Mana pool

Started 12 Dec 2019
by bysfall
in Suggestions
Hello,

Since the HP of all classes and especially tanks, it would be very nice to see more than necessary to have an increase in mana pool casters / healers. It's not a problem of damage far from it. But doing a fight where the majority of classes need 2/3 more cast to be killed, or more cast for heal people. They would be wise to make an adjustment on that side too. if the purpose of the up of the hp was make the fights longer, which from a personal point of view is really good, I think this change is logical and in line with the hp buff

I think you're aware but a big heal consumes +/- 8% mana it's huge with the current situation

So the solution, an increase of the regen?
A bigger power pool?
Items with larger mana charges?
Thu 12 Dec 2019 2:32 PM by Sepplord
afaik manausage or manapool had been buffed compared to the patchlevel from the get go. The HP buff somewhat offsets that again but it'S still better for healers/casters than 15years ago
Thu 12 Dec 2019 3:12 PM by bysfall
I'm just talking about balance, not what classic was, we are not on classic,)
Thu 12 Dec 2019 3:58 PM by Sepplord
you are starting off with an already happened change, and i am answering with an already happened change
i don't see any actual argument besides

more HP = more mana needed

to which my response was: more mana has been already there from the beginning



I am not saying everything is fine and dandy, maybe there really is a problem. I'm just introducing the information that the manausage/pool was already changed in favor of casting classes

bysfall wrote: if the purpose of the up of the hp was make the fights longer
i doubt this was the only intended purpose


PS: i am really not trying to hate on you or your idea. I just don't believe that the reasoning will make the staff do any change. What would be needed is actual hard info. How many nukes does a fullbuffed caster need to kill a fullbuffed tank. With resistbuffs, without resistbuff. With residebuff, without residebuff. How about when both are only buffed with combined forces. What about when it'S not a Tank, but a melee-DPS, or a hybrid... etc...
Ofcourse you can hardly provide ALL of that information, but maybe at least one example scenario where you noticed that it was problematic.
Fri 13 Dec 2019 7:18 AM by bysfall
I think you ask a scenario with this kind of information, is that you are not playing anymore? and providing his information would be tantamount to saying that DEVs are not playing the game either…

When we receive a buff like that 10years ago on live, all casters received an item (aka cl weapon) with 50% mana, AND they already had the 25% powerpool bonus.

And if the buff HP its not to have fight longer or more difficult, more challenging, why was that?

I dont ask for 50% mana pool and a regen pom 15 all the time :p

i juste ask for a balance
Fri 13 Dec 2019 7:32 AM by Nephamael
I think buffing manapool by the same % as the hp and increasing manareg and hpreg to the same time per % HP/Mana as before HP increase is the right solution.

Currently you can't play without seren2 mcl2 chunk and pots or you go oom after half of the fight against every good tank/hybridgrp.
Fri 13 Dec 2019 10:52 AM by Sepplord
bysfall wrote: When we receive a buff like that 10years ago on live, all casters received an item (aka cl weapon) with 50% mana, AND they already had the 25% powerpool bonus.
bysfall wrote:
Thu 12 Dec 2019 3:12 PM
I'm just talking about balance, not what classic was, we are not on classic,)



I don't understand where you are trying to go with your "not playing anymore" arguments? Because i don't want to do the work for your change-proposal, that means i don't play anymore? *huh* ?What?
Why do you believe i should do it, and not you? A single reason?

The devs have stated time after time after time, if you think something is wrong then provide facts.
Not vague numbers, no numbers or only feelings.
Fri 13 Dec 2019 1:10 PM by bysfall
i just said if you cant understand the problem with mana atm, its just because you dont play ? i never say go do the test number at my place ...
If you need number to see what is the problem, i dont think you can understand even with number :/

And i said before we need 2/3 cast more to kill a tank or heal a tank now( and 1/2 cast more to heal/dd a caster/support) so its normal to balance this kind of problem
i dont ask to up the damage at all just MANA
Fri 13 Dec 2019 1:34 PM by gotwqqd
bysfall wrote:
Fri 13 Dec 2019 1:10 PM
i just said if you cant understand the problem with mana atm, its just because you dont play ? i never say go do the test number at my place ...
If you need number to see what is the problem, i dont think you can understand even with number :/

And i said before we need 2/3 cast more to kill a tank or heal a tank now( and 1/2 cast more to heal/dd a caster/support) so its normal to balance this kind of problem
i dont ask to up the damage at all just MANA
Do you need more than a cast power bar to kill an enemy?
If they are looking to tone down casters maybe they desire them to be wary of their power usage
Fri 13 Dec 2019 5:08 PM by Lillebror
Maybe let the tanks run out of endo while perma sprinting and styling too then.
Fri 13 Dec 2019 8:51 PM by bysfall
out of endu ? each realm have endu 3 or 5 and popo shoot endu, ok you can be out of endu really quick but you be full really quick too

And its not the debat, i just think a little up on mana will be cool like one item 50% mana or %mana pool or regen faster, but not all its the same time.
And there is a difference between having to manage your mana and having to run while waiting for a timer use mana to continue a fight when it has started for 1min ...
Sat 14 Dec 2019 11:01 PM by Forlornhope
Lillebror wrote:
Fri 13 Dec 2019 5:08 PM
Maybe let the tanks run out of endo while perma sprinting and styling too then.

You do run out of endo while sprinting/taking damage/styling, especially with slam. You need to use a pot to refresh it most of the time.
Sat 14 Dec 2019 11:04 PM by Forlornhope
bysfall wrote:
Fri 13 Dec 2019 8:51 PM
out of endu ? each realm have endu 3 or 5 and popo shoot endu, ok you can be out of endu really quick but you be full really quick too

And its not the debat, i just think a little up on mana will be cool like one item 50% mana or %mana pool or regen faster, but not all its the same time.
And there is a difference between having to manage your mana and having to run while waiting for a timer use mana to continue a fight when it has started for 1min ...

This is true, the value of the end replenishing pot is crazy good. It basically gives you a full bar. I do agree that something should be done about power with the state it is in now. Although, the only thing I consistently play that uses it is druid. Tbh I haven't been having too many power issues, but I do basically constantly cycle between pots/charges/mcl2.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics