Do other insta cast spells drop the casting group out of speed when used, debuffs, mez, stun, dmg, etc?
Frigzy wrote: ↑Wed 13 Feb 2019 11:38 AMI believe this is where we're going to have to agree to disagree.phixion wrote: ↑Tue 12 Feb 2019 11:28 PMIt doesn't seem right to me that a small man can simply not exist thanks to 1 insta.
By your reasoning ANY visible solo or smallman without speed 6 can simply not exist. After all, they will never be able to outrun or escape a speed 6 full group.
This doesn't make any sense to me.
Yes, you're going to stand no chance against those groups. You know that before you're even running out. It's a choice you're making at that moment. Instead of adjusting accordingly you're asking the environment to change based on your own choices.
I get the frustration of getting ganked by larger groups, but still, that's just not a mindset I can agree to.
Tritri wrote: ↑Wed 13 Feb 2019 2:06 PMdansari wrote: ↑Wed 13 Feb 2019 1:52 PMHope their group protects them? If you insta amnesia you are starting the fight off with a gigantic advantage. Your group doesn't need to protect you. Without speed, the group you're facing cannot reasonably re-position. It's not a very hard concept: movement is king. The solutions are to drop its range to 1500 or give it a cast time.
If your whole group get hit by the instant amnesia I have some bad news for you
phixion wrote: ↑Wed 13 Feb 2019 6:40 PMYes, I am absolutely saying that a group without speed 6 cannot survive in RvR. Whether they choose to run out over and over again in to certain death is their choice.
There is no playing around amnesia, as a small man you get amnesia'd and then you're as good as dead. There is no outrunning it, there is no playing around it.
Why can't amnesia just interrupt? Why does it have to also break speed? I don't mind you having your insta interrupt, but insta speed break and that range is over the top and always has been.
If you ain't already noticed, this server has made a few custom changes to how things work, why do you think it's out of the realms of possibility to change this?
If this remains, all you get is people getting bored of going out in small man as they cannot compete with the zerg and cannot escape full groups. So that results in people either joining the zerg, playing stealthers, or quitting all together.