Hello.
I was wondering why VW got not a single useful "upgrade" of what have been added to Live Daoc at patches after 1.70 while each and everyone else got magnificant changes to their kits (pala,skald,friar,thane to name some.)
Also i was talking with one of the people that tested VW during alpha or beta and i told him about that mechanic thats unique to VW. Seems like it is not implented, too. No other shard ever got it working to this day, maybe its not possible?)
Anyways will copy paste my report/livetest of it that i made for the other freeshard some years ago^^
Maybe one of your coders get bored and wanna try to implent it.
First off the showing of the "VW special mechanic" that exists since SI release in 2003, as shown from the old ign forum post i found.
Second, the mainreason i opened this topic... lack of adjustments to VW utilitykit :p
Colored red = currently not available in phoenix
Green= currently available in phoenix
Black text= my opinion /experience
https://camelotherald.fandom.com/wiki/Patch_Notes:_Version_1.78
https://daocpedia.com/index.php?title=Patch_1.78 (german notes)
I was wondering why VW got not a single useful "upgrade" of what have been added to Live Daoc at patches after 1.70 while each and everyone else got magnificant changes to their kits (pala,skald,friar,thane to name some.)
Also i was talking with one of the people that tested VW during alpha or beta and i told him about that mechanic thats unique to VW. Seems like it is not implented, too. No other shard ever got it working to this day, maybe its not possible?)
Anyways will copy paste my report/livetest of it that i made for the other freeshard some years ago^^
Maybe one of your coders get bored and wanna try to implent it.
First off the showing of the "VW special mechanic" that exists since SI release in 2003, as shown from the old ign forum post i found.
MY bugreport for VW special mechanic:
When reading old comments on ign about live-daoc they were talking about some special meleemechanic that only exists for VW as it seems and it looks like it is not working on uth atm(or maybe it does but i missed it
Reproduction Steps
1. Log two meleeclasses of at least 1 has to be a VW that each have access to evade+ evadeopener or parry + parryopener
2. Let charA hit the mob so the mob attacks him. Wait for charA to evade or parry.
3. Let the VW start attacking with his evade- or parrycombo, depending
4. Did the evadeopener(or parry) work ? Y/n?
5. Compare with live
Intended Behavior
Add the missing the meleemechanic to the game if possible
If several VW are fighting the same target and their "victim"(doesnt matter if real enemy or mob) is triggering a evade or parry off one of those VW, all five VW will be able to perform their parry- (Lvl4 style "Sawgrass" or evadecombo (lvl8 "Arboreal Fire".
Or another example. A hero is tanking a mob/enemy and gets a parry or evade(very lucky^^). Any VW nearby, doesnt matter if he is grouped or ungrouped with that hero, could start using their parry- or evadechain right on that mob/enemy.
Evidence
LIVE:VW + hero grouped/ungrouped, Parrycombo against treemobs
https://youtu.be/sX7KnvxyOdM
https://youtu.be/NiSF-WtTu4k
https://youtu.be/0g_xbS0jU6w
2 VW facing(ungrouped) an Armsman, testing with evadechain. Also workes
And from ign forums 2003ish they are talking about just that special mechanic.
http://web.archive.org/web/20030725120424/http://vnboards.ign.com/message.asp?topic=50882722&page=2
"Just FYI for the "Parry topic" above. The pre-requisite for Sawgrass is "you parry", as it states when you delve the style. The pre-requisite for Thorny Shield is "target is parried", even though it does'nt delve that way, that is the manner in which it works. Under the second criteria, if anyone parries your target (including yourself), Thorny Shield will function. This is very useful when you are supporting a primary tank who is holding aggro and has high parry skills, ie; Spear Hero, Celtic Dual BM, or Large Weapon Champ.It does not function when you are parried by an opponent.
I have used this style in this manner literally dozens of times and I am can assure you it works in this manner. Arborial Fire works in the same manner off evade, use it when a Nightshade is tanking and you can start the chain constantly."
"FYI, the evade chain is the same way.
'TARGET IS EVADED'
Thus, valewalkers can do their evade chain if a tank holding aggro evades. This works very well in groups of 2+ valewalkers. LET THE BURNING BEGIN!"
