Best spec for sniper hunter?

Started 24 Oct 2018
by AngelRose
in Midgard
Looking to play hunter for first time. Prefer pure archer/pet. Any spec suggestions?
Wed 24 Oct 2018 8:10 AM by Glimmer
Hey,
I liked spec like this:
rr5
40bow,
35stealth,
44spear,
34beastcraft.

Solid bow and melee dmg, best dog and yellow speed to run& catch enemy.

rr2
40bow,
38stealth,
42spear,
34beastcraft

Regards
Mon 5 Nov 2018 7:31 PM by Dominus
hmm, I like the following spec on my huntress:

50 Bow
47 Spear
35 Stealth
0 Beastcraft

The hunter pet is wholly underwhelming and imo the only thing worthwhile is the speedboost, but not for the points. Jacking up spear means you hit like a freight train (300+). Just add purge/IP and you can do extremely well as Sniper and Melee.
Mon 5 Nov 2018 8:32 PM by Cadebrennus
I would suggest stopping at 45 Archery for the last Rapid Fire. The damage gain/variance reduction benefit is minimal between 45-50 and it costs a lot of points for every 1 spec above 45. Better to spend those points elsewhere.

Regarding Beastcraft you would be neglecting the primary reason to play a Hunter over the other two Archers and that's the dog's ability to help you control a ranged fight. The dog's primary job isn't DPS it's interrupts. This is where the Hunter pulls ahead of the Scout and far beyond the Ranger (who doesn't even have a speccable option to control a ranged fight).
Mon 5 Nov 2018 9:14 PM by Dominus
So I did some testing on level 50 dummy with all resists.

2 hunters. Kobold. Same Starting Stats. Same RAs (Aug Dex 5, MOA 3, FA2, IP, Purge, LW1, Tire1)
Buffs were: combined regen, combined forces, gem of dex qui.
Bow: Tuscar Bow 5.0 speed
Spear: Phoenix Midgard Spear 5.5 speed

Hunter 1 (45 bow, 39 spear, 34 beast, 35 stealth)

Crit shot: 612 modifier 1950 x 10 shots. Got 2 shots of 605 modifier 1926
Standard shot: 302 modifier 1950 x 10 shots
Lancer (spear style) 239 x 10 strikes
Lunging Thrust (spear style) 274 x 10 strikes

Hunter 2 (50 bow, 47 spear, 0 beast, 35 stealth)
Crit Shot: 627 modifier 1965 x 10 shots
Standard shot: 313 modifier 1965 x 10 shots
Lancer (spear style): 249 x 10 strikes
Lunging Thrust (spear style) 289 x 10 strikes

Summary
45 vs 50 bow showed only an increase in Crit Shot damage of 15 pts
45 vs 50 bow showed only an increaase in Standard shot damage of 11 pts.

39 vs 47 spear showed only an increase of 10 pts using Lancer
39 vs 47 spear showed only an increase of 15 pts using Lunging Thrust.

So, Cad, I agree with your assessment and will adjust my spec to add Beastcraft.
Mon 12 Nov 2018 3:00 PM by kedelin
Yesterday I tried 40 bow 40 stealth 35 dog 39 spear.... did pretty good and the next level mos I was able to out run another stealther when I didn't wanna engage do to low health/Just finishing a fight
Mon 12 Nov 2018 6:03 PM by Cadebrennus
Dominus wrote:
Mon 5 Nov 2018 9:14 PM
So I did some testing on level 50 dummy with all resists.

