And I personally dont wont to be pressed into necessity to farm or to craft. I would like to be free in the decision to be crafter or to pay for crafted staff. Without grind mobs for plats.
Tue 10 Jul 2018 5:01 PM by Brokenstring
MacPrior wrote:
Tue 10 Jul 2018 4:07 PM
Brokenstring wrote:
Tue 10 Jul 2018 2:10 PM
. What I would suggest is perhaps once the mobs hit level 20 or level 30 that the ROG items be scaled WAY WAY down to near normal drop rates for 1.65.

Sorry, but with this meaning you could stay in Uthgar. Its easy there to hit lvl 20 with killtasks also without rogs, So, where should be a difference for me in order to change over here? For my opinion - ROG stystem is wonderfull. For me, could be even stronger droping at especially at high level, where we have think about temp. And I personally dont wont to be pressed into necessity to farm or to craft. I would like to be free in the decision to be crafter or to pay for crafted staff. Without grind mobs for plats.

Maybe not be so rude towards your fellow DAoCers? And also read my entire post, not just quote mine.

I mentioned a happy medium between current setting and 1.65. As the ROG stands, there's going to be massive inflation. PvErs will not have much incentive to be on Phoenix for long it seems. My point was that changes are good, and Phoenix has the right approach, but you can't make changes without considering the consequences short and long term.

This isn't an insta-50 server. It shouldn't be an insta-temp server either. There should be some work involved in getting to 50 and RvR ready. But it should also be massively reduced compared to what Uthgard was.

I 100% do not support what Uthgard was, and was very vocal on those forums for a long time with criticism.
Tue 10 Jul 2018 8:06 PM by MacPrior
I am sorry, I was not rude, It was just my opinion. And yes, I am strictly against the meaning you tell, with massive Reduktion of drop rate for high level i order to "give the ball to the framers and grinders".

It is not against you, more for me, because exactly such decisions will make the server less attraktiv for me to start here.
Tue 10 Jul 2018 8:10 PM by Brokenstring
I did not specify a specific amount to drop the ROG drop rates. It will require tweaking, and I'm open to differing ideas. Which is why I'm open to the idea of the ROG at all. Have you even tried the server yet? You say 'for you to start here'. So you haven't started here yet? If not, then maybe you need to play first before making a judgement on the current drop rate.

In my opinion, it's too fast and too often right now. ESPECIALLY for higher level where the value increases for items.

Based on the changes on the forum, they are doing just what I suggested. Reducing the drop rates at 30+.
Tue 10 Jul 2018 8:49 PM by Budikah
I'll put feedback elsewhere if appropriate, but so far...

- I like the RoGs. They make DAoC feel a bit more... alive? As somebody who played a bunch of action RPG's like Diablo this is a nice touch.
* Would be cool if RoGs had more visual randomness to them.
* Perhaps more variety in procs as well.

- Leveling in a group feels good, leveling alone is still a bit slow.

- QoL changes across the board are amazing. Respecting the changing lives of the people who are in your overall potential player base is a good idea.

- I'm a bit curious as to how some of the changes to crafting/late game item acquisition will turn out, as well as templating costs - but this all remains to be seen.

- Curious as to how changes will affect solo play vs group play. While it makes sense for groups to end up with a big efficiency bonus just by the nature of being a group - will the changes make it harder for people at lower population play times to keep up?

Overall, awesome job. Looking forward to seeing it continue to come together.
Tue 10 Jul 2018 11:24 PM by MacPrior
Started In Domnan... quite no drops, droped a hut 99%, a hammer /I am Valewaker/, some equipment 70% quali. I am now lvl 9, still equiped with green low qiali drops, killing just so blue con mobs and resting. Very hard.

Level Spots in Domnan like : grey-grey-grey-empty- empty-empty - lila.

Solo leveln there is not easy and bit disappointing, XP still very hard to get.

Same problem have had in Midgard started in SI, in Aegirhamn as well - very low drop rate, quite no rogs, low xp, taught leveling progress. Can not understand the sense for implementing SI Zones, if there ist so hard to hunt. Only for SI dungeons?

You will say, just level in classic, but it is a test server and I try to commit my opinion about different aspects and zones of the game play here.
Wed 11 Jul 2018 6:25 AM by Vivien
MacPrior wrote:
Tue 10 Jul 2018 11:24 PM
Started In Domnan... quite no drops, droped a hut 99%, a hammer /I am Valewaker/, some equipment 70% quali. I am now lvl 9, still equiped with green low qiali drops, killing just so blue con mobs and resting. Very hard.

Level Spots in Domnan like : grey-grey-grey-empty- empty-empty - lila.

Solo leveln there is not easy and bit disappointing, XP still very hard to get.

Same problem have had in Midgard started in SI, in Aegirhamn as well - very low drop rate, quite no rogs, low xp, taught leveling progress. Can not understand the sense for implementing SI Zones, if there ist so hard to hunt. Only for SI dungeons?

You will say, just level in classic, but it is a test server and I try to commit my opinion about different aspects and zones of the game play here.

I am sorry to hear that you had bad experience. As for the drops/rogs - all zones have the same drop rate, so it sounds as you just had bad luck. Regarding mobs in general, I will look over the zones and see if we have to add more in specific level ranges.
Wed 11 Jul 2018 11:20 AM by Azozial
MacPrior wrote:
Tue 10 Jul 2018 11:24 PM
Started In Domnan... quite no drops, droped a hut 99%, a hammer /I am Valewaker/, some equipment 70% quali. I am now lvl 9, still equiped with green low qiali drops, killing just so blue con mobs and resting. Very hard.

Level Spots in Domnan like : grey-grey-grey-empty- empty-empty - lila.

Solo leveln there is not easy and bit disappointing, XP still very hard to get.

Same problem have had in Midgard started in SI, in Aegirhamn as well - very low drop rate, quite no rogs, low xp, taught leveling progress. Can not understand the sense for implementing SI Zones, if there ist so hard to hunt. Only for SI dungeons?

You will say, just level in classic, but it is a test server and I try to commit my opinion about different aspects and zones of the game play here.

I lvl'd in Domann, not in Aegirhamn..
But on the Hib side, pleanty of mobs, and ALOT of drops (still way too many for my taste)
So I dont really follow this.. I've talked with ppl who did their lvling in Mid SI, they havn't had any troubles either.
Maybe your too impatiant, or just very VERY unlucky...
Wed 11 Jul 2018 1:10 PM by MacPrior
So, just started again in Domnan - lvl 3 animist, killing from the beginning yellow con mobs. 1 Staff, 1Hut, 1Breast are RoG, all other armor is tattered , quali 80-89. Got lot of leather drops, tattered too. no rogs. OK, I ve got a ring and bracer too.

With lvl 3 the situation - yes plenty of mobs around, But only green and grey con. Exploring around Domnan and way down, also forest to the right and to the left - green-green-green -red-purple. other side - green, gray -orange -purple. No spots in blue, no in yellow.

So the situation in MagMel or Connla, or also in MUlarn or Cotswolds is a way better with spots and with drops too.

In Fort Atla in Midgard, I ve ritten already - also no low spots around, for the beginner exactly 3 blue mobs only and they are between red-ora-purple con and to make the matter worse - aggro.