Second, the mainreason i opened this topic... lack of adjustments to VW utilitykit :p
Colored red = currently not available in phoenix
Green= currently available in phoenix
Black text= my opinion /experience
https://camelotherald.fandom.com/wiki/Patch_Notes:_Version_1.78
https://daocpedia.com/index.php?title=Patch_1.78 (german notes)
Valewalker
The Conflagration Scythe Style has been changed to chain off of Arboreal Shield. The style itself has the following attribute adjustments: Medium Attack bonus, Medium Defensive Penalty, High Fatigue, High Damage. [/quote] Would be a great addition for VW to have in rvr dealing with enemy tankgroups. That Anytime twochain made VW a pretty useful counter against pushing zerker and mercs. Nice spikedamage if you knew how to use it. Not overpowered because 2chain. But IF it lands it hurts . Here we are stuck with Damaging Grasp or Sidecombo ... or Taunting Scythe or praying for parry/evades. On the other hand its almost been 8 or 9 years since the last big freeshard had this VW style setting... VW still did fine the other 3 shards after that
https://camelotherald.fandom.com/wiki/Patch_Notes:_Version_1.83
https://daocpedia.com/index.php?title=Patch_1.83 (same in german)Vlewalker
 - An attack bonus (+to hit) has been added to the Taunting Scythe style.
Would not hurt to get that to hit bonus but doesnt really matter. Low prio
 - The cost of all spells in Valewalking has been decreased slightly.
 - The following spells have been added to Valewalking:
 28 Thorned Weapons: 3.0 second cast time/20 minute duration, 5.4 DPS damage add, Group buff.
 39 Bristled Weapons: 3.0 second cast time/20 minute duration, 6.4 DPS damage add, Group buff.
 45 Spurred Weapons: 3.0 second cast time/20 minute duration, 7.8 DPS damage add, Group buff.
Never really focused these spells. Nice gimmick but warden dmg add is fine i guess
 40 Blight Swarm: 3.0 second casting time 1500 range/400 radius, Disease.
 44 Blight Burst: Instant cast, 300 radius, Disease. 5 minute recast time.
Would be a nice option but most VW want to skill 50 scythe and so they lack enough points to receive the lvl 44 instant disease ae-spell. So probably not working out for most VW unless they get some discount for that spell
 - The disease amount from the Offensive Proc buff line (Blightstrike) has been increased by 10 per level and the proc rate has been increased by 5% per level.
THIS! Rightnow the disease proc of all tiers are set to 15% proc-chance,same strengh of healreduction... (except for some custom 20% procrate on the lvl46spell which means no more 50 scythe, wth)
So on average(?) 5-6 Hits to get off one _single_ disease is just plain low. We are not dualwielding, nor making roundhoundkicks/whirlwind meleeattacks! Would be fair to get a adjustment towards procchanes of disease.
 - A new 6.0 Group Damage shield (Nature's Vengeance) has been added to Valewalkers at level 45.
For QOL in PVE... but not a big deal :p
 - A new Lifetap which links to a group heal (Immolation) has been added to Valewalkers at level 50. This has a 2.0 second cast time with a 10 second re-use timer. Weird spell, nice to have but w/e if not :p
 - Valewalkers now have access to Protect 1 at level 15.
Thats the only after 1.70 patchstuff VW got on phoenix... i was a little shocked when my VW got intercept and protect...
 - Valewalkers now have access to Intercept at level 19.
 - Valewalkers now have access to Protect 2 at level 23.
W h y
 - Valewalkers now have access to Protect 3 at level 32.
 - The Valewalker ability, Immolation, now has its own separate listing in the spells window, under Arboreal Path. Due to this, Valewalkers will now see two Arboreal Path listings: one listing Immolation and the other listing Baseline spells.
Short version: Please check unique VW mechanic and eventually implent if possible, kk thx
Give VW either the anytime style twochain (Arboreal Shield + Conflag) to deal more pressure against enemy tankgrps
OR adjust diseaseproc of VW on higher tiers so hibgrps have some solid alternative chance of getting disease on their targets without depending on an eld everytime :I
Sorry for engrish, hope you have a look.