DAOC RvR was fun while it lasted

Started 1 Mar 2019
by genchaos9
in RvR
Realm vs realm has turned into Arathi Basin but with flag teleports and zergs.
Fri 1 Mar 2019 10:01 PM by alusnova415
So you dont want people pvping in a massive online game that was designed to be realms at war ?

May I recommend guild wars 2, or WoW pvp is instanced and controlled .
Fri 1 Mar 2019 10:50 PM by Sleipnir
DAOC's RVR was fun when it involved fighting over Keeps - for relics, for DF, and just to take it to your enemy realms. It didn't need gimicks to be fun. While I very much appreciate the work and effort the server admins have put in, I do think the current task system is overdeveloped and unnecessarily Arothi Basin- like. I sort of liked having access to some realm tasks to help the lower level Realm Ranks catch up a bit and compete, like it was during Beta, but I think the RVR should be more centered around keeps. If you want to customize, put in some more bonuses or advantages for owning keeps, and for taking them. Mob XP bonuses for areas around the keep like Uthgard had maybe, or something along those lines that helps motivate people to have a reason to take keeps.

Thanks for making the server, but hopefully you guys will consider dialing back the task system to make it more like DAOC was back in the day. /cheers
Fri 1 Mar 2019 11:22 PM by DinoTriz
While I was initially annoyed at the people complaining about the teleports, now I'm like get rid of the things.

What exactly do they add?

Seems to harm more than do good.
Fri 1 Mar 2019 11:29 PM by Pirhana7
I just want to know what Arathi Basin is?
Fri 1 Mar 2019 11:54 PM by stridberg
Pirhana7 wrote:
Fri 1 Mar 2019 11:29 PM
I just want to know what Arathi Basin is?

A World of Warcraft battleground in which you queue up, get matched with opponents and fight an instanced 15v15.
So the exact opposite of what's happening in RvR.
Sat 2 Mar 2019 12:14 AM by Pirhana7
stridberg wrote:
Fri 1 Mar 2019 11:54 PM
Pirhana7 wrote:
Fri 1 Mar 2019 11:29 PM
I just want to know what Arathi Basin is?

A World of Warcraft battleground in which you queue up, get matched with opponents and fight an instanced 15v15.
So the exact opposite of what's happening in RvR.

Thanks for the answer. I guess I could just looked it up lol. Besides the point, but why in the world would he use a reference from a really old game that DAOC players didn't play and know. Why not use an example of a modern game that we would know like Cyrodiil from ESO or WvW from GW2...
Sat 2 Mar 2019 2:38 AM by defiasbandit
The key to improving RvR right now is to move players around more. Get players into the border keep zones. Make owning keeps in the task frontier a higher priority. Put more objectives all around the frontier so that players have more.options. The issue is not the teleporting, it is how the teleporting is implemented. Some ideas.

Teleporting to Keeps instead of Flags:

    Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. Keeps under attack can not be teleported into This is more in the spirit of Dark Age of Camelot.


Invader Teleporting Only:
    Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.


Objectives in Border Keep Zones:
    Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have thousands of soil,snow, or branches. Objectives with substantial rewards.

    Here is a map of Forest Sauvage with New Objectives:

    https://imgur.com/a/FWRqcmd

    Here is a map of Midgard border keep zones with new objectives.

    https://imgur.com/a/29ucyza

Sat 2 Mar 2019 3:07 PM by Iowyn
Give grey players a fake lvl 50 status like in other games and make them worse to kill.
It is heavily annyoing to see all those greys run into a zerg to get a stupid 1 bubbl task.

And what is up with all those hibs? Every high rr hib grp has to instantly add every 1on1.

Stealthers roaming around detecting people just to run into their shroomy friends or other stealthers
to grind up their rr like a real progamer. Any sb is fighting my Infiltrator like a real man. But all those hibs
… you suck.
Sat 2 Mar 2019 6:58 PM by sprinkle
I make it a point to kill at LEAST 50 greys a day if not more due to being rolled when I was leveling in the frontier

im at around 40 today so far
Sun 3 Mar 2019 4:22 PM by Dyvol
While we support all forms and styles of play we also have a suggestion forum. If you have an idea you might get better feedback posting in that section.