2 hunters. Kobold. Same Starting Stats. Same RAs (Aug Dex 5, MOA 3, FA2, IP, Purge, LW1, Tire1)
Buffs were: combined regen, combined forces, gem of dex qui.
Bow: Tuscar Bow 5.0 speed
Spear: Phoenix Midgard Spear 5.5 speed

Hunter 1 (45 bow, 39 spear, 34 beast, 35 stealth)

Crit shot: 612 modifier 1950 x 10 shots. Got 2 shots of 605 modifier 1926
Standard shot: 302 modifier 1950 x 10 shots
Lancer (spear style) 239 x 10 strikes
Lunging Thrust (spear style) 274 x 10 strikes

Hunter 2 (50 bow, 47 spear, 0 beast, 35 stealth)
Crit Shot: 627 modifier 1965 x 10 shots
Standard shot: 313 modifier 1965 x 10 shots
Lancer (spear style): 249 x 10 strikes
Lunging Thrust (spear style) 289 x 10 strikes

Summary
45 vs 50 bow showed only an increase in Crit Shot damage of 15 pts
45 vs 50 bow showed only an increaase in Standard shot damage of 11 pts.

39 vs 47 spear showed only an increase of 10 pts using Lancer
39 vs 47 spear showed only an increase of 15 pts using Lunging Thrust.

So, Cad, I agree with your assessment and will adjust my spec to add Beastcraft.

Good work. I came up with similar numbers for Archery on a Ranger, and I'm sure Scouts are in the same boat.

The only reasons for going above 39 weapon on the Archer classes are:
1) particular weapon styles you absolutely need. 44 Spear comes to mind on a melee-heavy Hunter (for that growth rate follow-up to a stun. It's the equivalent to the chain in Celtic Dual but should hit harder because it's a two-handed line.)
2) you really need the weapon skill boost (again, going into melee-heavy mode)

The dog is such a crucial part of the strategy of a Hunter it can't be ignored. The other day a Hunter started sniping me so I ran out of range. When he ran after me I pulled out my bow and started Rapid-Firing him to prevent him from shooting me. He insta-summoned his dog and I knew that I had no chance to out-shoot him once the dog was on me. That's why it's important. The second the dog was out I knew my chance at a ranged fight was over, as a Ranger. Ironic. So I kept shooting until the dog was halfway between us then I ran up and meleed him down (I'm full melee spec, but already did significant damage with my bow because luckily I reacted quickly enough with Rapid Fire) before another Hunter killed me at range. Hunters can also dictate a ranged fight against a Caster in no way that a Scout or a Ranged ever could due to that dog, unless it gets CC'ed. However every moment a Caster spends dealing with the dog is a moment that the Hunter can either use for ranged damage, ranged interrupt, or getting into melee range. If the Caster blows the insta on the dog then the insta isn't available to use on the Hunter.
Mon 12 Nov 2018 6:30 PM by Dominus
I just wish the dog ran a bit faster. Can't keep up with a target sprinting.
Mon 12 Nov 2018 8:46 PM by Cadebrennus
Forgot to mention, the level 44 rear follow-up in Spear is also equivalent Growth-Rate wise to the level 50 follow-up in Blades (which doesn't have an effect in the chain at all) so you're in excellent shape with less spec points, and always at two-handed damage.
Thu 20 Dec 2018 9:25 AM by Siouxsie
Cadebrennus wrote:
Mon 12 Nov 2018 8:46 PM
Forgot to mention, the level 44 rear follow-up in Spear is also equivalent Growth-Rate wise to the level 50 follow-up in Blades (which doesn't have an effect in the chain at all) so you're in excellent shape with less spec points, and always at two-handed damage.

Actually, the level 44 rear follow-up in Spear is the highest damage style in spear. Across all the other styles, that style hits for the most of any other spear style.
Its follow up (level 50) doesn't hit for as much.

Spear damage has been very disappointing of late due to the melee nerf.
Tue 19 Feb 2019 11:52 AM by Durgrim
Dominus wrote:
Mon 5 Nov 2018 9:14 PM
So I did some testing on level 50 dummy with all resists.

