First 3 Realm Abilities for a Hunter ?

Started 4 Oct 2019
by Shadanwolf
in Midgard
Suggestions Please.
Fri 4 Oct 2019 4:58 PM by romulus
Hi!
Standard first 3: Tireless, Longwind, and Purge 1?
Fri 4 Oct 2019 9:50 PM by Keelia
Purge 1 is useless don’t bother
Sat 5 Oct 2019 6:22 AM by Ardri
Shadanwolf wrote:
Fri 4 Oct 2019 4:56 PM
Suggestions Please.

purge 2, ip3, falcon 5.
Thu 10 Oct 2019 10:11 AM by inoeth
Ardri wrote:
Sat 5 Oct 2019 6:22 AM
Shadanwolf wrote:
Fri 4 Oct 2019 4:56 PM
Suggestions Please.

purge 2, ip3, falcon 5.

no, no, i mean no falcon

you either go full retard falcon+volley and shoot from keeps or be a descent hunter

descent:
tire1, lw1, purge2-3, ip3-4, toughness1-9
Thu 10 Oct 2019 2:34 PM by Nunki
lw 1
tireless 1
purge 2-3
ip 2-3
moa 6-7
aug dex+++

In case that you have 35+ bow, volley + falcon eye is great for keepfights.
Thu 10 Oct 2019 11:05 PM by gotwqqd
I see purge 3 or higher as a luxury for any class and should be the last thing for very high rr only
Fri 11 Oct 2019 2:05 AM by ColdHands
I have a dwarf melee hunter with 50 BC and I run my him without purge. It's not a typical setup and I sometimes will die in stun but I have almost 2k hp, so withI IP, Legion charge, and Heal pot my survivability goes way up
LW / Tireless
IP3
Toughness 3
then divide points into
MOP, MOA,
Fri 11 Oct 2019 3:09 AM by Cadebrennus
ColdHands wrote:
Fri 11 Oct 2019 2:05 AM
I have a dwarf melee hunter with 50 BC and I run my him without purge. It's not a typical setup and I sometimes will die in stun but I have almost 2k hp, so withI IP, Legion charge, and Heal pot my survivability goes way up
LW / Tireless
IP3
Toughness 3
then divide points into
MOP, MOA,

That's only +80hp from being a Dwarf, so aside from that and Toughness 3 how are you getting close to 2k hp?
Fri 11 Oct 2019 8:46 AM by inoeth
Cadebrennus wrote:
Fri 11 Oct 2019 3:09 AM
ColdHands wrote:
Fri 11 Oct 2019 2:05 AM
I have a dwarf melee hunter with 50 BC and I run my him without purge. It's not a typical setup and I sometimes will die in stun but I have almost 2k hp, so withI IP, Legion charge, and Heal pot my survivability goes way up
LW / Tireless
IP3
Toughness 3
then divide points into
MOP, MOA,

That's only +80hp from being a Dwarf, so aside from that and Toughness 3 how are you getting close to 2k hp?

im wondering too since i also play a dwarf hunter and have around 1930 hp with tough8
Fri 11 Oct 2019 8:48 AM by inoeth
Nunki wrote:
Thu 10 Oct 2019 2:34 PM
lw 1
tireless 1
purge 2-3
ip 2-3
moa 6-7
aug dex+++

In case that you have 35+ bow, volley + falcon eye is great for keepfights.

i played with moa7 till rr7 then got tough and suddenly had much less trouble winning fights.... really those .2-.4 seconds dont let you win fights. better get really fast spears and as much hp as you can get
Fri 11 Oct 2019 10:32 AM by gotwqqd
inoeth wrote:
Fri 11 Oct 2019 8:46 AM
Cadebrennus wrote:
Fri 11 Oct 2019 3:09 AM
ColdHands wrote:
Fri 11 Oct 2019 2:05 AM
I have a dwarf melee hunter with 50 BC and I run my him without purge. It's not a typical setup and I sometimes will die in stun but I have almost 2k hp, so withI IP, Legion charge, and Heal pot my survivability goes way up
LW / Tireless
IP3
Toughness 3
then divide points into
MOP, MOA,

That's only +80hp from being a Dwarf, so aside from that and Toughness 3 how are you getting close to 2k hp?

im wondering too since i also play a dwarf hunter and have around 1930 hp with tough8