This forum the post might marked with negative comments. If you wish to see changes or perhaps suggest changes please visit https://forum.playphoenix.online/viewforum.php?f=10

- Dyvol
Mon 4 Mar 2019 6:12 PM by genchaos9
Pirhana7 wrote:
Fri 1 Mar 2019 11:29 PM
I just want to know what Arathi Basin is?

Arathi Basin is the exact same thing that is the flag capture system that we have as our tasks. The only difference is in Arathi Basin the map is instanced so there are no lopsided zerg teams so it's a pretty fair fight. And you can't teleport to a flag, you have to respawn at a main base when you die.
Mon 4 Mar 2019 6:14 PM by genchaos9
Pirhana7 wrote:
Sat 2 Mar 2019 12:14 AM
stridberg wrote:
Fri 1 Mar 2019 11:54 PM
Pirhana7 wrote:
Fri 1 Mar 2019 11:29 PM
I just want to know what Arathi Basin is?

A World of Warcraft battleground in which you queue up, get matched with opponents and fight an instanced 15v15.
So the exact opposite of what's happening in RvR.

Thanks for the answer. I guess I could just looked it up lol. Besides the point, but why in the world would he use a reference from a really old game that DAOC players didn't play and know. Why not use an example of a modern game that we would know like Cyrodiil from ESO or WvW from GW2...

Arathis Basin has been played by millions of players and is still played today on the live WoW servers.
Mon 4 Mar 2019 8:14 PM by Pirhana7
genchaos9 wrote:
Mon 4 Mar 2019 6:14 PM
Pirhana7 wrote:
Sat 2 Mar 2019 12:14 AM
stridberg wrote:
Fri 1 Mar 2019 11:54 PM
A World of Warcraft battleground in which you queue up, get matched with opponents and fight an instanced 15v15.
So the exact opposite of what's happening in RvR.

Thanks for the answer. I guess I could just looked it up lol. Besides the point, but why in the world would he use a reference from a really old game that DAOC players didn't play and know. Why not use an example of a modern game that we would know like Cyrodiil from ESO or WvW from GW2...

Arathis Basin has been played by millions of players and is still played today on the live WoW servers.

Yes we all know what WoW is and how well it has done but I think you missed the point. WoW came out shortly after DAOC and most the big DAOC fans like everyone who is here never even tried WoW or did and came right back after a few weeks because they preferred DAOC and actually having RVR. Now I could tell you all about the maps in other games that came out later as DAOC fizzled over time and most moved on. Games like AOC, WAR, SWTOR, Rift, GW2, and ESO. But I don't know s--- about WOW because like most of us here, we were too busy enjoying DAOC to know anything about WoW.
Mon 4 Mar 2019 8:22 PM by Ashenspire
WoW came out 3 years after DAoC, right at the end of ToA. It was perfectly timed to steal as many DAoC players as it could...and did.

The Venm Diagram between DAoC Players and DAoC Players that at least tried wow is damn near a circle.
Tue 5 Mar 2019 5:19 AM by Dabrixmgp
alusnova415 wrote:
Fri 1 Mar 2019 10:01 PM
So you dont want people pvping in a massive online game that was designed to be realms at war ?

May I recommend guild wars 2, or WoW pvp is instanced and controlled .

how on earth is gw2 controlled. its literally DAoC with updated graphics and a cash shop. 3 servers that zerg each other and siege all day long.
Tue 5 Mar 2019 5:54 AM by worldknown
Is guild wars even close to DAOC?
Tue 5 Mar 2019 8:15 AM by Meandow
Pirhana7 wrote:
Mon 4 Mar 2019 8:14 PM
genchaos9 wrote:
Mon 4 Mar 2019 6:14 PM
Pirhana7 wrote:
Sat 2 Mar 2019 12:14 AM
Thanks for the answer. I guess I could just looked it up lol. Besides the point, but why in the world would he use a reference from a really old game that DAOC players didn't play and know. Why not use an example of a modern game that we would know like Cyrodiil from ESO or WvW from GW2...