2 hunters. Kobold. Same Starting Stats. Same RAs (Aug Dex 5, MOA 3, FA2, IP, Purge, LW1, Tire1)
Buffs were: combined regen, combined forces, gem of dex qui.
Bow: Tuscar Bow 5.0 speed
Spear: Phoenix Midgard Spear 5.5 speed

Hunter 1 (45 bow, 39 spear, 34 beast, 35 stealth)

Crit shot: 612 modifier 1950 x 10 shots. Got 2 shots of 605 modifier 1926
Standard shot: 302 modifier 1950 x 10 shots
Lancer (spear style) 239 x 10 strikes
Lunging Thrust (spear style) 274 x 10 strikes

Hunter 2 (50 bow, 47 spear, 0 beast, 35 stealth)
Crit Shot: 627 modifier 1965 x 10 shots
Standard shot: 313 modifier 1965 x 10 shots
Lancer (spear style): 249 x 10 strikes
Lunging Thrust (spear style) 289 x 10 strikes

Summary
45 vs 50 bow showed only an increase in Crit Shot damage of 15 pts
45 vs 50 bow showed only an increaase in Standard shot damage of 11 pts.

39 vs 47 spear showed only an increase of 10 pts using Lancer
39 vs 47 spear showed only an increase of 15 pts using Lunging Thrust.

So, Cad, I agree with your assessment and will adjust my spec to add Beastcraft.

Sorry for necroing this post, but is it still in effect?
Do the other DD classes receive as less additional dmg when skilling their weapon from 45 to 50?
Wed 20 Feb 2019 8:08 AM by inoeth
Durgrim wrote:
Tue 19 Feb 2019 11:52 AM
Dominus wrote:
Mon 5 Nov 2018 9:14 PM
So I did some testing on level 50 dummy with all resists.

2 hunters. Kobold. Same Starting Stats. Same RAs (Aug Dex 5, MOA 3, FA2, IP, Purge, LW1, Tire1)
Buffs were: combined regen, combined forces, gem of dex qui.
Bow: Tuscar Bow 5.0 speed
Spear: Phoenix Midgard Spear 5.5 speed

Hunter 1 (45 bow, 39 spear, 34 beast, 35 stealth)

Crit shot: 612 modifier 1950 x 10 shots. Got 2 shots of 605 modifier 1926
Standard shot: 302 modifier 1950 x 10 shots
Lancer (spear style) 239 x 10 strikes
Lunging Thrust (spear style) 274 x 10 strikes

Hunter 2 (50 bow, 47 spear, 0 beast, 35 stealth)
Crit Shot: 627 modifier 1965 x 10 shots
Standard shot: 313 modifier 1965 x 10 shots
Lancer (spear style): 249 x 10 strikes
Lunging Thrust (spear style) 289 x 10 strikes

Summary
45 vs 50 bow showed only an increase in Crit Shot damage of 15 pts
45 vs 50 bow showed only an increaase in Standard shot damage of 11 pts.

39 vs 47 spear showed only an increase of 10 pts using Lancer
39 vs 47 spear showed only an increase of 15 pts using Lunging Thrust.

So, Cad, I agree with your assessment and will adjust my spec to add Beastcraft.

Sorry for necroing this post, but is it still in effect?
Do the other DD classes receive as less additional dmg when skilling their weapon from 45 to 50?

yes
no
Wed 20 Feb 2019 8:21 AM by Durgrim
inoeth wrote:
Wed 20 Feb 2019 8:08 AM
Durgrim wrote:
Tue 19 Feb 2019 11:52 AM
Dominus wrote:
Mon 5 Nov 2018 9:14 PM
So I did some testing on level 50 dummy with all resists.

2 hunters. Kobold. Same Starting Stats. Same RAs (Aug Dex 5, MOA 3, FA2, IP, Purge, LW1, Tire1)
Buffs were: combined regen, combined forces, gem of dex qui.
Bow: Tuscar Bow 5.0 speed
Spear: Phoenix Midgard Spear 5.5 speed

Hunter 1 (45 bow, 39 spear, 34 beast, 35 stealth)

Crit shot: 612 modifier 1950 x 10 shots. Got 2 shots of 605 modifier 1926
Standard shot: 302 modifier 1950 x 10 shots
Lancer (spear style) 239 x 10 strikes
Lunging Thrust (spear style) 274 x 10 strikes

Hunter 2 (50 bow, 47 spear, 0 beast, 35 stealth)
Crit Shot: 627 modifier 1965 x 10 shots
Standard shot: 313 modifier 1965 x 10 shots
Lancer (spear style): 249 x 10 strikes
Lunging Thrust (spear style) 289 x 10 strikes

Summary
45 vs 50 bow showed only an increase in Crit Shot damage of 15 pts
45 vs 50 bow showed only an increaase in Standard shot damage of 11 pts.

