I feel like this server has a good potential to be viable. There are bugs and maybe minor mistakes by design.
I use the term maybe because design and game mechanics are a question of preferences and what you are looking for.
At overal i believe the staff is doing a excellent job and are highly motivated to provide a good gamefield.
So far I played following classes on this server: Shaman & Spiritmaster both in endgame. Thane & Healer in leveling.
Anyway here are my findings so far that have impact on my personal playstyle that I would declare as design-mistakes.
- Buffpots, they are much to easy to use and strong. The pots harm some classes like Paladin, or make the class much easier to play like a bard that does not have to actively care about endurance anymore.
- Buffrange for shaman endurance: 1000 units are a joke, together with the posibility to use a potion this buff is obsolete.
- RA: SOS this should be overworked. I mean it doesnt break if you do a offensive action? This is a perfect "I winn" button. (there was a reason in original Daoc they removed this)
- Thane: Actually the Thane can not improve his casting abilities with RA's. but isnt this exactly what thanes are looking for? beeing a shield class with magic abilities.
Please for those that do not agree with me, take this post as opinion and not as a invite for trolling.
Best wishes / Schraube
I use the term maybe because design and game mechanics are a question of preferences and what you are looking for.
At overal i believe the staff is doing a excellent job and are highly motivated to provide a good gamefield.
So far I played following classes on this server: Shaman & Spiritmaster both in endgame. Thane & Healer in leveling.
Anyway here are my findings so far that have impact on my personal playstyle that I would declare as design-mistakes.
- Buffpots, they are much to easy to use and strong. The pots harm some classes like Paladin, or make the class much easier to play like a bard that does not have to actively care about endurance anymore.
- Buffrange for shaman endurance: 1000 units are a joke, together with the posibility to use a potion this buff is obsolete.
- RA: SOS this should be overworked. I mean it doesnt break if you do a offensive action? This is a perfect "I winn" button. (there was a reason in original Daoc they removed this)
- Thane: Actually the Thane can not improve his casting abilities with RA's. but isnt this exactly what thanes are looking for? beeing a shield class with magic abilities.
Please for those that do not agree with me, take this post as opinion and not as a invite for trolling.
Best wishes / Schraube