Arathis Basin has been played by millions of players and is still played today on the live WoW servers.

Yes we all know what WoW is and how well it has done but I think you missed the point. WoW came out shortly after DAOC and most the big DAOC fans like everyone who is here never even tried WoW or did and came right back after a few weeks because they preferred DAOC and actually having RVR. Now I could tell you all about the maps in other games that came out later as DAOC fizzled over time and most moved on. Games like AOC, WAR, SWTOR, Rift, GW2, and ESO. But I don't know s--- about WOW because like most of us here, we were too busy enjoying DAOC to know anything about WoW.

I'm not sure who you're trying to fool here, just because YOU didn't play WoW doesn't mean a lot of other people didn't. As a matter of fact a lot still do (I know a handful of people who still plays/played recently who is now on Phoenix). If you google "Most popular MMO" then WoW will be #1 on that list, making a reference to it would then make at least a bit sense, no? Anyways, this is very off topic and also a very pointless discussion.

I completely agree with the fact that tasks need to be changed and in my opinion spread out a bit, implement a sub task that solo/smallman/whatever can do in another realm so they don't have to run with the zerg to get anything at all done. Should also force people to be in the zone when the tasks end. People porting out and grabbing double task (one just before it ends and then tag the second one) getting 29 minutes of time to go do other stuff is just stupid. If you leave frontier participation should be wiped.
Tue 5 Mar 2019 8:54 AM by dudis
While i get that you don't like the kind of action that we see now (and i agree by the way), you have to realize that you are in the monority.

I'm amazed that there are so many people in RvR on this server, compared for Uthgard for example. I think the tasks are a huge reason for that, simply because they incentivize the masses to RvR even in [edit - Language] groups, since there are easy objectives and at least some RPs in it.

Without the zerging masses, the server would be dead already.

That said, I agree that there could be improvements, especially to incentivize taking keeps and relics.

Imo the flags could stay but remove the ability to port to them and instead reward more task RP for taking/holding and fighting near them.

Instead allow people to port to keeps.
Tue 5 Mar 2019 12:49 PM by Meandow
dudis wrote:
Tue 5 Mar 2019 8:54 AM
While i get that you don't like the kind of action that we see now (and i agree by the way), you have to realize that you are in the monority.

I'm amazed that there are so many people in RvR on this server, compared for Uthgard for example. I think the tasks are a huge reason for that, simply because they incentivize the masses to RvR even in [edit - Language] groups, since there are easy objectives and at least some RPs in it.

Without the zerging masses, the server would be dead already.

That said, I agree that there could be improvements, especially to incentivize taking keeps and relics.

Imo the flags could stay but remove the ability to port to them and instead reward more task RP for taking/holding and fighting near them.

Instead allow people to port to keeps.


Minority by a very marginal portion, maybe. When it comes to the opinion of completely removing tasks then yes I would agree but to alter the current one? I think a lot of people would agree, I mean the latest vote on teleport is almost 50/50, but that's one out of many aspects of the task. But ye, this discussion is kind of moot since Phoenix staff is on top of it, new changes to try to improve it daily or at least weekly. Way forward is to give suggestions and voice your opinion on stuff that you like and/or dislike and it will get better over time.
Tue 5 Mar 2019 1:59 PM by dudis
Meandow wrote:
Tue 5 Mar 2019 12:49 PM
Minority by a very marginal portion, maybe. When it comes to the opinion of completely removing tasks then yes I would agree but to alter the current one? I think a lot of people would agree, I mean the latest vote on teleport is almost 50/50, but that's one out of many aspects of the task. But ye, this discussion is kind of moot since Phoenix staff is on top of it, new changes to try to improve it daily or at least weekly. Way forward is to give suggestions and voice your opinion on stuff that you like and/or dislike and it will get better over time.

While what you are saying about the polls is true, I suspect it's a small minority of players on the server that vote in the polls or ever even go on the forum.

At least that has been the case for pretty much every game i have ever played, and a lot of the time in real life too. The silent majority will not come and discuss these things on the forum. If they dont like it, they'll move on.

Hence my conclusion that the devs are doing something right to engage these people to join in RvR.