39 vs 47 spear showed only an increase of 10 pts using Lancer
39 vs 47 spear showed only an increase of 15 pts using Lunging Thrust.

So, Cad, I agree with your assessment and will adjust my spec to add Beastcraft.

Sorry for necroing this post, but is it still in effect?
Do the other DD classes receive as less additional dmg when skilling their weapon from 45 to 50?

yes
no

Okay, is there any logical explanation for that?
Wed 20 Feb 2019 8:26 AM by Cadebrennus
Durgrim wrote:
Wed 20 Feb 2019 8:21 AM
inoeth wrote:
Wed 20 Feb 2019 8:08 AM
Durgrim wrote:
Tue 19 Feb 2019 11:52 AM
Sorry for necroing this post, but is it still in effect?
Do the other DD classes receive as less additional dmg when skilling their weapon from 45 to 50?

yes
no

Okay, is there any logical explanation for that?

Logic on Phoenix?

Wed 20 Feb 2019 8:29 AM by Durgrim
Cadebrennus wrote:
Wed 20 Feb 2019 8:26 AM
Durgrim wrote:
Wed 20 Feb 2019 8:21 AM
inoeth wrote:
Wed 20 Feb 2019 8:08 AM
yes
no

Okay, is there any logical explanation for that?

Logic on Phoenix?



let's be constructive here. What would your solution be then?
Wed 20 Feb 2019 8:35 AM by Cadebrennus
Durgrim wrote:
Wed 20 Feb 2019 8:29 AM
Cadebrennus wrote:
Wed 20 Feb 2019 8:26 AM
Durgrim wrote:
Wed 20 Feb 2019 8:21 AM
Okay, is there any logical explanation for that?

Logic on Phoenix?



let's be constructive here. What would your solution be then?

At this point there is nothing constructive that can be said. The Phoenix devs are going to do whatever the hell they want with the classes regardless of their original statement of intent. Just grip the safety bar of the ride as hard as you can and try not to puke over the side.
Wed 20 Feb 2019 8:40 AM by inoeth
this is how classic bow worked
Wed 20 Feb 2019 8:51 AM by Durgrim
I mean, it completely ruins (maybe just my understanding) of an archetype, which is unique. There is no other physical ranged dmg dealing type class than the archer classes.
If the goal is to spec as high as possible in melee, may it be sword n board on alb, or dual wield on hib, or spear n pet on mid with just initial 1-2 shots with their meant to be main-weapon then I think something is misunderstood.

Didn't classic server archers had the ability to track down stuff? esp. chase assasins? wasn't there a special skill / ability for that?


M.
Wed 20 Feb 2019 9:00 AM by Niget
Durgrim wrote:
Wed 20 Feb 2019 8:51 AM
I mean, it completely ruins (maybe just my understanding) of an archetype, which is unique. There is no other physical ranged dmg dealing type class than the archer classes.
If the goal is to spec as high as possible in melee, may it be sword n board on alb, or dual wield on hib, or spear n pet on mid with just initial 1-2 shots with their meant to be main-weapon then I think something is misunderstood.

Didn't classic server archers had the ability to track down stuff? esp. chase assasins? wasn't there a special skill / ability for that?


M.

Ya. They had a few Ras for that. And a few to keep them up longer in a fight. (Other then ip)
But here that was all thrown out the window.
True sight and old mos is what you are thinking of.
Wed 20 Feb 2019 9:37 AM by Cadebrennus
Durgrim wrote:
Wed 20 Feb 2019 8:51 AM
I mean, it completely ruins (maybe just my understanding) of an archetype, which is unique. There is no other physical ranged dmg dealing type class than the archer classes.
If the goal is to spec as high as possible in melee, may it be sword n board on alb, or dual wield on hib, or spear n pet on mid with just initial 1-2 shots with their meant to be main-weapon then I think something is misunderstood.

