Champions are absolute 1v1 beasts and rr2 champs easily beat my rr7 friar, anything above rr4 makes the fight a walkover. This wasn’t the case on live, or uthgard 1/2.
Let’s disregard the active toys. ST, IP, WoC which are good solo RAs.
It all comes down to their main character feature....Their debuffs are huge. Going from 310dex to 160dex is massive. I had more Dex that that at level 20 think.
Even without dex debuff they still easily kill me with the str/con taking 25% of my max HP and the haste debuff making me super-slowmo and reflex attack a lot less.
Champs were awesome soloers in all DAoC patch lvls, in Uth 1+2... but here they are so much stronger, Anyone know why that is, could some formulas be wrong?
actually champ is the rock to friar being a scissor, so the champ's power feels much more unreal op for a friar than it does to dual wielders. (Champ has shield vs staff = 2h and uses 2h vs friars parry and evade)
I actually perform very well with my 7L2 nightshade vs champs and am able to kill many that are even or higher rr than me. Against the top rr champs i can't win tho, if they RAdump on me, even if i play absolutely perfect and have some evade luck.
Champ actually has a pretty low weaponskill, which is why assassins are so strong vs them, cause they further reduce the champ's weaponskill/dmg , so champs struggle to hit back as hard as they do vs others, that can't debuff the champ back.
In that way they are the only natural melee counter vs champ (mercs are dead even with champ, but are a very straight fowards melee only class with no single counter vs casters, unlike champ). To make that counter apply, removing IP would be a huge deal.