And again, I'm not at all against changing the current task system, but I absolutely think something needs to be there.
Tue 5 Mar 2019 3:51 PM by sprinkle
over a thousand votes isn't small minority
Tue 5 Mar 2019 8:00 PM by Pirhana7
Meandow wrote:
Tue 5 Mar 2019 8:15 AM
Pirhana7 wrote:
Mon 4 Mar 2019 8:14 PM
genchaos9 wrote:
Mon 4 Mar 2019 6:14 PM
Arathis Basin has been played by millions of players and is still played today on the live WoW servers.

Yes we all know what WoW is and how well it has done but I think you missed the point. WoW came out shortly after DAOC and most the big DAOC fans like everyone who is here never even tried WoW or did and came right back after a few weeks because they preferred DAOC and actually having RVR. Now I could tell you all about the maps in other games that came out later as DAOC fizzled over time and most moved on. Games like AOC, WAR, SWTOR, Rift, GW2, and ESO. But I don't know s--- about WOW because like most of us here, we were too busy enjoying DAOC to know anything about WoW.

I'm not sure who you're trying to fool here, just because YOU didn't play WoW doesn't mean a lot of other people didn't. As a matter of fact a lot still do (I know a handful of people who still plays/played recently who is now on Phoenix). If you google "Most popular MMO" then WoW will be #1 on that list, making a reference to it would then make at least a bit sense, no? Anyways, this is very off topic and also a very pointless discussion.

I completely agree with the fact that tasks need to be changed and in my opinion spread out a bit, implement a sub task that solo/smallman/whatever can do in another realm so they don't have to run with the zerg to get anything at all done. Should also force people to be in the zone when the tasks end. People porting out and grabbing double task (one just before it ends and then tag the second one) getting 29 minutes of time to go do other stuff is just stupid. If you leave frontier participation should be wiped.

Again i'm NOT arguing that WoW isn't the most popular MMO and that most people don't know everything about it and the reference to it. Everything you said I would completely agree with in a MMO game forum or a forum from just about any other MMos But I am arguing against it and its reference in a Heavy DAOC fan forum which is here, because again the heavy DAOC fans did not play WoW because it happened at the same time frame DAOC was and those players were too busy playing DAOC to know about things like the names of maps in WoW. Also its besides the point but ESO is currently considered the #1 MMO because it has more active players than WoW
Tue 5 Mar 2019 8:05 PM by sprinkle
everyone here played wow, stop quoting people and making your post bigger when you have nothing to say
Thu 7 Mar 2019 2:38 AM by Salviati
sprinkle wrote:
Tue 5 Mar 2019 3:51 PM
over a thousand votes isn't small minority

Actually it is. Look up the definition of minority.
Thu 7 Mar 2019 4:00 PM by Meandow
Pirhana7 wrote:
Tue 5 Mar 2019 8:00 PM
---

No.
Thu 7 Mar 2019 4:02 PM by Meandow
dudis wrote:
Tue 5 Mar 2019 1:59 PM
While what you are saying about the polls is true, I suspect it's a small minority of players on the server that vote in the polls or ever even go on the forum.

At least that has been the case for pretty much every game i have ever played, and a lot of the time in real life too. The silent majority will not come and discuss these things on the forum. If they dont like it, they'll move on.

Hence my conclusion that the devs are doing something right to engage these people to join in RvR.

And again, I'm not at all against changing the current task system, but I absolutely think something needs to be there.

Hm, I am not sure you understood my point here. What I meant was that there is not many that want to completely remove the task system but there are definitely a LOT of people that thinks it needs to be altered (the teleport voting is proof of that). Then again, it has already been changed a lot and will probably keep changing so again, the point is moot.
Thu 7 Mar 2019 6:07 PM by PingGuy
Or they are just more spread out now due to being able to get task credit in any of the zones, and you can't see it because you can't be everywhere at once.