Didn't classic server archers had the ability to track down stuff? esp. chase assasins? wasn't there a special skill / ability for that?


M.

Physical Defense RA which allowed Archers to be more of a hybrid and Mastery of Stealth which allowed them to counter Assassin and not just be free RPs to Assassins.
Wed 20 Feb 2019 9:54 AM by Durgrim
I do read a lot about skills, specs and playstyles to make the archer a hybrid.
But where is the solution and the result in playing and thus beneficial speccing the archer as archetype?
One could argue here and say, the hunter is designed to be a initial archer but then draws heavy combat with his spear and pet. Okay, could live with that.
But what about Rangers and Scouts then? Do we have a designed Archetype Archer at all? Maybe it makes more sense to spec an armsman into crossbow
Wed 20 Feb 2019 10:16 AM by Ganil
You will do significantly less damage on the dummies now (and on the other players too imo).

https://forum.playphoenix.online/viewtopic.php?f=19&t=4906&p=32382#p32382

multiply the damage by 2 for the critshot.
It usually is between 500 (less if you're not buffed with charge) and 600. It can go as high as ~650 on low absorb classes.
Wed 20 Feb 2019 8:40 PM by Cadebrennus
Durgrim wrote:
Wed 20 Feb 2019 9:54 AM
I do read a lot about skills, specs and playstyles to make the archer a hybrid.
But where is the solution and the result in playing and thus beneficial speccing the archer as archetype?
One could argue here and say, the hunter is designed to be a initial archer but then draws heavy combat with his spear and pet. Okay, could live with that.
But what about Rangers and Scouts then? Do we have a designed Archetype Archer at all? Maybe it makes more sense to spec an armsman into crossbow

I've run the numbers and it makes more sense to have a Castershade than an Archer who does, you know, Archery
Wed 20 Feb 2019 8:52 PM by Afuldan
Cadebrennus wrote:
Wed 20 Feb 2019 8:40 PM
Durgrim wrote:
Wed 20 Feb 2019 9:54 AM
I do read a lot about skills, specs and playstyles to make the archer a hybrid.
But where is the solution and the result in playing and thus beneficial speccing the archer as archetype?
One could argue here and say, the hunter is designed to be a initial archer but then draws heavy combat with his spear and pet. Okay, could live with that.
But what about Rangers and Scouts then? Do we have a designed Archetype Archer at all? Maybe it makes more sense to spec an armsman into crossbow

I've run the numbers and it makes more sense to have a Castershade than an Archer who does, you know, Archery

There’s some stealthers that hang out around the trees near MMG in HW. Had the ranger down to about 20%. Castershade got me. No joke. The ranged DPS assassin is real.
Wed 20 Feb 2019 8:57 PM by Cadebrennus
Afuldan wrote:
Wed 20 Feb 2019 8:52 PM
Cadebrennus wrote:
Wed 20 Feb 2019 8:40 PM
Durgrim wrote:
Wed 20 Feb 2019 9:54 AM
I do read a lot about skills, specs and playstyles to make the archer a hybrid.
But where is the solution and the result in playing and thus beneficial speccing the archer as archetype?
One could argue here and say, the hunter is designed to be a initial archer but then draws heavy combat with his spear and pet. Okay, could live with that.
But what about Rangers and Scouts then? Do we have a designed Archetype Archer at all? Maybe it makes more sense to spec an armsman into crossbow

I've run the numbers and it makes more sense to have a Castershade than an Archer who does, you know, Archery

There’s some stealthers that hang out around the trees near MMG in HW. Had the ranger down to about 20%. Castershade got me. No joke. The ranged DPS assassin is real.

