Casual paradise

Started 7 Sep 2018
by Druth
in RvR
I just wish it could be spread out how casual friendly this server is right now.
It's a casual dream to get rps even for dying. And not trying to be sarcastic here.

Again the system can most likely be improved, but the whole concept of getting rps for trying is amazing for casual players, who on Uthgard stopped doing RvR when they got annihilated by 8man guilds.
Fri 7 Sep 2018 7:48 AM by Vkejai
Think the word you are looking for is participation. If they are in the correct area and kill or die they deserve task Rps. It's a pity Uthgard didn't adopt the same ideals.
Fri 7 Sep 2018 7:51 AM by l00ri
Seeing their news the last weeks I guess it won't take long until they copy the system. ;-)
Fri 7 Sep 2018 8:15 AM by Magesty
I’m really impressed with the task system so far. It is facilitating great action even when the population is very low. Truly a breath of life giving air into the desiccated corpse that is OF.

That being said I think it needs some tweaking.

The rewards feel way too high. I got almost 70k last night in maybe 3 hours while duoing. That is an outrageous amount. Getting 5-6k for doing basically nothing at a random keep for 20m seems just a little wack.

I think it isn’t unreasonable to say we are going to see players getting to RR5 Just a couple of weeks after launch with the current task system and per kill rewards.

I feel like the RP gain being so high trivializes end game progression a little bit. Getting to RR5 or RR6 should be somewhat of a milestone for a character, but now it is just a week or two of casual tasking if you’re competent enough to get some kills along the way. Obviously the rewards have to be high enough to keep people incentivized, but I fear in their current state they are damaging end game pacing tremendously. I think you could chop them in half and peoples’ brains would still feel damn near the same amount of satisfaction when a task is successfully completed.

Maybe I’m too old school in this regard, but I really enjoy the fact that DAoC end game feels infinite and climbing the ‘ol RP ladder takes time and occasional perseverance. The payoff is well worth the trial. This rate of reward makes progress feel cheap and inevitable. Everyone but the most casual of casual mouth-breathers is going to have a RR8 in what? Like 4-6 months? They don’t even have to really be killing people all that often to get it either.
Fri 7 Sep 2018 8:31 AM by Druth
I think the amount you get from tasks is supposed to drop significantly after RR5, but dont know if it does (still no RR5's ).

If it does, this wont be an issue.
If it does not then I agree they need to either reduce reward or do the above.
Fri 7 Sep 2018 9:17 AM by Rubin
l00ri wrote:
Fri 7 Sep 2018 7:51 AM
Seeing their news the last weeks I guess it won't take long until they copy the system. ;-)
Trust me, even if uthgard takes some stuff from phoenix, phoenix will always stay the copy cat.
Fri 7 Sep 2018 9:23 AM by yallia
The amount you get drops a little after you hit rr5 and so on, but it doesn't drop enough in my opinion.
Fri 7 Sep 2018 9:35 AM by Druth
Rubin wrote:
Fri 7 Sep 2018 9:17 AM
l00ri wrote:
Fri 7 Sep 2018 7:51 AM
Seeing their news the last weeks I guess it won't take long until they copy the system. ;-)
Trust me, even if uthgard takes some stuff from phoenix, phoenix will always stay the copy cat.

Totally agree, all Freeshards are copies of Live DaoC.
Fri 7 Sep 2018 3:41 PM by Vkejai
Magesty wrote:
Fri 7 Sep 2018 8:15 AM
I’m really impressed with the task system so far. It is facilitating great action even when the population is very low. Truly a breath of life giving air into the desiccated corpse that is OF.

That being said I think it needs some tweaking.

The rewards feel way too high. I got almost 70k last night in maybe 3 hours while duoing. That is an outrageous amount. Getting 5-6k for doing basically nothing at a random keep for 20m seems just a little wack.

I think it isn’t unreasonable to say we are going to see players getting to RR5 Just a couple of weeks after launch with the current task system and per kill rewards.

I feel like the RP gain being so high trivializes end game progression a little bit. Getting to RR5 or RR6 should be somewhat of a milestone for a character, but now it is just a week or two of casual tasking if you’re competent enough to get some kills along the way. Obviously the rewards have to be high enough to keep people incentivized, but I fear in their current state they are damaging end game pacing tremendously. I think you could chop them in half and peoples’ brains would still feel damn near the same amount of satisfaction when a task is successfully completed.

Maybe I’m too old school in this regard, but I really enjoy the fact that DAoC end game feels infinite and climbing the ‘ol RP ladder takes time and occasional perseverance. The payoff is well worth the trial. This rate of reward makes progress feel cheap and inevitable. Everyone but the most casual of casual mouth-breathers is going to have a RR8 in what? Like 4-6 months? They don’t even have to really be killing people all that often to get it either.

