Suggestion: Avoidance of Magic

Started 9 Oct 2020
by DJ2000
in Suggestions
I tested this RA as AoM9 for some time now, and as far as i can tell, its way to weak for the amount of RPs put into it.
(i am aware that AoM is calculated secondary)

The best case of AoM9 was a mitigation of 80-110 Dmg. This was once when hit by a Crit Earth Wiz bolt and on rather regularly occasions when getting Debuff nuked (heat/Body).
On more regular Basis its like 20-50 Dmg mitigation, if u have Resist Timers; and 60-70 Dmg when you have none (just max Temp Resistances)
(only spells counted that did total Damage of ~400-750)

34 Rps used for these measly numbers is absolutely horrible ROI.

Going for the "sweet spot" AoM5 (10 RPs) u get 10%, so basically half as effective as the numbers from above.
AoM5 is the most anyone should ever go for, and even that is rather not worthwhile.

The Values of this RA should be pushed up a little in general. Or at least from AoM6 and higher for better ROI (=Return of Investment).

Ex. AoM: 2 / 3 / 5 / 7 / 10 / 12 / 15 / 17 / 20 -------> 3 / 5 / 9 / 12 / 15 / 20 / 25 / 35 / 45
Wed 21 Apr 2021 12:26 PM by DJ2000
I doubt there will be any further changes to this, as there were changes right after my initial post that raised AoM9 to 30%, which has been reverted to the old 20% value; but let's put out some numbers anyway.

Gear + Buff (+ Race) = Primary
Realm abilities = Secondary (eg.: The Empty Mind, Avoidance of Magic)
Primary + Secondary = Effective
Effective = Primary + Secondary x (1 - Primary/100 )
Typical single Target Spell Damage is 4xx-5xx, but i will use a flat 500 here to make it easier for the eye.

10% Avoidance of Magic 5 = 10 RP
20% Avoidance of Magic 9 = 34 RP
10% The Empty Mind 1 = 5 RP (45sec)
20% The Empty Mind 3 = 15 RP ''
[30% The Empty Mind 5 = 30 RP '']

(ignoring racial Bonuses)

Case 1 with max everything, AoM9 or TEM3 or AoM5+TEM1 20% Secondary.
500 Spell Damage vs 50 Primary + 20 Secondary
500 - 50% Primary = 250 - 20% Secondary = 200 Spell Damage
500 - 60% Effective = 200 Spell Damage
Primary = -250 Damage
Secondary = -50 Damage

Case 2 with max Primary, but Aom5 or TEM1 10% Secondary
500 Spell Damage vs 50 Primary + 10 Secondary
500 - 50% Primary = 250 - 10% Secondary = 225 Spell Damage
500 - 55% Effective = 225 Spell Damage
Primary = -250 Damage
Secondary = -25 Damage

Case 3 with -50% debuffed Primary and AoM9 or TEM3 or AoM5+TEM1 20% Secondary
500 Spell Damage vs 0 Primary + 20 Secondary
500 - 0% Primary = 500 - 20% Secondary = 400 Spell Damage
500 - 20% Effective = 400 Spell Damage
Primary = 0 Damage
Secondary = -100 Damage

Case 4 with -50% debuffed Primary and AoM5 or TEM1 10% Secondary
500 Spell Damage vs 0 Primary + 10 Secondary
500 - 0% Primary = 500 - 10% Secondary = 450 Spell Damage
500 - 10% Effective = 450 Spell Damage
Primary = 0 Damage
Secondary = -50 Damage

Now without Buff Timers

Case 1b with AoM9 or TEM3 or AoM5+TEM1 20% Secondary.
500 Spell Damage vs 26 Primary + 20 Secondary
500 - 26% Primary = 370 - 20% Secondary = 296 Spell Damage
500 - 40,8% Effective = 296 Spell Damage
Primary = -130 Damage
Secondary = -74 Damage

Case 2b with Aom5 or TEM1 10% Secondary
500 Spell Damage vs 26 Primary + 10 Secondary
500 - 26% Primary = 370 - 10% Secondary = 333 Spell Damage
500 - 33,4% Effective = 333 Spell Damage
Primary = -130 Damage
Secondary = -37 Damage

