Unlike traditional pet classes, the Necromancer in DAoC is "solely" reliant on his summoned servant. One of the big reasons you don't see many Necromancers in RvR, especially solo is that their servant is classified as a blue con mob to all level 50 players. This servant takes a tremendous amount of magic damage being blue con. Without the servant, the Necro isn't a player. Why exactly is the Necro servant blue ? I agree, with a buffbot, vs. solo/duo/trio stealthers they shine with their self abs and cleric buffs, but that isn't the case on Phoenix. Heck, the Necromancer can't even use combined forces buffs that everyone else can.
Just a thought, perhaps can we "test" making the Necro servant level 50? I mean a Mins can have a red pet , and they are still able to stun, DD, SoS if they lose that pet. Not so a Necromancer.
I'd be very much interested in hearing how we can make the Necromancer more viable for solo/group play.
Just a thought, perhaps can we "test" making the Necro servant level 50? I mean a Mins can have a red pet , and they are still able to stun, DD, SoS if they lose that pet. Not so a Necromancer.
I'd be very much interested in hearing how we can make the Necromancer more viable for solo/group play.