Archery is so f'ed up right now that it's not even worth speccing for. The reason the Castershade can do so well vs Archery is that Archery damage shoots for less per shot the faster you shoot (but equal damage over time). Compare to ANY Caster in any realm (including the NS) whose damage per second (DPS) actually increases over time when they cast faster.
Thu 21 Feb 2019 12:41 AM by Afuldan
/snip

Archery is so f'ed up right now that it's not even worth speccing for. The reason the Castershade can do so well vs Archery is that Archery damage shoots for less per shot the faster you shoot (but equal damage over time). Compare to ANY Caster in any realm (including the NS) whose damage per second (DPS) actually increases over time when they cast faster.
[/quote]

So it’s acting like melee and Quickness. But, I thought the whole point of Archery is that it’s physical damage done with spell formula? (Never played archer)
Thu 21 Feb 2019 4:26 AM by Cadebrennus
Afuldan wrote:
Thu 21 Feb 2019 12:41 AM
/snip

Archery is so f'ed up right now that it's not even worth speccing for. The reason the Castershade can do so well vs Archery is that Archery damage shoots for less per shot the faster you shoot (but equal damage over time). Compare to ANY Caster in any realm (including the NS) whose damage per second (DPS) actually increases over time when they cast faster.

So it’s acting like melee and Quickness. But, I thought the whole point of Archery is that it’s physical damage done with spell formula? (Never played archer)
[/quote]

Original Archery (the kind we have on Phoenix) is like melee in regards to quickness, haste, etc. The new magic Archery bullshit came about later and trust me, it's got its own problems.

The problem with Phoenix Archery and Archers is that it has all of the downsides and none of the upsides.
Thu 21 Feb 2019 7:31 AM by Durgrim
hence it would be simple:
1) Increase the archery dmg done with the spec line so that you gain full benefit of speccing into it
2) decrease the stealthing ability in parallel to the point spent in archery - if you went 50 archery, your stealth speed is at its lowest like skill 1 and you can be detected by everyone in 800.
3) define what you want in general on this server regarding stealth: do you want these 2 archetypes (Assasin and Archer) as solo types in RvR, or do you want them to be viable in group? I really could imagine an archer with rapid shot 1.5s in group rupting and creating pressure even when rooted. One could argue here and say, a caster can do that as well with spells. Yes, but you can't buff slash/crush/thrust resis afaik as high as other spell type resis. so the advantage lies here together with higher AF plus a decent capability do do at least a bit melee when in dogfight. (Stun from ShieldScout, CD from Ranger, Pet+Spear from Hunter)
Thu 21 Feb 2019 10:25 AM by Durgrim
AngelRose wrote:
Wed 24 Oct 2018 7:52 AM
Looking to play hunter for first time. Prefer pure archer/pet. Any spec suggestions?

I do this on my own hunter with 50 stealth, 50 archery, 30 beast, 9 spear.
Yes, its not effective in 1on1 against anyone, but for what I do with my hunter it is perfect and I like to play it like that.
Thu 21 Feb 2019 1:07 PM by inoeth
Durgrim wrote:
Thu 21 Feb 2019 10:25 AM
AngelRose wrote:
Wed 24 Oct 2018 7:52 AM
Looking to play hunter for first time. Prefer pure archer/pet. Any spec suggestions?

I do this on my own hunter with 50 stealth, 50 archery, 30 beast, 9 spear.
Yes, its not effective in 1on1 against anyone, but for what I do with my hunter it is perfect and I like to play it like that.

lol
Thu 21 Feb 2019 3:16 PM by Durgrim
inoeth wrote:
Thu 21 Feb 2019 1:07 PM
Durgrim wrote:
Thu 21 Feb 2019 10:25 AM
AngelRose wrote:
Wed 24 Oct 2018 7:52 AM
Looking to play hunter for first time. Prefer pure archer/pet. Any spec suggestions?

I do this on my own hunter with 50 stealth, 50 archery, 30 beast, 9 spear.
Yes, its not effective in 1on1 against anyone, but for what I do with my hunter it is perfect and I like to play it like that.

lol

lol
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