Population numbers weren't much different last night than they have been any other night. I doubt people stopped doing RvR to go do PvE, so they must be around somewhere.

https://unixgeek.com/phoenix.html

The server pop around 10:00pm is normally pretty low, so it's not the best time to judge primetime activity. The daily peaks seem to happen around 3:00pm Eastern, probably due to combined NA and EU populations. NA primetime seems to see daily declines starting around 5:00 to 6:00 and nearing the bottom by 9:00.
Thu 7 Mar 2019 10:38 PM by sprinkle
played off and on all day

people RVRing is half of what it was last week
Sun 10 Mar 2019 6:29 AM by Bumbles
8mans complain about zergs but will roll solos/duos with no thought. Karma kiddos.
Sun 10 Mar 2019 4:58 PM by Keelia
Still not getting why those 8v8 players who are complaining aren’t going to the non-task zones.
Sun 10 Mar 2019 6:29 PM by Fayynne
Bumbles wrote:
Sun 10 Mar 2019 6:29 AM
8mans complain about zergs but will roll solos/duos with no thought. Karma kiddos.
Zergs roll 8 mans, 8 mans roll small man, small mans roll solo's and solos kill expers. It's how daoc always has been and always will be, tasks or no tasks.
Sun 10 Mar 2019 6:53 PM by sprinkle
because if you go to a non task zone you wont find anyone to fight
Sun 10 Mar 2019 6:57 PM by Onnit
Fake news, plenty of action all weekend in non task zone,
Sun 10 Mar 2019 9:11 PM by Sepplord
Onnit wrote:
Sun 10 Mar 2019 6:57 PM
Fake news, plenty of action all weekend in non task zone,

Cam confirm, have had several smallmen fights in non taskzones, camped milegates in non taskzones and one time even a full-on zerg in a non taskzone the last few days

PS: when i wrote non-task Zone i meant non-tas&not-emain zone
Mon 11 Mar 2019 10:08 PM by sprinkle
ran from mid portal keep to alb milegate in hib today at 2pm EST When I got back from grocery shopping didn't see anyone

about 10 mins later a group of albs did roll me so I could get my task update but rvr is down 80%

was fun while it lasted
Mon 11 Mar 2019 10:51 PM by Afuldan
sprinkle wrote:
Mon 11 Mar 2019 10:08 PM
ran from mid portal keep to alb milegate in hib today at 2pm EST When I got back from grocery shopping didn't see anyone

about 10 mins later a group of albs did roll me so I could get my task update but rvr is down 80%

was fun while it lasted

2P.M. Eastern isn’t prime time. Try again at 7 P.M.
Mon 11 Mar 2019 11:23 PM by sprinkle
its primetime euro and I think theres more euro then US players like uthgard
Mon 11 Mar 2019 11:31 PM by Fayynne
sprinkle wrote:
Mon 11 Mar 2019 10:08 PM
ran from mid portal keep to alb milegate in hib today at 2pm EST When I got back from grocery shopping didn't see anyone

about 10 mins later a group of albs did roll me so I could get my task update but rvr is down 80%

was fun while it lasted

Lmao what? It's super active I was on around 10 est last night and there was zergs from every realm have z vs z fights and a bunch of 8 mans out. Rvr isn't dieing any time soon
Mon 11 Mar 2019 11:36 PM by Komaf
Sleipnir wrote:
Fri 1 Mar 2019 10:50 PM
DAOC's RVR was fun when it involved fighting over Keeps - for relics, for DF, and just to take it to your enemy realms. It didn't need gimicks to be fun. While I very much appreciate the work and effort the server admins have put in, I do think the current task system is overdeveloped and unnecessarily Arothi Basin- like. I sort of liked having access to some realm tasks to help the lower level Realm Ranks catch up a bit and compete, like it was during Beta, but I think the RVR should be more centered around keeps. If you want to customize, put in some more bonuses or advantages for owning keeps, and for taking them. Mob XP bonuses for areas around the keep like Uthgard had maybe, or something along those lines that helps motivate people to have a reason to take keeps.

Thanks for making the server, but hopefully you guys will consider dialing back the task system to make it more like DAOC was back in the day. /cheers

Keeps should always first and foremost be what makes Dark Age of Camelot's RvR important. The concept of the medieval castle siege was the driving force for a lot of folks back when - even being emulated in Camelot Unchained at this very moment. Granted, 8 v 8 elite pvp was always a big deal for folks who were unemployed or had some kind of hook up with a unique group of 7 likeminded people with the same schedule - i.e., aren't holding full time jobs and taking care of kids kind of folks - and power to them.

