Archers - New ability in stealth line: Scouting. Range 3000, AOE 1000 Units, lasts 1:30 min. Casts an invisible buff on an enemy that broadcasts their location via mini map, unbeknownst to them, for your realm to see. Location is updated intermittently, based on spec level. ie: level 20 stealth "pings" the player every 2min, level 30 "pings" them every 1min, level 40 "pings" them every 30 seconds. Effect: the archer gets X amount of realm points if the enemy dies with the buff active.
Second new ability in stealthing line - detect scouting. Self buff. You become aware if you are being scouted and can purge it from the group.
This would give archers a cool new play style that doesn't give them any advantage in 1v1 or stealth groups. Encourages groups/zergs to group archers. Fits well into the "scouting" roleplay.
Assassins - New Dual Wield ability: Whirlwind, melee AoE damage. Make it available in the low levels, like level 20. Make it a cut+paste of the Valk ability Windmill so the mechanics are all ready in the game. This would give stealthers more utility while leveling and offer something to a group that inst available anywhere else. Make it stealth only as a light tank can spec shield to find groups easy. Again, has next to zero impact on 1v1 or end game rvr, and just adds a little something to help assassins level up, and fits nicely in the roleplay mechanic.
Second new ability in stealthing line - detect scouting. Self buff. You become aware if you are being scouted and can purge it from the group.
This would give archers a cool new play style that doesn't give them any advantage in 1v1 or stealth groups. Encourages groups/zergs to group archers. Fits well into the "scouting" roleplay.
Assassins - New Dual Wield ability: Whirlwind, melee AoE damage. Make it available in the low levels, like level 20. Make it a cut+paste of the Valk ability Windmill so the mechanics are all ready in the game. This would give stealthers more utility while leveling and offer something to a group that inst available anywhere else. Make it stealth only as a light tank can spec shield to find groups easy. Again, has next to zero impact on 1v1 or end game rvr, and just adds a little something to help assassins level up, and fits nicely in the roleplay mechanic.