Reducing or limiting the rvr task reward

Started 1 Feb 2019
by FUINY7
in Suggestions
I find it sad that the rvr task killed the soul of the rvr game.
Peoples are now moving in herd from task to task ( i don't mind zerg it's fun) but the keep task just make peoples going afk or zombies mode infront of keeps.

Task are now dictating realms actions, no big guild or big leader taking actions anymore and the facts that if one realm isn't much active due to specific realm structures (alb harder for pve) it will lead to that realm rvr zone being rekt in early phases.
Also since task have a kind of rotation, any legit organize sneaky or whatever relic take technic is just compromise and the outcome variable will only depend of the volume of one.

Lowering the reward to something less attractive or limiting the reward after a certain rank is reached could be the solution.
Fri 1 Feb 2019 12:15 PM by Ceen
Yes lets get back to old setup where no one leaves the telekeeps ^^
The task reward decreases with RR already. So with rr5 they are already at 900 RP compared to the 1k+ RP one gets per solo kill on a like 5 min timer ^^ it's already not worth the hassle.
Fri 1 Feb 2019 2:07 PM by Ardri
The RvR tasks is the main reason for why there is so much action. The higher RR you are, the less RPs you get for tasks. The game was never meant to be an 8v8 playground. You can always go back to Uthgard for that.
Fri 1 Feb 2019 5:41 PM by FUINY7
Ardri wrote:
Fri 1 Feb 2019 2:07 PM
The RvR tasks is the main reason for why there is so much action. The higher RR you are, the less RPs you get for tasks. The game was never meant to be an 8v8 playground. You can always go back to Uthgard for that.

Who talked about 8v8 ?
If i had to comment on that, i would say that before HW was fit for small man as Odin for 8v8 and emain for zerg, it is within the nature of the terrain that allow this distribution to be made naturally over the last XX years of that game.


And on the subject, the reward is still way too high, you can't denied a part of the soul of the game is automated by that .
Fri 1 Feb 2019 5:43 PM by FUINY7
Ceen wrote:
Fri 1 Feb 2019 12:15 PM
Yes lets get back to old setup where no one leaves the telekeeps ^^
The task reward decreases with RR already. So with rr5 they are already at 900 RP compared to the 1k+ RP one gets per solo kill on a like 5 min timer ^^ it's already not worth the hassle.

900 is still way too high, and i don't remember PK being camp on a regular basis ^^^^^^^^^^^^^^^^^^
Fri 1 Feb 2019 7:59 PM by Ardri
FUINY7 wrote:
Fri 1 Feb 2019 5:41 PM
Ardri wrote:
Fri 1 Feb 2019 2:07 PM
The RvR tasks is the main reason for why there is so much action. The higher RR you are, the less RPs you get for tasks. The game was never meant to be an 8v8 playground. You can always go back to Uthgard for that.

Who talked about 8v8 ?
If i had to comment on that, i would say that before HW was fit for small man as Odin for 8v8 and emain for zerg, it is within the nature of the terrain that allow this distribution to be made naturally over the last XX years of that game.


And on the subject, the reward is still way too high, you can't denied a part of the soul of the game is automated by that .

You said, "the rvr task killed the soul of the rvr game." Which suggests that the Uthgard RvR ruleset was better and contains the "soul of the rvr" whatever the hell that means. It has been proven that the Uthgard rvr ruleset was complete and utter garbage which quickly turned into empty zones for the 8v8 playground. There was hardly any solo/small man action on that server with many wasted hours running around in circles trying to find someone to fight. Phoenix is the exact opposite.
Fri 1 Feb 2019 8:06 PM by alusnova415
RvR tasks are fine , it gives casuals some rp to get to R5 eventually which means more people to kill, dont like zergs? Dont like mass pvp? You might be playing the wrong game you do know that DAOC was developed to be a massively multi player game right? In fact it was designed as such proof is the relic keeps you need an army to take them . If you want your own playground make your own empty server or play arena style guild wars or something.

Oh lastly dont like the busy task zone? You dont have to go there you know...
Fri 1 Feb 2019 8:26 PM by defiasbandit
The original state of DAOC does not work here. Realm tasks work, but they should be tweaked. There should be no realm tasks in the Portal Zones. Emain, Odins, and Hadrians are just zerg fest and 8mans rolling over everything. The underpoopulated realm often can not reach the keep tasks. The tasks should be changed too be in Breifine, Jamtland, and Pennine only.

There should be frontier realm tasks going on at the same time. Players should earn extra RP for killing players in the less populated realm task. When a realm task ends, you receieve an RP bonus based on how much you contributed. Make this contribution bonus higher in the frontier realm task that has fewer players.
Fri 1 Feb 2019 10:24 PM by Ceen
I wonder if you play another server probably another time zone. The task rewards almost nothing and generates the most epic battles in daoc history Its awesome
Fri 1 Feb 2019 10:43 PM by FUINY7
Ardri wrote:
Fri 1 Feb 2019 7:59 PM
FUINY7 wrote:
Fri 1 Feb 2019 5:41 PM
Ardri wrote:
Fri 1 Feb 2019 2:07 PM
The RvR tasks is the main reason for why there is so much action. The higher RR you are, the less RPs you get for tasks. The game was never meant to be an 8v8 playground. You can always go back to Uthgard for that.

Who talked about 8v8 ?
If i had to comment on that, i would say that before HW was fit for small man as Odin for 8v8 and emain for zerg, it is within the nature of the terrain that allow this distribution to be made naturally over the last XX years of that game.


And on the subject, the reward is still way too high, you can't denied a part of the soul of the game is automated by that .

You said, "the rvr task killed the soul of the rvr game." Which suggests that the Uthgard RvR ruleset was better and contains the "soul of the rvr" whatever the hell that means. It has been proven that the Uthgard rvr ruleset was complete and utter garbage which quickly turned into empty zones for the 8v8 playground. There was hardly any solo/small man action on that server with many wasted hours running around in circles trying to find someone to fight. Phoenix is the exact opposite.

You keep extrapolating thing i never said, quite dense... I'm clearly referencing old time when we had big guild with big recognizable names in it leading thing in RvR, you talk about Uthgard ( since YOU bring that up) but at least it was classic rules in that way.
DAoC is a really complex game, tweaking it just a little can have huge impact, better go moderate on those modifications than going too strong on it.
It's haven't been 1 months and all i can see is a server condemned withing the next 6 months to fail because it will never reach a good balance.
Fri 1 Feb 2019 10:47 PM by FUINY7
alusnova415 wrote:
Fri 1 Feb 2019 8:06 PM
RvR tasks are fine , it gives casuals some rp to get to R5 eventually which means more people to kill, dont like zergs? Dont like mass pvp? You might be playing the wrong game you do know that DAOC was developed to be a massively multi player game right? In fact it was designed as such proof is the relic keeps you need an army to take them . If you want your own playground make your own empty server or play arena style guild wars or something.

Oh lastly dont like the busy task zone? You dont have to go there you know...

Ok, seems that peoples here fail at simple reasoning, and succeed at misinterpreting peoples to fit the own bias...
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