Update: behind Domnan find a spot of blue con tangle weed. they droping some cooper each time. Once from 10 - a staff. Still no yellow spots for lvl 3, next - red one. One behind - purple con.
In Midgards SI In Aegirhamn , just accross the bridge is a spot of blue con Pyslings. I guess, they droping also very seldom anything at all.
Wed 11 Jul 2018 1:59 PM by Tyton
MacPrior wrote:
Wed 11 Jul 2018 1:10 PM
In Fort Atla in Midgard, I ve ritten already - also no low spots around, for the beginner exactly 3 blue mobs only and they are between red-ora-purple con and to make the matter worse - aggro.


This is puzzling as I leveled in the Fort Atla area from 1 to about 11 or 12 (and in just a couple hours). My partners and I had to move around every couple levels (to crabs, etc) but worked out pretty well. No shortage of mobs - albeit soloing at lvl 1 was a challenge for a half second or so.

Regarding ROGs, mobs 1-5 I believe they still can drop their usual loot in addition to some ROGs from what I understand. Honestly I found the ROGs to be too plentiful even at low levels. I personally prefer they were more scarce.
Wed 11 Jul 2018 3:27 PM by MacPrior
I tried again to start a skald at Aegirhamn. Leveled in group till lvl 10. Still equiped to half of armor with tattered leather and even cloth. Some armor parts became from ppl joined group and leveled before in Mularn. I dont think it is just lack of happiness.
Wed 11 Jul 2018 3:50 PM by Tyton
MacPrior wrote:
Wed 11 Jul 2018 3:27 PM
I tried again to start a skald at Aegirhamn. Leveled in group till lvl 10. Still equiped to half of armor with tattered leather and even cloth. Some armor parts became from ppl joined group and leveled before in Mularn. I dont think it is just lack of happiness.

Honestly, for me, that's part of the fun of the low levels. Balling out in crappy gear, makes early PvE challenging if only for a second. Now with the ROG system, you can all trade between the group of what's dropped. If you got a full set of top notch gear by 10, I'd say they'd need to limit ROGs some (and that's probably been the case for some people). IMO, I don't think they should be dropping like hot cakes, just makes things too easy. Could also F up the economy if they drop too much/too powerful.
Wed 11 Jul 2018 6:14 PM by kedelin
I started last night on a zerker... in 1.5hrs solo to level 6 and he is full armour, jewelry and yellow con weapons... I logged cause was getting late and I ran out of mobs close by so next time I log in i will be roaming out farther away from mularn
Wed 11 Jul 2018 7:25 PM by Teufelshund
Good server

Find hammer that make fires
Thid hit elf with and screams
elf die 3 hit
not worthy

Teuf want hard enemy
maybe alb give fight
Wed 11 Jul 2018 8:41 PM by heardstheword
I like that everyone is very open to getting XP groups going. Granted, I'm still in the low teens, but no one cares that a lvl 11 joined a bunch of 16's. They catch up and are soon only a level behind pretty quickly.

Unfortunately, it seems the higher level groups are a bit pickier in their class structure, which concerns me.
Thu 12 Jul 2018 4:42 PM by Kralin
heardstheword wrote:
Wed 11 Jul 2018 8:41 PM
I like that everyone is very open to getting XP groups going. Granted, I'm still in the low teens, but no one cares that a lvl 11 joined a bunch of 16's. They catch up and are soon only a level behind pretty quickly.

Unfortunately, it seems the higher level groups are a bit pickier in their class structure, which concerns me.

That may be true but only because the xp slows down and more efficient groups get xp faster (I don't think it's because people are trying to be exclusive). Best advice is to build your own group and you can invite however you like. When I'm frustrated and can't find a group, that's what I do. All groups eventually break up because people leave and finding replacements takes time and reduces xp gain.
Thu 12 Jul 2018 4:52 PM by Horus
Plenty of RoG loot..almost too much

I know group play in encouraged but some classes like stealthers are by archetype often considered solo classes. I know I often prefer solo as my play windows are not as long as they used to be...don't want to have to bail unexpectedly or quickly on groups.

Only thing I would say would be maybe boost solo exp...it should not feel like an exp penalty exists for soloing. Groups already have the benefit of the better gear drops from higher level mobs.

That is just my own personal opinion....
Fri 13 Jul 2018 8:40 PM by flidias
XP and gear is so fast with zero challenge it might as well be a insta 50 server. But then again I prefer old school classic DAOC.
Fri 13 Jul 2018 10:21 PM by Pao
flidias wrote:
Fri 13 Jul 2018 8:40 PM
XP and gear is so fast with zero challenge it might as well be a insta 50 server. But then again I prefer old school classic DAOC.

from 30 on its gets slower. Uthgard is old school. Good server, hf.
Sat 14 Jul 2018 7:50 PM by Numatic
Horus wrote:
Thu 12 Jul 2018 4:52 PM
Plenty of RoG loot..almost too much

I know group play in encouraged but some classes like stealthers are by archetype often considered solo classes. I know I often prefer solo as my play windows are not as long as they used to be...don't want to have to bail unexpectedly or quickly on groups.

Only thing I would say would be maybe boost solo exp...it should not feel like an exp penalty exists for soloing. Groups already have the benefit of the better gear drops from higher level mobs.

That is just my own personal opinion....

I get nearly 1.5 lvls at lvl 17 of free xp using eggs if I solo a level. So if I solo 17-18, then turn in my eggs, I'll go to 19.5 instantly. Soloing is insanely fast compared to original daoc/uthgard. I know this slows down at higher levels but still, that's a massive chunk of free xp.
Sun 15 Jul 2018 12:25 AM by Snoogy
I read this thread while pooping at work while recently becoming aware of this I didn't know of the Origins staff split, but this looks like it's going to be awesome! Rolling my toon right now, Sorcar gogogo

Cya all out there!
Mon 16 Jul 2018 6:02 PM by elflord
I love the addition of eggs as well. Sometimes I just don't have a lot of time to play so grouping up is tough. Hate to find a great group only to have to bow out 15-30 minutes later. The ability to solo with less desire to poke myself in the eyes is always welcome.
Mon 16 Jul 2018 6:45 PM by Horus
Numatic wrote:
Sat 14 Jul 2018 7:50 PM
Horus wrote:
Thu 12 Jul 2018 4:52 PM
Plenty of RoG loot..almost too much

I know group play in encouraged but some classes like stealthers are by archetype often considered solo classes. I know I often prefer solo as my play windows are not as long as they used to be...don't want to have to bail unexpectedly or quickly on groups.

Only thing I would say would be maybe boost solo exp...it should not feel like an exp penalty exists for soloing. Groups already have the benefit of the better gear drops from higher level mobs.

That is just my own personal opinion....

I get nearly 1.5 lvls at lvl 17 of free xp using eggs if I solo a level. So if I solo 17-18, then turn in my eggs, I'll go to 19.5 instantly. Soloing is insanely fast compared to original daoc/uthgard. I know this slows down at higher levels but still, that's a massive chunk of free xp.


Yes, I posted this before the egg exp loots were in. That helps alot.
Mon 16 Jul 2018 7:38 PM by Anonymouse
<This message has been removed.>
Tue 17 Jul 2018 4:34 AM by Chimosh
This phoenix server is in a better position in Beta that Uthgard is currently in live.

The QOL changes are exactly what we needed.
The Server staff and communication is exactly what we needed.
I am hoping that level of energy they have now stays with them, as they try their best to deliver this server out of beta and into live and I hope that the population of live is in the thousands. Lets be honest, DAOC needs a large player base to be overall successful.