Case 3b with -50% debuffed Primary and AoM9 or TEM3 or AoM5+TEM1 20% Secondary
500 Spell Damage vs 0 Primary + 20 Secondary
500 - 0% Primary = 500 - 20% Secondary = 400 Spell Damage
500 - 20% Effective = 400 Spell Damage
Primary = 0 Damage
Secondary = -100 Damage

Case 4b with -50% debuffed Primary and AoM5 or TEM1 10% Secondary
500 Spell Damage vs 0 Primary + 10 Secondary
500 - 0% Primary = 500 - 10% Secondary = 450 Spell Damage
500 - 10% Effective = 450 Spell Damage
Primary = 0 Damage
Secondary = -50 Damage

(The Alb Body Debuff is -40% atm of this writing)
500 - 10% Primary = 450 - 10% Secondary = 405 Spell Damage
500 - 10% Primary = 450 - 20% Secondary = 360 Spell Damage

Chip in, if you see something amiss.
Wed 21 Apr 2021 12:51 PM by gruenesschaf
The value per spell is kind of irrelevant for the most part unless you are solo. The value of aom comes from surviving spikes / kill windows with it until interrupts can happen or you can be healed.
If you are a caster aom has comparatively little value for you as even with 20% reduction you probably won't survive into the next cast round whereas as hybrid / tank it is very much likely that you will survive at least one additional cast round with it which may give you / your group enough to time to nullify the kill window.
Wed 21 Apr 2021 1:10 PM by skipari
DJ2000 wrote:
Wed 21 Apr 2021 12:26 PM
Case 4b with -50% debuffed Primary and AoM5 or TEM1 10% Secondary
500 Spell Damage vs 0 Primary + 10 Secondary
500 - 0% Primary = 500 - 10% Secondary = 450 Spell Damage
500 - 10% Effective = 450 Spell Damage
Primary = 0 Damage
Secondary = -50 Damage

(The Alb Body Debuff is -40% atm of this writing)
500 - 10% Primary = 450 - 10% Secondary = 405 Spell Damage
500 - 10% Primary = 450 - 20% Secondary = 360 Spell Damage

Chip in, if you see something amiss.

nothing really important contentwise but a 40/50% debuff does not debuff 40/50% actually. For that you have to separate the item/buffed resist, lets take 26item/24buffed.

Then you multiply the debuffvalue shown in the cast by 1.25, substract the buffvalue, divide it by 2, and then substract the result from the itemresist.

i.e. for the 50% debuff

>>> 50*1.25
62.5
>>> 62.5 - 24
38.5
>>> 38.5 / 2
19.25
>>> 26 - 19.25
6.75

or in short:
>>> 26 - (50 * 1.25 - 24) / 2
6.75

for an 40% debuff this would look like:
>>> 26 - (40 * 1.25 - 24) / 2
13.0

So a 50% debuff leaves 6/7% resist (there is some rounding involved actually, but i always forget where exactly) and a 40% debuff leaves 13% resist.
Wed 21 Apr 2021 1:36 PM by DJ2000
You are correct, skipari, i simply decided against it for 3 reasons.
1. My focus lies is the secondary Resists, not the primary
2. Even with that, the calc is still flawed/simplified on many levels. I wanted to make it easier for the eye.
3. Too much writing for my taste to write down an explanation for everything.
But again, thank you. You are correct. I'll edit the post if you want me to.

@gruenes
I am sure this go nowhere anyway, but yes.
(Secondary) Resists are of low value without the HP to back it up.
That is why the HP increase did more than AoM could ever do.
Still the investment in AoM is simply miserable ROI.
Thu 22 Apr 2021 7:47 AM by byron
Another thing to consider is that usually you are not hit by a solo caster but in RvR / 8vs8 you are usually under assist train. So usually you receive damage by at least 2 casters if not more... I have AoM 5 and I feel it doesn't nothing to improve my survivability. It would be nice that tanks that has stoicism would have also a base magic resistance to help them to survive a little more when under debuff+casts train but I know that now al the casters will say : noooooooooooooooooooooo
Thu 22 Apr 2021 1:33 PM by ExcretusMaximus
Skip AoM and get Empty Mind for the same point investment, it's 50% better.
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