Please reduce and cap add spawns for Hurika and Torst encounters in Tuscaren Glacier

Started 14 Feb 2019
by Ryken
in Suggestions
These two encounters in TG cause a massive amount of adds to spawn and consistently cause a decent portion of each TG raid to go link dead. I play with two different computers and once of my computers will crash to desktop 100% of the time on these and the other about 20% of the time.

Reducing the number of adds that spawn and, more importantly, the huge lag spike when they die would help a lot of folks avoid LD's and realistically not change the encounter difficulty at all. Every raid I've been on has no problems bringing these bosses down. It would just make the raids smoother.

Thanks
Thu 14 Feb 2019 4:54 AM by gruenesschaf
Seeing how midgard handles these bosses is really interesting, we added a similar mechanic to bosses in Sidi and Galladoria and those realms choose to do it like we imagined this mechanic would be handled: stacking on some point and tanking the boss rather far away from it and on spawn killing those spawns via aoe -> there never are enough mobs to cause any issues.
Thu 14 Feb 2019 8:08 AM by Sepplord
That's how we roll


I am still a little bit salty that we didn't manage to almost ZERG down Nosdoden with the same "strat" in the first week ^^
I can imagine Gruenesschaf being torn between this is awesome, and omg please don't die to such basic efforts my little wormdeamon
Thu 14 Feb 2019 8:17 AM by Mac
gruenesschaf wrote:
Thu 14 Feb 2019 4:54 AM
Seeing how midgard handles these bosses is really interesting, we added a similar mechanic to bosses in Sidi and Galladoria and those realms choose to do it like we imagined this mechanic would be handled: stacking on some point and tanking the boss rather far away from it and on spawn killing those spawns via aoe -> there never are enough mobs to cause any issues.

Yer right, the players can control this. For example if the raid leader limits the size of the raid to less than 250, there will be far fewer LDs. Getting 400+ characters in such a small area AND adding in hundreds of boss minions, will cause many people to go LD.
Thu 14 Feb 2019 8:57 AM by Luluko
just change the model of those griffon add spawns to something invisible with a name should prlly help seems dying animations + the 400 people and their animations are too much for the engine to handle, I didnt go ld there yet but the screen usually freezes 2seconds when they die.
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