I am hoping the staff crack down on 8v8 only elitist groups and squash their behavior of abusing their own realm mates or enforcing their play style onto others.

The XP Rate imo is probably a little overturned? BUT AMAZING
The XP changes to promote grouping of all class types is AMAZING
/train is AMAZING
power regen def-buff removal is AMAZING
ROG system is probably a little overturned? But AMAZING
Starting as your class is AMAZING
Porters AMAZING
Hastners AMAZING

The Bad?

Bugs? But that's why we are here playing BETA
Tue 17 Jul 2018 5:02 AM by gian
The QoL custom changes is what wins it for me!

well done, and thanks for making 1.65 daoc more fun again!
Tue 17 Jul 2018 6:10 AM by Ceen
Making PvE fun again is the easy part.
Let's see how RvR turns out
Wed 18 Jul 2018 4:00 AM by Haruspex
The Loot Droprate is Too High and Too Strong

I'm not here to have loot dropped to levels seen on other servers, but I believe it needs to be toned down. Reduce the droprate by approximately 25% and lower the stats by about 20%. Reduce chance for items to have procs so that only 20% of gear has procs, maximum. It's currently so prevalent it's watering down their value.

Gear is a wonderful aspect of the game and finding treasure/loot should always be a fun and exciting moment. That feeling of "ooooh! What's that staff that just dropped?" is great. Currently we have people stating that they don't want to have to stop and compare their gear all the time because they're having so much loot drop. That clearly shows it's too saturated.

Other than that, not anything bad to say.
Wed 18 Jul 2018 8:52 AM by MacPrior
Haruspex wrote:
Wed 18 Jul 2018 4:00 AM
The Loot Droprate is Too High and Too Strong

I'm not here to have loot dropped to levels seen on other servers, but I believe it needs to be toned down. Reduce the droprate by approximately 25% and lower the stats by about 20%. Reduce chance for items to have procs so that only 20% of gear has procs, maximum. It's currently so prevalent it's watering down their value.

Gear is a wonderful aspect of the game and finding treasure/loot should always be a fun and exciting moment. That feeling of "ooooh! What's that staff that just dropped?" is great. Currently we have people stating that they don't want to have to stop and compare their gear all the time because they're having so much loot drop. That clearly shows it's too saturated.

Other than that, not anything bad to say.

Let me ask you something.
Will reducing of Drop Rate help you to be more competitive in RvR?
Will reducing of Drop Rate help you to make the level progress higher in order to hit 50 and beginn with the best part of daoc - rvr or high level raids?
Will reducing of Drop Rate help you to create the end-game gear for the RvR?
No?
So for what? Just because?
I would say, let the donkey stay, where it is and use a man power for improving other aspects of PHoernix and for bugs are stay here.
Wed 18 Jul 2018 12:41 PM by wardie
MacPrior wrote:
Wed 18 Jul 2018 8:52 AM
Haruspex wrote:
Wed 18 Jul 2018 4:00 AM
The Loot Droprate is Too High and Too Strong

I'm not here to have loot dropped to levels seen on other servers, but I believe it needs to be toned down. Reduce the droprate by approximately 25% and lower the stats by about 20%. Reduce chance for items to have procs so that only 20% of gear has procs, maximum. It's currently so prevalent it's watering down their value.

Gear is a wonderful aspect of the game and finding treasure/loot should always be a fun and exciting moment. That feeling of "ooooh! What's that staff that just dropped?" is great. Currently we have people stating that they don't want to have to stop and compare their gear all the time because they're having so much loot drop. That clearly shows it's too saturated.

Other than that, not anything bad to say.

Let me ask you something.
Will reducing of Drop Rate help you to be more competitive in RvR?
Will reducing of Drop Rate help you to make the level progress higher in order to hit 50 and beginn with the best part of daoc - rvr or high level raids?
Will reducing of Drop Rate help you to create the end-game gear for the RvR?
No?
So for what? Just because?
I would say, let the donkey stay, where it is and use a man power for improving other aspects of PHoernix and for bugs are stay here.

I agree with Haruspex here. I wouldnt want to go back to struggling for equipment or make the journey to 50 a painful one - but I don't see how having so many loot drops that you can't even be bothered to look at them any more helps in any way.

In answer to the questions about whether moderately reducing drop rates will help the things you ask - I would say it doesnt hinder them, and might make the experience of getting to 50 more fun for some.

I totally get that RVR is the end game (it is for me too), but if everything up to 50 is pointless then might as well just go for i50...
Wed 18 Jul 2018 11:55 PM by Haruspex
MacPrior wrote:
Wed 18 Jul 2018 8:52 AM
Haruspex wrote:
Wed 18 Jul 2018 4:00 AM
The Loot Droprate is Too High and Too Strong

I'm not here to have loot dropped to levels seen on other servers, but I believe it needs to be toned down. Reduce the droprate by approximately 25% and lower the stats by about 20%. Reduce chance for items to have procs so that only 20% of gear has procs, maximum. It's currently so prevalent it's watering down their value.

Gear is a wonderful aspect of the game and finding treasure/loot should always be a fun and exciting moment. That feeling of "ooooh! What's that staff that just dropped?" is great. Currently we have people stating that they don't want to have to stop and compare their gear all the time because they're having so much loot drop. That clearly shows it's too saturated.

Other than that, not anything bad to say.

Let me ask you something.
Will reducing of Drop Rate help you to be more competitive in RvR?
Will reducing of Drop Rate help you to make the level progress higher in order to hit 50 and beginn with the best part of daoc - rvr or high level raids?
Will reducing of Drop Rate help you to create the end-game gear for the RvR?
No?
So for what? Just because?
I would say, let the donkey stay, where it is and use a man power for improving other aspects of PHoernix and for bugs are stay here.
Just because the answer to your questions is No does not mean that they are the only questions that should be asked regarding the loot.

Item saturation is a bad thing. Loot should never be so prevalent and available that it becomes worthless - that's just bad game design. Yes DAoC is about RvR, but a lot of people often make the mistake and say that PvE does not impact the game. PvE is an enormous part of the game and is one of the reasons DAoC was so successful.

If everything before level 50 is worthless, then you might as well just have an instant level 50 server. There are those out there and I suggest you go play them if that is what you want.

I for one want a stable game with a healthy economy. Having loot that drops like candy makes this server less likely to succeed due to the simple fact that DAoC has a certain 'feel' to it that is critical to truly experience the game as it should be played. By throwing rewards at players for nothing, you quickly risk creating an unfavorable environment.


Secondly, I have revised my original post. I feel experience when grouped with other players is MUCH too fast. Fifty should not possible in one day. It shouldn't even be possible in two. There is a direct correlation between time spend leveling a character and the emotional connection to that character. DAoC players have always identified with their characters. You're not simply a person that plays Midgard. You ARE a Thane. You ARE a Fire Wizard. You ARE a Rejuv cleric. By making it so that you can level ridiculously fast you sever the connection between player and character, resulting in lack of identity and apathy toward their toon. People will be much less likely to stay if they do not care about their achievements.

I feel EXP gained in groups should be dropped by 25% at the minimum.
Thu 19 Jul 2018 1:06 PM by Naturedruid
Server is awesome and fun, really like the vision you're going with.

