Group Stealth Detection

Started 8 May 2019
by russell_m89
in Suggestions
Hey dudes!

Is something like being able to see group members who are stealthed group members at normal distances as if they weren't stealth a possibility? We are managing as is, but if I am ever duo with a NS friend, we play a lot of 'Marco, Polo'.
Wed 8 May 2019 7:02 PM by cere2
russell_m89 wrote:
Wed 8 May 2019 4:47 PM
Hey dudes!

Is something like being able to see group members who are stealthed group members at normal distances as if they weren't stealth a possibility? We are managing as is, but if I am ever duo with a NS friend, we play a lot of 'Marco, Polo'.

Can you imagine how much easier this would make the already zergy alb stealth groups?
Set a GT and have your duo partner assist your GT or vise versa. Meet there, direction heading etc...
Wed 8 May 2019 10:45 PM by gotwqqd
I want to see dectecting enemy stealth increased based on how close multiple stealth are...high density of stealth=increased detection range
Thu 9 May 2019 5:27 AM by Sepplord
please don't make stealth-zerging easier
the only way to have at least a chance is to find them scattered or out of position

groundassisting isn't rocketscience, coordinating via discord is also easy enough
Thu 9 May 2019 5:30 AM by AngelRose
When I played, i mainly duo'd. It was an adjustment, but the ground target really worked.

Don't want anything added to game that will help the stealth zergers
Thu 9 May 2019 5:31 PM by grated
I'd like to see live-like behavior, it would be a nice QoL enhancement for stealth players. The arguments against being able to see stealthed group members are based on the myth that it will encourage stealth zerging. Also the "I don't like it, so I want it to be a pain in the ass" attitude.

Let's hear some solutions to stealth zerging that don't have malicious intentions.
Thu 9 May 2019 5:42 PM by Druth
Lol, I was mislead by the title and thought someone suggested making stealthed easier to see when grouped
Thu 9 May 2019 6:17 PM by Amp_Phetamine
grated wrote:
Thu 9 May 2019 5:31 PM
I'd like to see live-like behavior, it would be a nice QoL enhancement for stealth players. The arguments against being able to see stealthed group members are based on the myth that it will encourage stealth zerging. Also the "I don't like it, so I want it to be a pain in the ass" attitude.

Let's hear some solutions to stealth zerging that don't have malicious intentions.

Absolutely unnecessary. It's already been discussed on Live regarding REMOVING the stealth detection visibility for group members. It's a crutch that would make it easier for bad players to coordinate and it was stupid to implement it on Live. It's not that hard to move together as it currently stands.
Thu 9 May 2019 6:18 PM by russell_m89
You guys raise good points, there is definitely a difference between finding each other with Discord/GT as compared to just being able to see each other. I guess, just running with a couple others as of now, that the difference to me is negligible. Either I say "ok im at front gate of MG" and they meet me or, they see me there, and come over to me. I can see it being an issue with the bigger stealth zergs though.
Thu 9 May 2019 7:30 PM by grated
Amp_Phetamine wrote:
Thu 9 May 2019 6:17 PM
grated wrote:
Thu 9 May 2019 5:31 PM
I'd like to see live-like behavior, it would be a nice QoL enhancement for stealth players. The arguments against being able to see stealthed group members are based on the myth that it will encourage stealth zerging. Also the "I don't like it, so I want it to be a pain in the ass" attitude.

Let's hear some solutions to stealth zerging that don't have malicious intentions.

Absolutely unnecessary. It's already been discussed on Live regarding REMOVING the stealth detection visibility for group members. It's a crutch that would make it easier for bad players to coordinate and it was stupid to implement it on Live. It's not that hard to move together as it currently stands.

You've pointed out it's not 'necessary'. QoL enhancements are by definition not. No one is suggesting it is.

Where's the discussion for this on live so we can read what a game dev's thoughts on this are? I hear the "bad players" argument a lot on these forums and it's not constructive. Am I a "good player" if I have marco-polo-groundset chat macros that I have to click on repeatedly to enjoy a group with another stealther? The devs have done a good job so far on this server removing tedious tasks (for example, harps) and are taking more good steps against the charging chore. It's my belief this would be another good QoL enhancement.
Thu 9 May 2019 7:55 PM by Amp_Phetamine
grated wrote:
Thu 9 May 2019 7:30 PM
Amp_Phetamine wrote:
Thu 9 May 2019 6:17 PM
grated wrote:
Thu 9 May 2019 5:31 PM
I'd like to see live-like behavior, it would be a nice QoL enhancement for stealth players. The arguments against being able to see stealthed group members are based on the myth that it will encourage stealth zerging. Also the "I don't like it, so I want it to be a pain in the ass" attitude.

Let's hear some solutions to stealth zerging that don't have malicious intentions.

Absolutely unnecessary. It's already been discussed on Live regarding REMOVING the stealth detection visibility for group members. It's a crutch that would make it easier for bad players to coordinate and it was stupid to implement it on Live. It's not that hard to move together as it currently stands.

You've pointed out it's not 'necessary'. QoL enhancements are by definition not. No one is suggesting it is.

Where's the discussion for this on live so we can read what a game dev's thoughts on this are? I hear the "bad players" argument a lot on these forums and it's not constructive. Am I a "good player" if I have marco-polo-groundset chat macros that I have to click on repeatedly to enjoy a group with another stealther? The devs have done a good job so far on this server removing tedious tasks (for example, harps) and are taking more good steps against the charging chore. It's my belief this would be another good QoL enhancement.

So then you don't need it since it's not necessary.

Best of luck finding any comment from any developer for Live DAoC.

Nothing about 90% of the "conversations" here will be "constructive". Constructive to most is synonymous with agree'ing with them.

Huge difference between musical instrument swapping, and being able to visually locate 7 grouped stealthers for coordination.

This was a terrible change on Live and was unnecessary. Anything that gives a positive advantage to an archtype that capitalizes on advantages is ludicrous.
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