my suggestions

Started 8 Feb 2019
by merry75
in Suggestions
first of all good job for pulling out such a serv, here are my suggestions from a veteran player in daoc.

1. increase mana regen in fight, while I do agree old style is nice and everything, there is nothing fun at beeing oop after killing one group and having to /sit in rvr zone to get mana

2. please make all buffs castable in movement, an sutff like crack should be group targetted instead of single (having to cast 8 times pom is... )

3. taking new ra system while using of is a mistake. tanks have the best benefits from this compared to caster (charge5/det9/purge5) , add to the fact that the of maps are with a lot of hills, tanks have the upper hands. either way should revert to the old ra is system if going the of path.

4. rvr task system is great, the only flaw is there is only one point where everyone is converging, should add more rvr task so everyone is not going to the same ones, should split the massive zergs out

that's it for now ty for reading
Fri 8 Feb 2019 11:56 AM by Sepplord
1. i disagree, that would heavily influence mana management casters/support have to do infight, as well as during prolonged zergfights etc.... Having to reg after a long and exhausting fight is not a huge issue, and goes by really fast on this server anyways, due to increased regen/tinders/no-regg penalty under 50%

2. This would result in a powershift against tankgroups. Rezzed targets can be rebuffed while the buffer is kiting melees around. NO NO

3. there is no charge on this server...

4. this has upsides and downsides (for example circleraiding taskzones instead of fighting the enemy zerg). I do not think the current system is really problematic, so i am hesitant to change a working system. Population is really high, lets wait and see a bit more if it staays like that for an extended time period before spreading the population.



Seems like being a verteran doesn't protect from bias
Fri 8 Feb 2019 1:57 PM by Luluko
Sepplord wrote:
Fri 8 Feb 2019 11:56 AM
1. i disagree, that would heavily influence mana management casters/support have to do infight, as well as during prolonged zergfights etc.... Having to reg after a long and exhausting fight is not a huge issue, and goes by really fast on this server anyways, due to increased regen/tinders/no-regg penalty under 50%

2. This would result in a powershift against tankgroups. Rezzed targets can be rebuffed while the buffer is kiting melees around. NO NO

3. there is no charge on this server...

4. this has upsides and downsides (for example circleraiding taskzones instead of fighting the enemy zerg). I do not think the current system is really problematic, so i am hesitant to change a working system. Population is really high, lets wait and see a bit more if it staays like that for an extended time period before spreading the population.



Seems like being a verteran doesn't protect from bias
2.he meant probably only selfbuffs like af/absorb/offensive proccs etc (I wouldnt be against that)

I also agree with point 4, I am actively avoiding those realm task zones since my only experience is then you either kill solos/duos with 4+ or you get stomped by a fg while your own realmgrps are so much into nice fair 8vs8 fights that some grps disengage and let the enemy grp zerg you, red is dead is one thing but if fgs do that in active "realm tasks" zones. I could see why some people get discouraged from rvr. If you cant even rely on your realm to engage in combat. Only happened once to me yet but like I said I am pretty much avoiding those realm task areas if I can.
Fri 8 Feb 2019 5:22 PM by Sepplord
Selfbuffs have the same problem though, a caster getting rezzed should not be able to selfbuff while kiting
Sat 9 Feb 2019 8:58 PM by merry75
new ra system is giving mid a huge advantage to mids for several reasons but whatever , as for self buff for casters you are wrong if you don't see the benefits for tanks, they can accept irezz start spamming their pots and be rdy for a second rounds, casters without self is like a oneshot standing by // not to mention the tweaking towards some mid classes
Sun 10 Feb 2019 5:41 PM by Sepplord
merry75 wrote:
Sat 9 Feb 2019 8:58 PM
new ra system is giving mid a huge advantage to mids for several reasons but whatever , as for self buff for casters you are wrong if you don't see the benefits for tanks, they can accept irezz start spamming their pots and be rdy for a second rounds, casters without self is like a oneshot standing by // not to mention the tweaking towards some mid classes

You seem really angry about some imaginative mid bias that you had to triplemention them in only those few words...

Tanks cannot rebuff in combat. They can only use the pot directly after rezz if they have been Dead (out of combat) for 2minutes...And guess what, its like that for casters too.
Sun 10 Feb 2019 6:02 PM by Afuldan
Everyone is screaming Mid bias because light tanks got Det, and Mid has 3 light tanks (Savage, Bezerker, Skald)

It’s as if people forget that Warden, VW, Reaver, Merc, BM, Champ all got access to Det, and the original light tanks (BM, Merc, Zerk) got Stoicism on top of that. Slammer/peelers job got a lot more difficult when a slam will last about a second on a target without the target needing to purge.

Edit words.
Sun 10 Feb 2019 9:58 PM by gruenesschaf
Afuldan wrote:
Sun 10 Feb 2019 6:02 PM
Everyone is screaming Mid bias because light tanks got Det, and Mid has 3 light tanks (Savage, Bezerker, Skald)

It’s as if people forget that Warden, VW, Reaver, Merc, BM, Champ all got access to Det, and the original light tanks (BM, Merc, Zerk) got Stoicism on top of that. Slammer/peelers job got a lot more difficult when a slam will last about a second on a target without the target needing to purge.

Edit words.

Slam / melee cc in general is not affected by det.
Sun 10 Feb 2019 10:00 PM by Afuldan
Thanks! I didn’t know that.
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