Just please don't make the mistake of releasing it too soon, a January / February 2019 release is perfectly fine!
Thu 19 Jul 2018 1:45 PM by Tyton
Haruspex wrote:
Wed 18 Jul 2018 11:55 PM
Item saturation is a bad thing. Loot should never be so prevalent and available that it becomes worthless - that's just bad game design. Yes DAoC is about RvR, but a lot of people often make the mistake and say that PvE does not impact the game. PvE is an enormous part of the game and is one of the reasons DAoC was so successful.

If everything before level 50 is worthless, then you might as well just have an instant level 50 server. There are those out there and I suggest you go play them if that is what you want.

I for one want a stable game with a healthy economy. Having loot that drops like candy makes this server less likely to succeed due to the simple fact that DAoC has a certain 'feel' to it that is critical to truly experience the game as it should be played. By throwing rewards at players for nothing, you quickly risk creating an unfavorable environment.

I agree with the healthy economy thing. Definitely important to keep an eye on that during beta. And maybe it's just that it's beta, but money seems v easy to get than usual (partly because of frequent ROG drops while xping 40+). But maybe that's intended.

Another thing to keep an eye on would be the feather system. I hope it doesn't lead to everyone does a raid once (just to complete in order to purchase raid items) and never runs it again because feather farming is easier. Maybe that's not the case -but it's worth monitoring. I know people have tested more endgame content than I have - so I'm curious to hear what they think.
Thu 19 Jul 2018 7:21 PM by aso
very nice server until now,

i see just two big problems

1. realm switch, i think lot of ppl want to play different realms. i hope it will not be restricted to switch
maybe some kind of loyality bonus every day more and more, and if you switch before the switch timer goes of, you lose it.

2. ppl with short playsessions, im not sure if they will be happy here because its a very 8man-friendly server.
and if they are not happy, ppl who try nevertheless to go smallman will not have much enemys (similar members) as they could, because its very hard without horses...

i just talk about rvr, pve is very nice here
Fri 20 Jul 2018 6:45 AM by Sms
Finally a server where you dont wanna end your life with the pve its 2018, no one got time to spend days upon days to get lvl 50.


infact I would say make it faster who cares, if you play the server for the pve you might aswell quit the game. It should be focused around rvr. idc if theres 300ppl on the server if all those 300ppl mostly focus on rvr.

if the crafting stays the same when it goes live or atleast close it would be super amazing too. everything that makes things go faster is welcome in my book. I dont enjoy the pve at all and its something that just NEEDS TO GET DONE as fast as POSSIBLE, you cant tell me anyone actually likes the sticknclick mobs for hours.

#latapvegeeks.
Fri 20 Jul 2018 7:16 AM by Ceen
Well I do enjoy SI dungeons and Dragons for example.
Hence I like to see it scripted properly, atm the bosses are just another random mob ^^
Fri 20 Jul 2018 7:44 AM by hyshash
The basics of the server are nice, we just have to see how the costum changes/qol will play out once the majority of ppl start to do rvr.
But the server is like 3-6 months away from even getting into the i50 stage and i srsly hope ppl dont start to complain about the length of the beta when there are still so crucial fixes needed to be done (like all of the high end pve needs to be looked at and all of the ability buggs atm).

And i hope they dont implement too much more of the qol stuff. Atm the lvling prozess got a nice pace being able to lvl within 1-2 days to 50 in an organized group or like 1 week of solo play (not playtime). Anything faster would make the lvl 1-50 prozess obsolete.
Cant rly comment on rvr related qol since there is so little rvr happening atm, but hasteners with 10 min speed look good enough to get to all the places you need to get to if youre solo w/o speed.
Fri 20 Jul 2018 8:00 AM by Druth
My first impressions...:

XP: Is a fresh breath of air, especially coming from Uthgard. I think it will reduce the sense of acomplishment, but time will tell really. I mean on live I leveled my valk in Modernagrav in less than 20 hours, back on Guin before cluster, and I stuck with that char till RR11.
And with Uthgard level rate, i doubt I would have made the char at all.

So conclusion for me, is that while fast leveling can remove feeling of acomplishment, it also opens up for finding the right class for people that keeps them interested in daoc.

Item drops: Love it, and means casuals have a chance of getting most important stats and resists capped, while allowing hardcore to do templates with not to much work. I cant find faults in it, really cant.

RvR: I fear a bit for this, as a hib it seems rvr is mids or albs forming a fg then go kill levelers in hib frontier and suicide before you can build a counter group and kill them. Mids and alb frontier very rarely has any levelers.
But early, so rvr can change a lot still.
But think leveling in frontier zone and not just df, should have more bonuses, both to reward hibs, but also get more mids/albs out to lvl in their frontier.

Feathers: Love it. But upgrade it even more pls. Reward extra feathers for each char in group or bg that does not have credit, to keep people doing Galla runs for example.
Fri 20 Jul 2018 12:03 PM by heardstheword
hyshash wrote:
Fri 20 Jul 2018 7:44 AM
Atm the lvling prozess got a nice pace being able to lvl within 1-2 days to 50 in an organized group or like 1 week of solo play (not playtime).

Unless you're sitting at your computer 12+ hours a day, there is no way you can hit 50 in 1-2 days as a casual player. The leveling is very quick, but let's not be ridiculous.
Tue 24 Jul 2018 3:58 AM by MacPrior
heardstheword wrote:
Fri 20 Jul 2018 12:03 PM
hyshash wrote:
Fri 20 Jul 2018 7:44 AM
Atm the lvling prozess got a nice pace being able to lvl within 1-2 days to 50 in an organized group or like 1 week of solo play (not playtime).

Unless you're sitting at your computer 12+ hours a day, there is no way you can hit 50 in 1-2 days as a casual player. The leveling is very quick, but let's not be ridiculous.

I see no way to rich lvl 50 within 2 days.

For example, leveled a skald in Aegir ab to start at the full group after about 2 hours of chain pool I got lvl 10. Progression after 30-35 still very taught. In low-level range I miss kill-tasks very much. I mean on Uthgard you were able to lvl even quicker as here with level tasks.
I tested kill task quests here.
Midgard: Kill For XY Vendos skinn. No Vendos in closest locations. Find a small spot at the tower after Mularn. Only 1 from 20 killed Vendos dropped this skin. Well - gave them up and got just 1/3 XP of mob I killing aczually. So, it was a joke, really! It isnt worse to make them!

Hibernia kill tasks - each bettle dropped the needed Item near Mularn. Reward was also very small.

As for me, this server offers lot of nice things making the life over here pleasant - teleports, RoG-Drops (already nerfed????!!!), feather, good regeneration of life, endu and power, interesting RA-System.

But leveling for my opinion still taught and boring. A crafting actually too. In group, in good group you could level quite fast. If you are lucky enough to get this group.
After experience from other Free Shard - the first wave levels very fast - you have lot of gamer in the same level started and afterwords again empty low zones, annoying by not finding of group access and hard leveling.

I hope, it will be even more improved here to rich lvl 50 faster and more interesting - repeatable quests, killtasks with bif reward, more reward for existing tasks, short quests with good rewards and XP.
Tue 24 Jul 2018 6:38 AM by hyshash
heardstheword wrote:
Fri 20 Jul 2018 12:03 PM
hyshash wrote:
Fri 20 Jul 2018 7:44 AM
Atm the lvling prozess got a nice pace being able to lvl within 1-2 days to 50 in an organized group or like 1 week of solo play (not playtime).