I don't know why you think 5k in 20 mins at a keep is to much , just remember if theres no action there you don't get anything. If people are going to be RR5 after couple of weeks it will have nothing to do with keep tasks lol .
Fri 7 Sep 2018 5:14 PM by poisonclover
5k in 20 minutes is basically equivalent to getting a couple solo kills. Soloing on scout some of these guys worth almost 3k rps alone lol
Fri 7 Sep 2018 5:50 PM by Vkejai
It will never happen but I would like to see more reward for keep attack /defense, you may see more action at keep takes then. Not everyone likes running to emain etc, doing the 8man stuff. Massive keep battles are much more fun imo.
Fri 7 Sep 2018 6:07 PM by Magesty
Vkejai wrote:
Fri 7 Sep 2018 3:41 PM
I don't know why you think 5k in 20 mins at a keep is to much , just remember if theres no action there you don't get anything. If people are going to be RR5 after couple of weeks it will have nothing to do with keep tasks lol .

Obviously 5k RPs isn't a lot in the context of the current Phoenix reward structure. It is, however, quite significant when compared to the rewards you would usually find on a more traditional RP curve.

That is part of the point I was trying to get across in my post. I don't think you understood what I was trying to convey. Maybe I should have used more broad points to avoid people getting hung up on the minutiae.

How about this:

1) Task system is a very good thing. It is truly impressive and will hopefully keep this server alive for a long time
2) However, current reward values are verging on hyper-inflation beyond anything I have seen previously on a DAoC server.
2) Individual task rewards values are too high and currently require far too little participation for full rewards
3) Kill reward values are too high (I say this as someone who solos-trios almost exclusively)
4) Secondary task reward values are too high (Complete x realm tasks, etc)
5) These values being so high will trivialize the "end game" and make gaining significant realm ranks a very short term eventuality for all players regardless of actual participation or ability
6) I think that rewards could be reduced across the board to avoid RP inflation with no effect on player interest or overall action

One of the best things about DAoC is knowing that once you get to 50 and templated a vast end game stretches before you. You know it is going to be a long road filled with challenges, but advancing through the realm ranks is the best part of the game. With things as they stand now it feels trivial.
Fri 7 Sep 2018 6:22 PM by Lewk
Magesty wrote:
Fri 7 Sep 2018 6:07 PM
Vkejai wrote:
Fri 7 Sep 2018 3:41 PM
I don't know why you think 5k in 20 mins at a keep is to much , just remember if theres no action there you don't get anything. If people are going to be RR5 after couple of weeks it will have nothing to do with keep tasks lol .

Obviously 5k RPs isn't a lot in the context of the current Phoenix reward structure. It is, however, quite significant when compared to the rewards you would usually find on a more traditional RP curve.

That is part of the point I was trying to get across in my post. I don't think you understood what I was trying to convey. Maybe I should have used more broad points to avoid people getting hung up on the minutiae.

How about this:

1) Task system is a very good thing. It is truly impressive and will hopefully keep this server alive for a long time
2) However, current reward values are verging on hyper-inflation beyond anything I have seen previously on a DAoC server.
2) Individual task rewards values are too high and currently require far too little participation for full rewards
3) Kill reward values are too high (I say this as someone who solos-trios almost exclusively)
4) Secondary task reward values are too high (Complete x realm tasks, etc)
5) These values being so high will trivialize the "end game" and make gaining significant realm ranks a very short term eventuality for all players regardless of actual participation or ability
6) I think that rewards could be reduced across the board to avoid RP inflation with no effect on player interest or overall action

One of the best things about DAoC is knowing that once you get to 50 and templated a vast end game stretches before you. You know it is going to be a long road filled with challenges, but advancing through the realm ranks is the best part of the game. With things as they stand now it feels trivial.

What is wrong with a faster curve to a somewhat competitive rr5? The power gap between low rank and high rank is so large that it creates a system in which you have a select few decimate the lower RRs. A high RR 8 will beat a lower RR 8 pretty much everytime. The exponential curve of RP gain after RR5 is so high that it takes months of extreme hours a day to reach rr10+. Let that still be the goal of the full time players. Give everyone else a chance to spend a reasonable amount of time (weeks/months for a casual) to get RR5. That is also just ONE character. Let people have the chance to make multiple characters and get them to RR5 relatively quickly so that they can actually compete/play, and don't feel obligated to no-life a single character so that they can actually be somewhat competitive.
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