Well I’d consider 1930 close to 2k
Fri 11 Oct 2019 12:17 PM by Sepplord
gotwqqd wrote:
Fri 11 Oct 2019 10:32 AM
inoeth wrote:
Fri 11 Oct 2019 8:46 AM
Cadebrennus wrote:
Fri 11 Oct 2019 3:09 AM
That's only +80hp from being a Dwarf, so aside from that and Toughness 3 how are you getting close to 2k hp?

im wondering too since i also play a dwarf hunter and have around 1930 hp with tough8

Well I’d consider 1930 close to 2k

Yeah, but it's toughness8 instead of toughness3, so another 250HP more and then it's not really close anymore
Sat 12 Oct 2019 1:36 AM by Ardri
inoeth wrote:
Thu 10 Oct 2019 10:11 AM
Ardri wrote:
Sat 5 Oct 2019 6:22 AM
Shadanwolf wrote:
Fri 4 Oct 2019 4:56 PM
Suggestions Please.

purge 2, ip3, falcon 5.

no, no, i mean no falcon

you either go full retard falcon+volley and shoot from keeps or be a descent hunter

descent:
tire1, lw1, purge2-3, ip3-4, toughness1-9

Or you get the best RA return for dmg in the game...which is falcon's eye or mopain.
Sat 12 Oct 2019 2:20 AM by Cadebrennus
Ardri wrote:
Sat 12 Oct 2019 1:36 AM
inoeth wrote:
Thu 10 Oct 2019 10:11 AM
Ardri wrote:
Sat 5 Oct 2019 6:22 AM
purge 2, ip3, falcon 5.

no, no, i mean no falcon

you either go full retard falcon+volley and shoot from keeps or be a descent hunter

descent:
tire1, lw1, purge2-3, ip3-4, toughness1-9

Or you get the best RA return for dmg in the game...which is falcon's eye or mopain.

Assuming the following:
MoPain is maxed out, giving a 39% chance of a critical hit rather than a base 10% chance of a critical hit
Critical hits return between +10% and +50% damage (unless I'm completely off here)
And (using dual wielding here, assuming Stealther WS), mainhand is hitting for 100 unstyled and fast offhand is hitting for 40 unstyled, and adding an additional 68 style damage (the average speed of a 0.48 anytime and its 0.8 follow-up)

You get an increase of 18 damage over time per swing. Hardly the best RA return for damage in the game.
.
.

.
.

Keep in mind though that I'm still tweaking this calculator. It started off as a quick thumbnail of damage estimates. If you're playing a Hunter tell me your actual damage numbers 1h and 2h, along with your preferred anytime style (and accompanying growth rates) and I'll plug it in and see what numbers pop out. I'll probably add a separate column showing a place to add GR separate from the unstyled damage (currently Mh/2h input box is styled only). Once I have everything tightened up I can share this if anyone wants to use it.

If any of the assumptions I've made above (such as maximum/minimum % that critical hits add) please let me know and I'll adjust that too. Thanks.
Sat 12 Oct 2019 2:46 AM by gotwqqd
Cadebrennus wrote:
Sat 12 Oct 2019 2:20 AM
Ardri wrote:
Sat 12 Oct 2019 1:36 AM
inoeth wrote:
Thu 10 Oct 2019 10:11 AM
no, no, i mean no falcon

you either go full retard falcon+volley and shoot from keeps or be a descent hunter

descent:
tire1, lw1, purge2-3, ip3-4, toughness1-9

Or you get the best RA return for dmg in the game...which is falcon's eye or mopain.

Assuming the following:
MoPain is maxed out, giving a 39% chance of a critical hit rather than a base 10% chance of a critical hit
Critical hits return between +10% and +50% damage (unless I'm completely off here)
And (using dual wielding here, assuming Stealther WS), mainhand is hitting for 100 unstyled and fast offhand is hitting for 40 unstyled, and adding an additional 68 style damage (the average speed of a 0.48 anytime and its 0.8 follow-up)

You get an increase of 18 damage over time per swing. Hardly the best RA return for damage in the game.
.
.

.
.

Keep in mind though that I'm still tweaking this calculator. It started off as a quick thumbnail of damage estimates. If you're playing a Hunter tell me your actual damage numbers 1h and 2h, along with your preferred anytime style (and accompanying growth rates) and I'll plug it in and see what numbers pop out. I'll probably add a separate column showing a place to add GR separate from the unstyled damage (currently Mh/2h input box is styled only). Once I have everything tightened up I can share this if anyone wants to use it.