I digressed. Let's hope that improving siege mechanics and castle battles in general return to the minds of the developers.
Tue 12 Mar 2019 12:20 AM by Lance
Komaf wrote:
Mon 11 Mar 2019 11:36 PM
Keeps should always first and foremost be what makes Dark Age of Camelot's RvR important.

wont happen with OF keeps.
Tue 12 Mar 2019 8:28 AM by genchaos9
Lance wrote:
Tue 12 Mar 2019 12:20 AM
Komaf wrote:
Mon 11 Mar 2019 11:36 PM
Keeps should always first and foremost be what makes Dark Age of Camelot's RvR important.

wont happen with OF keeps.

IF you put enough RP bonuses and feathers for keep takes, people will be banging on keep doors all day long.
Tue 12 Mar 2019 8:32 AM by keen
Open field zerg fights are much better than fighting at poorly designed keeps.
Tue 12 Mar 2019 11:01 PM by Komaf
genchaos9 wrote:
Tue 12 Mar 2019 8:28 AM
Lance wrote:
Tue 12 Mar 2019 12:20 AM
Komaf wrote:
Mon 11 Mar 2019 11:36 PM
Keeps should always first and foremost be what makes Dark Age of Camelot's RvR important.

wont happen with OF keeps.

IF you put enough RP bonuses and feathers for keep takes, people will be banging on keep doors all day long.


True.

You're wisely pointing out the value of incentive. People would even invite melee toons to their groups if there was ANY incentive. But there's not, other than the "heterogenous group build xp bonus" that I promise you no mentalist/animist/druid group cares about - and sadly. And that 5% social slot? Complete fail. How many of you are leveling in a group and you have one slot open and 17 nightshades/infiltrators/sbs/melee in general are looking for a group and no one even mentions them?

All of us.


If the devs build incentive into this game that includes everyone as they level - not just all the stuff end game - which was me digressing to the beating of a dead horse, to incentive to get people to raid keeps as much as they raid SIDI/GALLADORIA/TG...

Then you'd have a truly great daoc game going on here.


My 2 coppers.
Tue 12 Mar 2019 11:33 PM by Stoertebecker
sprinkle wrote:
Mon 11 Mar 2019 11:23 PM
its primetime euro and I think theres more euro then US players like uthgard

Then you should know that there is at least 1 TG Raid at Eu-primetime, and sometimes a Dragonraid right after. With ~ 400 players each time.
Tue 12 Mar 2019 11:38 PM by Stoertebecker
I don`t know what could help the current rvr situation, it isn`t bad at all, it is just so crowdy and always in just 2-3 zones.

Sometimes i think the best would be NF, with sieges, bridges etcetc... but the work that has to be done for such a change is sooooo huge.

Isn`t there a chance to make a basic NF setting over a weekend or a week, just to look how it would work?
Tue 12 Mar 2019 11:42 PM by waffel
The easiest way to shake things up is to change keeps and make them the CENTRAL point of task zones. I’m not sure how, but there needs to be a way
Tue 12 Mar 2019 11:54 PM by defiasbandit
waffel wrote:
Tue 12 Mar 2019 11:42 PM
The easiest way to shake things up is to change keeps and make them the CENTRAL point of task zones. I’m not sure how, but there needs to be a way

The key to improving RvR right now is to move players around more. Get players into the border keep zones. Make owning keeps in the task frontier a higher priority. Put more objectives all around the frontier so that players have more.options. The issue is not the teleporting, it is how the teleporting is implemented. Some ideas.

Teleporting to Keeps instead of Flags:

    Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. Keeps under attack can not be teleported into This is more in the spirit of Dark Age of Camelot.


Invader Teleporting Only:
    Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.


Objectives in Border Keep Zones:
    Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have thousands of soil,snow, or branches. Objectives with substantial rewards.