Unless you're sitting at your computer 12+ hours a day, there is no way you can hit 50 in 1-2 days as a casual player. The leveling is very quick, but let's not be ridiculous.

you seem to miss the part where i wrote organized grp?
Tue 24 Jul 2018 10:33 AM by sebbo
MacPrior wrote:
Tue 24 Jul 2018 3:58 AM
A crafting actually too.

To be honest, you have no clue what you´re talking about. Crafting speed is set to ~1 second per item, no increase on higher skill levels. That, in combination with the need of 2 hrs chainpulling in a group to even reach lvl 10 makes me thing that you just don´t have absolutely any clue about this game.

Took me way less than 2 hours to reach level 10 solo, while it took you 2 hrs of chainpulling in a group. Seriously, this game isn´t made for you.
Tue 24 Jul 2018 6:44 PM by ElrikDragon
Winning! Kay crew FTW
Tue 24 Jul 2018 10:28 PM by Numatic
MacPrior wrote:
Tue 24 Jul 2018 3:58 AM
heardstheword wrote:
Fri 20 Jul 2018 12:03 PM
hyshash wrote:
Fri 20 Jul 2018 7:44 AM
Atm the lvling prozess got a nice pace being able to lvl within 1-2 days to 50 in an organized group or like 1 week of solo play (not playtime).

Unless you're sitting at your computer 12+ hours a day, there is no way you can hit 50 in 1-2 days as a casual player. The leveling is very quick, but let's not be ridiculous.

I see no way to rich lvl 50 within 2 days.

For example, leveled a skald in Aegir ab to start at the full group after about 2 hours of chain pool I got lvl 10. Progression after 30-35 still very taught. In low-level range I miss kill-tasks very much. I mean on Uthgard you were able to lvl even quicker as here with level tasks.
I tested kill task quests here.
Midgard: Kill For XY Vendos skinn. No Vendos in closest locations. Find a small spot at the tower after Mularn. Only 1 from 20 killed Vendos dropped this skin. Well - gave them up and got just 1/3 XP of mob I killing aczually. So, it was a joke, really! It isnt worse to make them!

Hibernia kill tasks - each bettle dropped the needed Item near Mularn. Reward was also very small.

As for me, this server offers lot of nice things making the life over here pleasant - teleports, RoG-Drops (already nerfed????!!!), feather, good regeneration of life, endu and power, interesting RA-System.

But leveling for my opinion still taught and boring. A crafting actually too. In group, in good group you could level quite fast. If you are lucky enough to get this group.
After experience from other Free Shard - the first wave levels very fast - you have lot of gamer in the same level started and afterwords again empty low zones, annoying by not finding of group access and hard leveling.

I hope, it will be even more improved here to rich lvl 50 faster and more interesting - repeatable quests, killtasks with bif reward, more reward for existing tasks, short quests with good rewards and XP.

I can tell English isn't your first language so if you may have mistyped something I would double check. But everything you pointed out about leveling is entirely false. I can solo 1-10 in about 2 hours. You should be lvl 10 in less than an hour of chain pulling in a full group.

I was in a full group for less than 4 hours and went from 27 to 36.

Do you turn in the eggs when soloing?

Also, lower level kill tasks are slower than soloing mobs grinding. The amount of time you have to spend running back and forth kills it. It was worth it on uthgard, but not here. I basically get 2x the xp for getting eggs so basically everytime I kill a yellow I get the egg drops for a free yellow. Also here you have xp item drops as well. Although this varies on class. Like on an assasin it might be worth it. But on say, a cave shaman who can aoe dot farm, definitely not.
Fri 3 Aug 2018 4:23 PM by Whitecrow
Very impresive i did level 1 to 7 in the speed i wanted solo.

If i wanted to do more slow pve leveling i just did't hand the feathers in.

If i wanted skip pve get ahead i use the feathers.

The speed with out feathers seemed about right for getting a solo pve fix.

Seems i could get any class to 50 solo in pve with out stressiing or grinding 6 months or more solo.

I had 1 bugged armour piece drop.

Everything else working good stable.


Biggist disapointment

Would have liked see Heratic . Valkyrie. Banshie in the game they were never overpowerd .

Albion would be better with Heratic and not the Necro.

1 more tank for midgard
1 more magic for magic realm hib

There all good for groups look good in the lore.

Happy that you given Hybrids Determernation.
Sun 5 Aug 2018 1:59 PM by Laadna
MacPrior wrote:
Tue 24 Jul 2018 3:58 AM
I see no way to rich lvl 50 within 2 days.
I do and I did.

First day, around 10am I created a thane. I formed a party with 7 other lvl 1-5 who popped at the same time. We mostly did pbaoe mass-pulling from lvl 9. Most of the party stayed with me until 10pm, when I was lvl 38. I got to sleep. Second day, I logged on around 8am, did most xp items within my range and started a party around 10am, we focused on frontier xp items until I was 46 and then went to Moderngrava. I logged off around 8pm when I was 49.7 (and 1L5 due to some minstrel/sorcerer who tried us solo). I logged in two hours later, looted 11 lvl 47-49 xp items and hit 50. I guess with a bit of planning and people who know each other it could be much quicker, although the aoe stun helped a lot and I do not know how Hibernia and Albion deal with pbaoe : on Midgard we can easily pull 9-12 red-con mobs without extreme coordination and no resting time at all due to tinders (by the time puller comes back, everybody is full mana again).

Actually that is a bit of a concern to me. Xp is way too quick, and people are starting to get stressful about it like any second counts.
Mon 6 Aug 2018 5:07 AM by rubaduck
Just got my first 50. I have work so I had to play whenever I had time.

I am loving it, the xp pace is fine, and it feels like an accomplishment when you dinged 50 without losing your soul over it.

If I had to pick out one thing that is pretty much based on the community, it will have to be xp groups from 40 to 50. Since everyone
is using XP Kill tasks to grind those levels, finding a group to xp with was a lot harder between those levels, especially as a druid. This
is of course community based and not on the devs.
Mon 6 Aug 2018 5:48 AM by Galahad
Just to throw this in there - our level progression was designed for our core audience, which are grown-ups with families, jobs and hobbies outside of DAoC. These players have maybe 2-3 nights a week at most where they can play, with perhaps 2-3 hours per play sessions. So if you take those ~24 hours to 50, these players will still take anywhere between 2-4 weeks to get to 50.
Mon 6 Aug 2018 7:35 AM by Ceen
Laadna wrote:
Sun 5 Aug 2018 1:59 PM
MacPrior wrote:
Tue 24 Jul 2018 3:58 AM
I see no way to rich lvl 50 within 2 days.
I do and I did.

First day, around 10am I created a thane. I formed a party with 7 other lvl 1-5 who popped at the same time. We mostly did pbaoe mass-pulling from lvl 9. Most of the party stayed with me until 10pm, when I was lvl 38. I got to sleep. Second day, I logged on around 8am, did most xp items within my range and started a party around 10am, we focused on frontier xp items until I was 46 and then went to Moderngrava. I logged off around 8pm when I was 49.7 (and 1L5 due to some minstrel/sorcerer who tried us solo). I logged in two hours later, looted 11 lvl 47-49 xp items and hit 50. I guess with a bit of planning and people who know each other it could be much quicker, although the aoe stun helped a lot and I do not know how Hibernia and Albion deal with pbaoe : on Midgard we can easily pull 9-12 red-con mobs without extreme coordination and no resting time at all due to tinders (by the time puller comes back, everybody is full mana again).

Actually that is a bit of a concern to me. Xp is way too quick, and people are starting to get stressful about it like any second counts.

Yes two 12 h sessions and already 50. The whole server will be 50 at day two after launch!!!!
Mon 6 Aug 2018 7:49 AM by Laadna
Ceen wrote:
Mon 6 Aug 2018 7:35 AM
Yes two 12 h sessions and already 50. The whole server will be 50 at day two after launch!!!!
The point was : is it possible to hit 50 in 2 days. Not "will anybody do it".
Mon 6 Aug 2018 10:30 AM by Geek
Ceen wrote:
Mon 6 Aug 2018 7:35 AM
Yes two 12 h sessions and already 50. The whole server will be 50 at day two after launch!!!!

Two 12-hour sessions? Dafuq kinda life you have? I want that where I can sit for 12 hours and play.
Mon 6 Aug 2018 12:49 PM by Tyton
Geek wrote:
Mon 6 Aug 2018 10:30 AM
Ceen wrote:
Mon 6 Aug 2018 7:35 AM
Yes two 12 h sessions and already 50. The whole server will be 50 at day two after launch!!!!

Two 12-hour sessions? Dafuq kinda life you have? I want that where I can sit for 12 hours and play.

Sounds wild at first but seems perfectly feasible if you dedicate a full Sat and Sun. Add in bad weather and voilà
Mon 6 Aug 2018 5:47 PM by Horus
I soloed all the way to 50. I'm not sure how long it took me as /played was not working.

I started right before the eggs went in and hit 50 last Thursday...So maybe a week or two RL time?

I have no doubt with the right AOE group, knowledge of the camps, and a plan, you could hit 50 very quickly. Large spawns, fast repops, exp items etc

I'm OK with that....because even if you are not in the perfect situation you will not be that far behind.
Mon 6 Aug 2018 6:35 PM by Shadow
This server has literally ZERO chance of lasting more than a few months at best. The economy is literally non existent due to the ROG items which make farming/camping for certain items completely useless as well as completely making almost all trade skills obsolete. Also, the leveling is wayyyyy to fast which will cause massive overcrowding for higher end content.
Mon 6 Aug 2018 6:52 PM by Tyton
Shadow wrote:
Mon 6 Aug 2018 6:35 PM
This server has literally ZERO chance of lasting more than a few months at best. The economy is literally non existent due to the ROG items which make farming/camping for certain items completely useless as well as completely making almost all trade skills obsolete. Also, the leveling is wayyyyy to fast which will cause massive overcrowding for higher end content.

This is a bit harsh IMO...

But I won't lie, I do worry about the economy with so many ROGs. I've only done a couple raid runs so I can't speak to it all but the economy is something devs should keep a close eye on during beta. IDK if it's inflation, but it seems I have double the money I would usually have jsut via leveling (see Uth/Genesis) and coin doesn't seem like it's worth all that much. Maybe it's just beta - but should be watched. And I'm sure the staff is watching it.

PS I hope it causes overcrowding in FZ
Mon 6 Aug 2018 8:20 PM by Shadow
Tyton wrote:
Mon 6 Aug 2018 6:52 PM
Shadow wrote:
Mon 6 Aug 2018 6:35 PM
This is a bit harsh IMO...

But I won't lie, I do worry about the economy with so many ROGs. I've only done a couple raid runs so I can't speak to it all but the economy is something devs should keep a close eye on during beta. IDK if it's inflation, but it seems I have double the money I would usually have jsut via leveling (see Uth/Genesis) and coin doesn't seem like it's worth all that much. Maybe it's just beta - but should be watched. And I'm sure the staff is watching it.

PS I hope it causes overcrowding in FZ

The truth often is harsh. It's not just the amount of coin that you get it's also that I have basically had max or near max stats every single level from the ridiculous amount of loot that drops that all has ridiculously good stats. This literally makes almost every trade skill worthless. This also makes many camps and farm spots worthless. A lot of PvP in DAoC revolved around camping certain spots and having to watch for PKers that knew about those spots. Furthermore, overcrowding in FZ is bad as it will just devolve into a mindless boring zerg fest which gets stupid and boring after a very short time.

Also, not only does the ridiculously good ROG gear dropping make leveling much easier but the exp rate is dramatically faster. Even if the exp rate were kept classic it would still be significantly faster with just the good loot alone because characters are much more powerful at every stage of the game than they were in true classic. This completely destroys the economy, the trade skills and also quests. There's literally no reason whatsoever to ever do any quests. This destroys any sense of community because everyone is just mindlessly grouping and spam killing random camps. A lot of the community aspect of a game is caused by having to help each other finish quests and grinding for many hours together.

Trust me, this server has zero chance of success.
Mon 6 Aug 2018 8:32 PM by Geek
Shadow wrote:
Mon 6 Aug 2018 8:20 PM
Trust me, this server has zero chance of success.

Uth plant alert.
Mon 6 Aug 2018 8:36 PM by Quik
Geek wrote:
Mon 6 Aug 2018 8:32 PM
Shadow wrote:
Mon 6 Aug 2018 8:20 PM
Trust me, this server has zero chance of success.

Uth plant alert.

Doesn't matter =)

@Shadow I actually welcome your lack of faith about the server succeeding =)

Keep playing and having fun and see what is different, and when you eventually come around and start liking it more and more we will get you a nice house with furniture and consider you officialy eUthanized from the old server =)
Mon 6 Aug 2018 9:33 PM by Shadow
Geek wrote:
Mon 6 Aug 2018 8:32 PM
Shadow wrote:
Mon 6 Aug 2018 8:20 PM
Trust me, this server has zero chance of success.

Uth plant alert.

Haven't played Uthgard in over a year now so no. Just a common sense alert from someone who has extensive experience in MMO's and gaming in general. The biggest single factor in any MMO's success is it's economy which this server has literally zero of.
Mon 6 Aug 2018 9:54 PM by Geek
Shadow wrote:
Mon 6 Aug 2018 9:33 PM
Geek wrote:
Mon 6 Aug 2018 8:32 PM
Shadow wrote:
Mon 6 Aug 2018 8:20 PM
Trust me, this server has zero chance of success.

Uth plant alert.

Haven't played Uthgard in over a year now so no. Just a common sense alert from someone who has extensive experience in MMO's and gaming in general. The biggest single factor in any MMO's success is it's economy which this server has literally zero of.

I've played on Live off and on since 2002. I don't know what experience you have with MMOs, but that's neither here nor there. It comes down to this being a BETA product right now, and they haven't even gotten to the economy part of it all yet, but I'm sure they've noticed it and it will change once it gets out of BETA. It's about testing things right now, not worrying about the overall economy just yet. It's bug-squishing time. Economy comes toward the end...of BETA.
Mon 6 Aug 2018 10:44 PM by Shadow
Geek wrote:
Mon 6 Aug 2018 9:54 PM
I've played on Live off and on since 2002. I don't know what experience you have with MMOs, but that's neither here nor there. It comes down to this being a BETA product right now, and they haven't even gotten to the economy part of it all yet, but I'm sure they've noticed it and it will change once it gets out of BETA. It's about testing things right now, not worrying about the overall economy just yet. It's bug-squishing time. Economy comes toward the end...of BETA.

