Shrooms should die when the Animist dies. All other pets in the game die when the caster dies, except Shrooms. That stupid imo and should go.
Thanks for nerfing shrooms.
Thanks for nerfing shrooms.
Why do the live devs get the benefit of doubt of getting it right?Urzawolf wrote: ↑Thu 25 Jul 2019 3:55 AMTheurgist pets do not die when the caster dies.
DOTs don’t disappear after the caster dies.
I get that animists are frustrating, but what really needs to be fixed is them nuking through walls or above them on the walls.
Daoc is almost 20 years old, class features should either remain the way they were in classic or get updated to a higher patch level.
Animist shrooms survive after the death of the caster still to this day on live.
What you want to do is add a custom nerf because you don’t like a class.
Urzawolf wrote: ↑Thu 25 Jul 2019 3:55 AMTheurgist pets do not die when the caster dies.
DOTs don’t disappear after the caster dies.
I get that animists are frustrating, but what really needs to be fixed is them nuking through walls or above them on the walls.
Daoc is almost 20 years old, class features should either remain the way they were in classic or get updated to a higher patch level.
Animist shrooms survive after the death of the caster still to this day on live.
What you want to do is add a custom nerf because you don’t like a class.
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