Item/collection tasks.

Started 10 Jul 2018
by Wilfu
in Suggestions
Currently my testing has seen that they have a limit of 7 item turn ins per item per level. This seems quite low to me considering the level ranges have some crazy wild swings in mob levels.

Examples being that drak leechs are oj/red con to a 30 while apple flies are blue/yel with the occasional oj. With the turn in maxxing at 35 it would seem to me like this is a huge gap.

I was only getting slightly more then 1 bubble per 7 turn ins at lvl 30. This seems quite low considering the effect they are supposed to be doing to alleviate the solo grind.

I understand that grouping is the best way to level but some people/classes have a tough time getting groups and this will be more prevalent come launch. Increasing the turn-in would help those people who either wish to solo or are forced to.

Making the items soul-bound in a way would keep people from farming and selling them.
Tue 10 Jul 2018 3:55 AM by Vivien
The item max return is 10
Tue 10 Jul 2018 3:57 AM by Wilfu
Is that per level or over all, because i tried twice and was only able to turn in 7 fly wings at 30.
Tue 10 Jul 2018 3:58 PM by Twizzy
Wilfu wrote:
Tue 10 Jul 2018 3:38 AM
Currently my testing has seen that they have a limit of 7 item turn ins per item per level. This seems quite low to me considering the level ranges have some crazy wild swings in mob levels.

I'm glad I wasnt the only one who noticed... Getting from lvl 11-17 was a bit tough to find mobs to fight solo.

They need to have a bestiary. to tell us where mobs are and where to go to level up... My suggestion was to add tasks and beef up BGs so that when we hit lvl 20+ we have the option to just stay in BGs and RVR like live has it... however, i know this is suppose to deviate from live, so I'm not sure what direction the dev team is trying to go with this freeshard. I don't feel like they are catering enough to BGers and PVPers
Wed 11 Jul 2018 5:08 PM by Magesty
Camp levels haven't really changed and the spawns are way larger. How are you having trouble finding places to level up? If you haven't leveled a character in a given realm it is expected that you'll have to learn where spawns are, but that really shouldn't be such a struggle-- all you have to do is walk around and click on mobs or if you're really confused and lost ask the starter guild for advice using /gu <message>.

Population might not be huge and the goal is to funnel people into end game RvR so I doubt they will be beefing up the BGs too much or adding features to lock people into them like on Live.
Wed 11 Jul 2018 8:07 PM by Wilfu
Magesty wrote:
Wed 11 Jul 2018 5:08 PM
Camp levels haven't really changed and the spawns are way larger. How are you having trouble finding places to level up? If you haven't leveled a character in a given realm it is expected that you'll have to learn where spawns are, but that really shouldn't be such a struggle-- all you have to do is walk around and click on mobs or if you're really confused and lost ask the starter guild for advice using /gu <message>.

Population might not be huge and the goal is to funnel people into end game RvR so I doubt they will be beefing up the BGs too much or adding features to lock people into them like on Live.

The problem comes when trying to level certain classes solo, ranged classes have no issue because they can pull from these larger camps but in the earlier levels before you get items that give range classes like armsmen or mercenary have a hard time soloing due to lack of a ranged ability to pull soloable mobs out of most camps.

The real statement of this is the turn-ins, my initial meaning was that the turn-in task mobs vary so wildly in their level ranges. Leechs are a level 32+ mob but the turn in is from 25-35, where as apple fly wings go from level 27-32 and have the same range. Also limiting the amount you can turn in to a one time 10 per item is limiting for those that wish to solo.
Sun 15 Jul 2018 1:49 PM by Raethe13
I've heard time and time again that the limit for xp item turn-in is supposed to be 20, as it was on live. I've been able to turn in 11 items on 2 of the high 30s xp items and put in a ticket with the bug tracker. It makes the most sense for them to at least be live comparable..and I've heard tales of people being able to turn in 17 of an item. So....We'll see what happens with the bug tracker.
Wed 18 Jul 2018 2:25 PM by Seigmoraig
Twizzy wrote:
Tue 10 Jul 2018 3:58 PM
Wilfu wrote:
Tue 10 Jul 2018 3:38 AM
Currently my testing has seen that they have a limit of 7 item turn ins per item per level. This seems quite low to me considering the level ranges have some crazy wild swings in mob levels.


They need to have a bestiary. to tell us where mobs are and where to go to level up...

Here is one
http://capnbry.net/daoc/

it's not perfect but it will go a long way if you are looking for spots
Wed 18 Jul 2018 7:08 PM by Myr
Capnbry has helped me so far. Would recommend
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