Keep making the "it's a beta" excuse dude. It's not something that can even be fixed unless they dramatically change their philosophy. They're basically just the extreme opposite end of Uthgard.
Mon 6 Aug 2018 10:47 PM by Geek
Shadow wrote:
Mon 6 Aug 2018 10:44 PM
Geek wrote:
Mon 6 Aug 2018 9:54 PM
I've played on Live off and on since 2002. I don't know what experience you have with MMOs, but that's neither here nor there. It comes down to this being a BETA product right now, and they haven't even gotten to the economy part of it all yet, but I'm sure they've noticed it and it will change once it gets out of BETA. It's about testing things right now, not worrying about the overall economy just yet. It's bug-squishing time. Economy comes toward the end...of BETA.

Keep making the "it's a beta" excuse dude. It's not something that can even be fixed unless they dramatically change their philosophy. They're basically just the extreme opposite end of Uthgard.

We can agree to disagree. It's no problem for me. They've mentioned the economy before so it's something they're aware of. I tend to approach things with a more positive outlook. You seem to go the opposite. But then again, I'm a geek. You're a shadow. It makes sense in the grand scheme of things.
Mon 6 Aug 2018 10:55 PM by Aincrad
It's not a problem for me either and this server has shown amazing potential so far. And they have already commented on the economy and how they are looking into it so I am not too worried about it and staying positive as Geek has said.
Tue 7 Aug 2018 1:07 AM by Windhand
We are not blind to the affect that changes have on the economy. It's still a work in progress. Beta isn't an excuse - it's part of the live work that is being done every day. The staff here are also players of the game, so we are quite dedicated in making sure we don't miss important aspects of the game.
Tue 7 Aug 2018 1:56 AM by Shadow
Windhand wrote:
Tue 7 Aug 2018 1:07 AM
We are not blind to the effect that changes have on the economy. It's still a work in progress. Beta isn't an excuse - it's part of the live work that is being done every day. The staff here are also players of the game, so we are quite dedicated in making sure we don't miss important aspects of the game.

My advice to you is this. Start the server off as classic only and release expansions periodically. This way people have something to look forward to. Also, try and get the economy to what Uthgard did as it was probably the best thing that server had. I'd also recommend slowing down the exp a bit. Not as slow as uthgard but not nearly as fast as it is right now. I'd also advise making custom changes to balance and experimenting with the meta to keep it less stale. I like what's been done with the minor class changes but I'd say venture into that category more. It's not like the changes can't be reverted and/or altered if people feel things become too imbalanced or whatever. For instance, I liked how in one of the patches, classes that utilized evade could use combo's that required block on hit 1st so that new weapon options can be opened up for certain classes. The server has a lot of attention and potential but I can guarantee you if some drastic changes aren't made this server won't last more than maybe 3 months before the population nose dive begins.
Tue 7 Aug 2018 12:16 PM by rubaduck
Shadow wrote:
Mon 6 Aug 2018 9:33 PM
Geek wrote:
Mon 6 Aug 2018 8:32 PM
Shadow wrote:
Mon 6 Aug 2018 8:20 PM
Trust me, this server has zero chance of success.

Uth plant alert.

Haven't played Uthgard in over a year now so no. Just a common sense alert from someone who has extensive experience in MMO's and gaming in general. The biggest single factor in any MMO's success is it's economy which this server has literally zero of.

While I can agree on that economy is important, it is far from being the single factor. Lets not beat around the bush, everyone here probably have extensive experience in MMO's and gaming in general so we all have our subjective take on what makes this particular game great, and PVP is probably one of the biggest reasons people still play it both live and on free shards. Again, economy is important here, but far far from being the single factor of this servers success.
Tue 7 Aug 2018 12:43 PM by Skorra
Shadow wrote:
Tue 7 Aug 2018 1:56 AM
My advice to you is this. Start the server off as classic only and release expansions periodically. This way people have something to look forward to. Also, try and get the economy to what Uthgard did as it was probably the best thing that server had. I'd also recommend slowing down the exp a bit.

Do you work for Uthgard? Wow, what bad advices...
People left Uthgard because of SI and the EXP boost.
Without these two things, Phoenix is just a worse Version of Uthgard.
Uthgard has much better game mechanics but an boring outdated Patch and less content.
Tue 7 Aug 2018 7:00 PM by Shadow
Skorra wrote:
Tue 7 Aug 2018 12:43 PM
Shadow wrote:
Tue 7 Aug 2018 1:56 AM
Do you work for Uthgard? Wow, what bad advices...
People left Uthgard because of SI and the EXP boost.
Without these two things, Phoenix is just a worse Version of Uthgard.
Uthgard has much better game mechanics but an boring outdated Patch and less content.

Reading comprehension dude. It's a much better idea to release SI after the server has been classic for a certain period of time, that way when people start to burn out, they have something to look forward to. If you dump everything on the server at once there will be nothing to look forward to and people will leave much sooner than they otherwise would have.
Tue 7 Aug 2018 7:02 PM by Shadow
rubaduck wrote:
Tue 7 Aug 2018 12:16 PM
While I can agree on that economy is important, it is far from being the single factor. Lets not beat around the bush, everyone here probably have extensive experience in MMO's and gaming in general so we all have our subjective take on what makes this particular game great, and PVP is probably one of the biggest reasons people still play it both live and on free shards. Again, economy is important here, but far far from being the single factor of this servers success.

I didn't say it's the single factor. Merely the single most important. A lot of people like to do small scale PvP centered around farm spots. The way the server is right now is centered pretty much exclusively around 8man zerg fests.
Tue 7 Aug 2018 7:09 PM by rubaduck
Shadow wrote:
Tue 7 Aug 2018 7:02 PM
rubaduck wrote:
Tue 7 Aug 2018 12:16 PM
While I can agree on that economy is important, it is far from being the single factor. Lets not beat around the bush, everyone here probably have extensive experience in MMO's and gaming in general so we all have our subjective take on what makes this particular game great, and PVP is probably one of the biggest reasons people still play it both live and on free shards. Again, economy is important here, but far far from being the single factor of this servers success.

I didn't say it's the single factor. Merely the single most important. A lot of people like to do small scale PvP centered around farm spots. The way the server is right now is centered pretty much exclusively around 8man zerg fests.

Sorry, my bad I misread that. I would agree on it being important, but again not the most important aspect.

Daoc has always had a 8 man zerg fest. I can't remember a time in Daoc history where rvr has not been focused around this. Hell even before NF on live this was the case. A lot of people like to do smallman, myself included, but you don't see me whine about getting zerged. If anything I get mad at myself for getting caught, like I always have been.

This is a team oriented game, you either group up and reap the rewards, or take the risk of running smaller or even solo. Each aspect has its own merits, but 8v8 zerg will always be the primary meta of Daoc RVR.
Tue 7 Aug 2018 7:24 PM by heardstheword
Shadow wrote:
Tue 7 Aug 2018 7:00 PM
Reading comprehension dude. It's a much better idea to release SI after the server has been classic for a certain period of time, that way when people start to burn out, they have something to look forward to. If you dump everything on the server at once there will be nothing to look forward to and people will leave much sooner than they otherwise would have.

I definitely understand where you're coming from. I see it as SI is the base, and they'll be building on top of that.