If any of the assumptions I've made above (such as maximum/minimum % that critical hits add) please let me know and I'll adjust that too. Thanks.
The deeper you go in an ability the lower your return is per RP. I don’t believe he means to take all to limit
Sat 12 Oct 2019 3:12 AM by Cadebrennus
gotwqqd wrote:
Sat 12 Oct 2019 2:46 AM
Cadebrennus wrote:
Sat 12 Oct 2019 2:20 AM
Ardri wrote:
Sat 12 Oct 2019 1:36 AM
Or you get the best RA return for dmg in the game...which is falcon's eye or mopain.

Assuming the following:
MoPain is maxed out, giving a 39% chance of a critical hit rather than a base 10% chance of a critical hit
Critical hits return between +10% and +50% damage (unless I'm completely off here)
And (using dual wielding here, assuming Stealther WS), mainhand is hitting for 100 unstyled and fast offhand is hitting for 40 unstyled, and adding an additional 68 style damage (the average speed of a 0.48 anytime and its 0.8 follow-up)

You get an increase of 18 damage over time per swing. Hardly the best RA return for damage in the game.
.
.

.
.

Keep in mind though that I'm still tweaking this calculator. It started off as a quick thumbnail of damage estimates. If you're playing a Hunter tell me your actual damage numbers 1h and 2h, along with your preferred anytime style (and accompanying growth rates) and I'll plug it in and see what numbers pop out. I'll probably add a separate column showing a place to add GR separate from the unstyled damage (currently Mh/2h input box is styled only). Once I have everything tightened up I can share this if anyone wants to use it.

If any of the assumptions I've made above (such as maximum/minimum % that critical hits add) please let me know and I'll adjust that too. Thanks.
The deeper you go in an ability the lower your return is per RP. I don’t believe he means to take all to limit

That's a fair assumption. With the rough calculation that I have I was interested in
comparing the max amount of MoP vs none at all. What are your thoughts on the numbers returned? (I also have "Zerk" numbers in there for comparison to a non-Zerker with MoP). I'm not sure if my numbers are completely accurate here so I'm looking for feedback if you have the time.
Sat 12 Oct 2019 1:36 PM by inoeth
Ardri wrote:
Sat 12 Oct 2019 1:36 AM
inoeth wrote:
Thu 10 Oct 2019 10:11 AM
Ardri wrote:
Sat 5 Oct 2019 6:22 AM
purge 2, ip3, falcon 5.

no, no, i mean no falcon

you either go full retard falcon+volley and shoot from keeps or be a descent hunter

descent:
tire1, lw1, purge2-3, ip3-4, toughness1-9

Or you get the best RA return for dmg in the game...which is falcon's eye or mopain.

0 surviveability so you can only add with that or shoot from keeps... i dont really respect that play style and imo that also not a valid answer to the question what should be skilled on the hunter. your answer basicly means "go add"
Sun 13 Oct 2019 7:44 PM by ColdHands
Cadebrennus wrote:
Fri 11 Oct 2019 3:09 AM
ColdHands wrote:
Fri 11 Oct 2019 2:05 AM
I have a dwarf melee hunter with 50 BC and I run my him without purge. It's not a typical setup and I sometimes will die in stun but I have almost 2k hp, so withI IP, Legion charge, and Heal pot my survivability goes way up
LW / Tireless
IP3
Toughness 3
then divide points into
MOP, MOA,

That's only +80hp from being a Dwarf, so aside from that and Toughness 3 how are you getting close to 2k hp?
Sorry I travel a lot for work and disappear for days at a time. My current toughness was higher than i thought. But here's my current set up. Its tough and kind of an experiment to see if survive-ability from HP and IP can keep you long enough to get some work done. If a shield tank slams when i'm over 80% I typically will live through the slam 1v1. Unbuffed is 1568 HP, 155 Con,
RAs = LW, Tireless, MoArcane 1, MoArms 2, MoP 2. Toughness 7, IP 4,
With Sham buffs
https://drive.google.com/file/d/1zlsGh-1hOpKr7mt8Kwh_yuzMwutZNBS5/view?usp=sharing
With Pot buffs
https://drive.google.com/file/d/1_Ong9aZrgHj-RYuep0asP9mLRAzfwHNL/view?usp=sharing
Fri 27 Mar 2020 1:46 PM by Lefreak
RR6L2 kobold hunter and cap everywhere.

RA= lw/tireless , tough 3 con 1 , purge 2 , ip3, dex 5, str 5 (im in spear 3,9)

1999 hit points

Îm doing well whit that

Tytyty
Fri 3 Apr 2020 10:43 PM by Quik
Are hunters in a decent spot? Last time I really played Mid they were not doing well for most people and were lagging behind rangers from what I read.
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