Seasons.
Every 3-4 months or so the relics are reset and realm ranks are reset and the battle starts anew.
It is easy to gain RP here and rank up. This is what Phoenix needs. It creates that feeling of newness and freshness.
This is about catering to all players, not the few who achive super high realm ranks. With how fast RP gain is they can still reach RR10+ in a season.
Every popular game does this nowadays. FPS, MOBA, MMO etc.. you name it.
There would be a win condition which enables a realm to win the season. There is like a final battle at the end of the season that determines the winning realm, perhaps a realm invasion. Players are eligible for rewards based on their end of season rp rankings or performance. Realmwide rewards too.
Titles, cosmetics, all sorts of recognition for individual players, guilds, and your entire realm.
I am trying to find ways to prevent the RvR here from becoming stale. I want it to stay competitive.
I really think something like this needs to happen to keep Phoenix going.
Every 3-4 months or so the relics are reset and realm ranks are reset and the battle starts anew.
It is easy to gain RP here and rank up. This is what Phoenix needs. It creates that feeling of newness and freshness.
This is about catering to all players, not the few who achive super high realm ranks. With how fast RP gain is they can still reach RR10+ in a season.
Every popular game does this nowadays. FPS, MOBA, MMO etc.. you name it.
There would be a win condition which enables a realm to win the season. There is like a final battle at the end of the season that determines the winning realm, perhaps a realm invasion. Players are eligible for rewards based on their end of season rp rankings or performance. Realmwide rewards too.
Titles, cosmetics, all sorts of recognition for individual players, guilds, and your entire realm.
I am trying to find ways to prevent the RvR here from becoming stale. I want it to stay competitive.
I really think something like this needs to happen to keep Phoenix going.
- Win Condition: Allow for one realm to win the season. Add an element of competition and end goals DAOC has never had before.
- Fresh Start: Everyone gets to be on equal footing. A new beginning for everyone in RvR. No more feeling left behind.
- Reliving Realm Tasks: Casuals get to replay the realm tasks. Realm Ranks 1-5 is where players get to experience the fastest skill point gain and progression.
- Lowering the Power Curve: No more permanent RR12-14s running wild in Emain Macha slaughtering low RR players. No more feeling you can't catch up.
- Rewards and Rankings: Players, guiilds, realms get rewarded at the end of seasons with cosmetics,event access, titles,etc.. that carry over into new seasons. Your place on the herald matters. Your progress matters. Your participation matters and you get unique rewards you can keep and show off.
- New Metas: Enabling new balance and content changes to reviltiize the RvR scene.