How to Make Realm Tasks Less Zergy

Started 27 Feb 2019
by defiasbandit
in Suggestions
Move players around more. Get players into the border keep zones. Make owning keeps in the task frontier a higher priority. Put more objectives all around the frontier so that players have more.options. The issue is not the teleporting, it is how the teleporting is implemented. Some ideas.

Teleporting to Keeps instead of Flags:

    Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. Keeps under attack can not be teleported into This is more in the spirit of Dark Age of Camelot.


Invader Teleporting Only:
    Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.


Objectives in Border Keep Zones:
    Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have thousands of soil,snow, or branches. Objectives with substantial rewards.

    Here is a map of Forest Sauvage with New Objectives:

    https://imgur.com/a/FWRqcmd
Wed 27 Feb 2019 9:42 PM by Luluko
the borderkeep zones suck for rather large fights so many mobs and pretty much just one narrow way through it you would have even more zerg there only difference you can inc better from the sites to jam the zerg without people noticing it, a paradise for archers and caster grps with sos up, also people would camp rena/fensa and what ever hib had

at least its nothing for my playstyle as a skald if I cant see my enemy first because of trees speed isnt worth much if you get jumped and you have to sos everytime you are outnumbered and if you regulary have such kind of pushing casters zergs you dont wanna end up in those as a skald aswell
Thu 28 Feb 2019 1:38 PM by Dacht
Putting in a large number of tasks in all frontiers at once will probably only accomplish 2 things:

1. Most of the player base will gain a small benefit, while organized 8 man's, who are already going to outpace the regular player, will skyrocket through RR's. The rich will get richer.
2. If you think the Zerg is bad now. Imagine 5-8 fgs romping from one objective to another at all hours soaking up tag along RPs at an even higher rate than they are now.

The answer? Let's pump the brakes. Keep some form of task in. Maybe toss up an event every 4 or 5 hours in a random zone that requires active participation and occurs over a period of around an hour.

The primary way players should gain RPs is by defeating enemy players in RvR.
Thu 28 Feb 2019 2:22 PM by chryso
Why do you think zerg is bad? I posit that zerg is not bad but, in fact, good.
Thu 28 Feb 2019 2:48 PM by Sepplord
Dacht wrote:
Thu 28 Feb 2019 1:38 PM
The primary way players should gain RPs is by defeating enemy players in RvR.

which is the case, for everyone whos RPgain would be worth mentioning
Thu 28 Feb 2019 5:46 PM by defiasbandit
Dacht wrote:
Thu 28 Feb 2019 1:38 PM
Putting in a large number of tasks in all frontiers at once will probably only accomplish 2 things:

1. Most of the player base will gain a small benefit, while organized 8 man's, who are already going to outpace the regular player, will skyrocket through RR's. The rich will get richer.
2. If you think the Zerg is bad now. Imagine 5-8 fgs romping from one objective to another at all hours soaking up tag along RPs at an even higher rate than they are now.

The answer? Let's pump the brakes. Keep some form of task in. Maybe toss up an event every 4 or 5 hours in a random zone that requires active participation and occurs over a period of around an hour.

The primary way players should gain RPs is by defeating enemy players in RvR.

Tasks are here to stay in all likelihood.

There should be more objectives, ones that scale based on group. Some objectives should require 8 or fewers players to capture.

The Border Keep zones are some or the most spacious zones in the game. They also cater towards the widest variety of playstyles. It is easier to escape the zerg in a border keep zones, than it is in a portql zone. The tree lines, elevation changes, and wide zonelines allow for playwrs to roam more easily. Having action spread across the centwr and two border keep zones os exactly what we need.

Go explore a zone like Uppland. It is 2x the size of Emain.
Thu 28 Feb 2019 6:52 PM by chryso
defiasbandit wrote:
Thu 28 Feb 2019 5:46 PM
Go explore a zone like Uppland. It is 2x the size of Emain.

Wait, aren't all zones the same size?
Thu 28 Feb 2019 6:53 PM by defiasbandit
chryso wrote:
Thu 28 Feb 2019 6:52 PM
defiasbandit wrote:
Thu 28 Feb 2019 5:46 PM
Go explore a zone like Uppland. It is 2x the size of Emain.

Wait, aren't all zones the same size?

Of course not.
Fri 1 Mar 2019 12:05 AM by defiasbandit
Making full use of the two Border Keep zones will open up so many different playstyles in the task zone. Having objectives scattered across these zone, and removing the defender teleports will bring all three realms to fight there.
Fri 1 Mar 2019 5:06 PM by defiasbandit
Luluko wrote:
Wed 27 Feb 2019 9:42 PM
the borderkeep zones suck for rather large fights so many mobs and pretty much just one narrow way through it you would have even more zerg there only difference you can inc better from the sites to jam the zerg without people noticing it, a paradise for archers and caster grps with sos up, also people would camp rena/fensa and what ever hib had

at least its nothing for my playstyle as a skald if I cant see my enemy first because of trees speed isnt worth much if you get jumped and you have to sos everytime you are outnumbered and if you regulary have such kind of pushing casters zergs you dont wanna end up in those as a skald aswell

The whole point is to make the center zone the zerg zone. Then players can travel to the Border Keep zones to find fights there. The defending realm has the option of doing objectives in their Border Keep Zones or joining the zerg objectives in the center zone.

If you let the defending realm teleport, then they will just teleport past the 2 border keep zones. This is mostly what is causing the zergfest in the center zones. In some tasks the defending realm controls all the teleports, and they are teleporting back into the center zone and running to milegates within a minute. The current realm task is mostly just zerging between a Milegate and the Center Zone.
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