These devs seem very interested in exciting events, both PvE and RvR. I expect that will keep a lot of interest going in the future. Maybe we won't get new zones in the future, but I expect plenty of events in the future.

I don't expect this server to hit 'gold' for launch and then development ceases to exist. I imagine it will be ongoing.
Tue 7 Aug 2018 7:33 PM by gruenesschaf
heardstheword wrote:
Tue 7 Aug 2018 7:24 PM
I don't expect this server to hit 'gold' for launch and then development ceases to exist. I imagine it will be ongoing.

We do not try to recreate a certain patch level, things will still change after going live.
Wed 8 Aug 2018 8:39 AM by aso
gruenesschaf wrote:
Tue 7 Aug 2018 7:33 PM
We do not try to recreate a certain patch level, things will still change after going live.

THANK YOU!!! everything else would be uthtarded
Wed 8 Aug 2018 1:02 PM by Kakuzui
I started a few days ago, so i am quite new to this project and i can only tell from some hours in to the game. My first impression so far is quite good and I like what I played. (I played mostly solo so far)
I like the rog drops so that I don't have to spend ALL of my Silver for ONE yellow item with NO stats at all at the merchant
I like the xp so far and I like the idea with the eggs I gave to my trainer for some extra xp.
I also like that the horse travel I did was for free so that I don't have to spend almost ALL of my Silver for a ride to the next city
I definitely will login again and check out more of this project, if I have the time on the evenings
Wed 8 Aug 2018 4:17 PM by bobsmiththethird
i'm lovin it so far! solo xp bump for us NA folks is great and ability to buy temp items after doing the encounter is cool. the QoL stuff in general is great while still giving a feeling of classic nostalgia overall.
Thu 9 Aug 2018 4:35 PM by flyingnehpets
I jumped on last night for the first time and I was completely blown away by how great this Beta is. I rolled a NS and fully expected to be sitting in the shadows as I solo'd (naturally). However, a great group of peeps picked me up and we went from lvl 4 to lvl 19 in no time, all while goofing around and having a great time chatting together.

The atmosphere of old was alive and well! I was so excited, and I AM so excited to see this project move in to something wonderful come Live.

Anyway, thought I would chime in before I solo the next 30 levels and potentially hate it all
Thu 9 Aug 2018 5:12 PM by heardstheword
flyingnehpets wrote:
Thu 9 Aug 2018 4:35 PM
Anyway, thought I would chime in before I solo the next 30 levels and potentially hate it all

To be honest, the XP items make soloing 45+ probably faster than most besides a bomb group.

I soloed 46-50 on two different characters on a Sunday afternoon (two different Sundays of course).
Fri 10 Aug 2018 10:26 PM by Armsmancer
The post above saying we should delay SI coming out as some sort of content patch later creating some sort of anticipation, which therefore will keep people around longer...citation needed there.

This of course is one dimensional because you aren't factoring another unknown number of who is playing -because- SI is there and otherwise without it they would've gotten bored and quit because they hit 50 a month ago and now bored so they quit.

Nobody can quantify either of these so its silly to pretend to walk around with confidence anyone knows the answer and to use either as a justification for some decision to make.

Game is 17 years old at this point there is no new content for the overwhelming vast majority of folks here. It's been my suggestion in a few threads to give a reason to go out there at lower levels instead of just AC feather farms and Sidi raids. I doubt anyone on the entire server has even gone out to Inishal Island because you got to farm rep to go out there. Tons of blank canvas things there that can be changed with custom changes to spread the population around instead of (for alb) bandit/skele/boulder/mithra/df/fz/ac in that order to 50.

So even if they did hold it back as some awesome expansion, without changing anything its going to get a big "meh" from everyone so not much of a carrot to dangle.
Fri 10 Aug 2018 10:34 PM by Quik
Shadow wrote:
Tue 7 Aug 2018 1:56 AM
Windhand wrote:
Tue 7 Aug 2018 1:07 AM
We are not blind to the effect that changes have on the economy. It's still a work in progress. Beta isn't an excuse - it's part of the live work that is being done every day. The staff here are also players of the game, so we are quite dedicated in making sure we don't miss important aspects of the game.

My advice to you is this. Start the server off as classic only and release expansions periodically. This way people have something to look forward to. Also, try and get the economy to what Uthgard did as it was probably the best thing that server had. I'd also recommend slowing down the exp a bit. Not as slow as uthgard but not nearly as fast as it is right now. I'd also advise making custom changes to balance and experimenting with the meta to keep it less stale. I like what's been done with the minor class changes but I'd say venture into that category more. It's not like the changes can't be reverted and/or altered if people feel things become too imbalanced or whatever. For instance, I liked how in one of the patches, classes that utilized evade could use combo's that required block on hit 1st so that new weapon options can be opened up for certain classes. The server has a lot of attention and potential but I can guarantee you if some drastic changes aren't made this server won't last more than maybe 3 months before the population nose dive begins.

You have some decent ideas, but the simple fact you GUARANTEE the server will fail unless they follow your advice makes me take everything with a grain of salt.

Lots of intelligent people have different ideas on what makes servers fail or succeed, and not all of them are right.

The simple fact that Uth1 was the most successful freeshard and lasted as long as it did really means nothing also. They had no competition so people played there regardless, but with all the custom changes people liked it a lot.

No one knows if a server will succeed or fail. NO NONE. No one knows what changes will for sure help or not help. Some people will flock to a server with big xp increases and some won't.

The server will open to a large chunk of players of that I would bet money. As to whether it will succeed or fail will be based on a lot of different things.

Anyone who wants to GUARANTEE it will fail for whatever reasons needs to learn the world isn't about them.

The sad thing is, the odds are against any free shard staying big for a long time simply because of all the options. No matter what if the server does fail you will obviously take the credit and say "I told you so.".

For me I have my own ideas, I'm just not full of myself enough to think I have the ONLY good ideas.
Fri 10 Aug 2018 11:41 PM by Armsmancer
I just say citation needed and they never respond because we all know the source is

their butt



so many things here stated or taken as fact by simple fiat its crazy
Sun 19 Aug 2018 1:03 PM by Anasth
We all had our daoc exp over the years. I for one have been in both elitist and casual guilds, solo and group gameplay, stealth and visiblei etc etc. I guess most of us have gone throught most of those phases over the 17 years daoc is live. I ve started chars over and over again be it different realms, different servers etc. I value pve and rvr equaly. I ve farmed mobs and places i couldnt even remember anymore (i ve commited goblin genocide for sure...tanglers see me and run i guess). I tried phoenix for a few hours and loved it tbh. Apart from the bugs which are acceptable in this game phase imo, i loved it. As most ppl here, i run a busy life and i love the fact that i dont have to spend a week from 45-50. Imo daoc, and most mmorpgs start after you reach max lvl. As far as the "learn how to play while lvling" part, i think its a joke...most of us know most classes by now. And even for ppl who dont...i ve had chars pled in a day to 50 with no problems at all relating to them or defecencies on the class's playstyle. Now about the economy, i am no expert but i like the ez mode money. I dont blame ppl that want to return to the roots of daoc economy system where you had to farm endlelessly in order to be rich and show off your mansion etc..its a motive for ppl to pve and stabilize economy. Better safe than sorry. On the other hand, we could all have ez money for crafting and the general cost of life and be motivated to pve in other ways. I dont have any solution in mind but an exampke could be titles or remains or special gear whatever.
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