    Here is a map of Forest Sauvage with New Objectives:

    https://imgur.com/a/FWRqcmd

    Here is a map of Midgard border keep zones with new objectives.

    https://imgur.com/a/29ucyza

Mon 18 Mar 2019 6:32 AM by genchaos9
defiasbandit wrote:
Tue 12 Mar 2019 11:54 PM
waffel wrote:
Tue 12 Mar 2019 11:42 PM
The easiest way to shake things up is to change keeps and make them the CENTRAL point of task zones. I’m not sure how, but there needs to be a way

The key to improving RvR right now is to move players around more. Get players into the border keep zones. Make owning keeps in the task frontier a higher priority. Put more objectives all around the frontier so that players have more.options. The issue is not the teleporting, it is how the teleporting is implemented. Some ideas.

Teleporting to Keeps instead of Flags:

    Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. Keeps under attack can not be teleported into This is more in the spirit of Dark Age of Camelot.


Invader Teleporting Only:
    Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.


Objectives in Border Keep Zones:
    Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have thousands of soil,snow, or branches. Objectives with substantial rewards.

    Here is a map of Forest Sauvage with New Objectives:

    https://imgur.com/a/FWRqcmd

    Here is a map of Midgard border keep zones with new objectives.

    https://imgur.com/a/29ucyza


These are great ideas, and the devs have done a wonderful job so far. Maybe this is just too much for them. At this point, it might be easier to just use new Frontiers.
Mon 18 Mar 2019 6:46 AM by Druth
They should have made keeps central point, but only 2 attacking realms could see which keep was the task objective, maybe even giving the 2 realms different objectives.
So defending realm could not camp it.
Mon 18 Mar 2019 8:28 AM by Lasastard
OF keeps are a complete shit show for zerg-level fights; one entrance, unbreachable walls, tons of LOS issues. Just imagine hibernia defending a keep - shrooms and every other caster has pbaoe that clips through walls. Hooray, what a great idea. How would that be "fun", exactly?

Now, with NF keeps this would be a very different story, but putting the focus on sieging in OF is just an awful, awful idea.
Mon 18 Mar 2019 9:27 AM by Sepplord
Lasastard wrote:
Mon 18 Mar 2019 8:28 AM
OF keeps are a complete shit show for zerg-level fights; one entrance, unbreachable walls, tons of LOS issues. Just imagine hibernia defending a keep - shrooms and every other caster has pbaoe that clips through walls. Hooray, what a great idea. How would that be "fun", exactly?

Now, with NF keeps this would be a very different story, but putting the focus on sieging in OF is just an awful, awful idea.

you have a point, but you also have quite some misconception
PBAE doesn't clip through walls on this server for example
Mon 18 Mar 2019 10:05 AM by Lasastard
Fair enough about the clipping issue. I think bombing through doors is possible tho. In any case, I think we can probably agree that OF keeps just aren't suited for large-scale sieging with their single-point of entry and other design "features" (or lack therefor). You'd just have a wave of attackers getting melted at the gate, unless they massively outnumber the defenders. And even then it would be very tough and mostly a matter of who rezzes fastest and has the most aoe and interrupt (hint: Hibernia).
It may have been fine in 2001-2003, but ever since NF was introduced, the OF system just won't fly with many players for very long.
Mon 18 Mar 2019 12:09 PM by dansari
Lasastard wrote:
Mon 18 Mar 2019 10:05 AM
Fair enough about the clipping issue. I think bombing through doors is possible tho.

It is. I've been bombed through door at mid relic keep, though it could have been a chanter pet.
Mon 18 Mar 2019 12:43 PM by Roto23
genchaos9 wrote:
Fri 1 Mar 2019 9:53 PM
Realm vs realm has turned into Arathi Basin but with flag teleports and zergs.

Can I have your stuff
Mon 18 Mar 2019 4:41 PM by genchaos9
Roto23 wrote:
Mon 18 Mar 2019 12:43 PM
genchaos9 wrote:
Fri 1 Mar 2019 9:53 PM
Realm vs realm has turned into Arathi Basin but with flag teleports and zergs.

Can I have your stuff

Absolutely, Just run in a straight line out in the frontier, and I'll give you my stuff.
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