while there already lots of great changes have been introduced to certain classes, to make them more viable, imo some maybe still need a lil something.
classes i wanna share my ideas on in this thread:
reaver
wizard
vw
thane
zerk
hunter
from what i hear, hunters are pretty much at the beginning of the foodchain in the stealthgame. i feel like the change, which now prevents their pet from chasing a stealther thats going back into stealth should be a noticeable nerf to the class/pet i would think. so what could be done to buff them atleast a little bit?
maybe give the wolf a dotproc atleast, would add some dmg + give stealthers a harder time to restealth if its still ticking (maybe make it a fairly long duration, doesnt have to be alot of dmg imo).
giving them a diseaseproc on the other hand wouldnt be a good idea tho, since i think it would be way too strong and easy to kite people then.
another thing, pretty custom tho if im not mistaken, would be giving the wolf some sort of stealthlore/true sight/sniff out ability to (re-)pop other sneaks easier.
zerks. after the most recent changes to af/absorb i feel like they might even have a harder time to get/earn a slot in a grp. their dmg isnt great, and weaker than a svges and aside from some emergency peels they dont really provide anything else to the group. imo their dmg should be tuned up a bit (for the lack of any real defense) and maybe their utility/options expanded a bit by giving them for example a side stun in LA. they should have something in return for having such weak defense.
thane. in brackets cos i dont really have any idea for them yet. they re not really seen in most rvr grps despite the changes made to them already.
maybe a rather weak (short duration+high cooldown) pbaoe insta mezz (like cleric) or stun even.
vw. not sure if they need love still, i think theyre already in an ok-ish spot. then again i think it could be nice to give them castable single-disease atleast. would imo fit very well with its class-theme and not be too op i think (i mean was it with cls, that pretty much everyone got castable single disease? - this wasnt a great idea either imo btw). but a class that doesnt provide alot aside from, granted, very good dps and some rupts could really benefit from a change like that i feel without making it op.
disclaimer: im very aware that the following suggestions will most likely be too custom/outrageous for many, but still id like to share them .
wizards. with the latest changes to them, i think we re on a very good track here, cos it made a whole nother spec-line viable, even to a point that the others arent really worth it anymore, atleast incase u re the only wizz in the grp. with 2-3 of them in the same grp on the other hand, having 1 earth (+rest fire or cold, depending on the oder wizards' specs) + 2fire- or 2cold-wizards could be alot of fun, but back to the point. i love wizards and id really like them to be more than just the weakest caster of the realm which is mostly just being smiled/laughed at.
what about giving wizards access to a castable stun, in cold-specline? would very much fit with the cold-line and give wizards a chance to do something if people just purge ur root for example. with only having access to 1 cc type, in times of 5-15m purge, its pretty much a deathsentence whenever that root is being purged cos u have no other way of creating distance again, once people are on u (speaking mainly 1v1 here; i know, running solo wizard in 2018.. ). and for 8v8 u would actually aside from pbaoe, root, a decent base nuke (no variance) and rather low ns (green i guess), have a stun like all the hib magicians that can be of great value. dont think it would make wizards broken either, but make them more playable, especially solo/in smallmans.
adding stuff like disease/stat-debuffs would imo not fit in the theme at all and maybe even be way too balanceaffecting, cos too strong. wizards should stay wizards and not tried to be made into elds, so no disease/stat-debuffs imo.
i feel like reavers, despite their dmg-/rupt-potential are one of the weakest tanks right now (partly cos of buffs to other melees). also cos their dmg isnt very reliable if people arent blindly giving them their back.
since the auras are, aside from levi, reavers main trademark, i could imagine a pbaoe disease/aura with a low frequence/fairly high cooldown might do the trick. historically reavers are protectors of arawn, lord of the underworld. so disease would make alot of sense to me. might sound like a big change, but if the recast-timer was something between 15-30s i think it may not be too op. but thats something that would have to be tested/finetuned.
classes i wanna share my ideas on in this thread:
reaver
wizard
vw
thane
zerk
hunter
from what i hear, hunters are pretty much at the beginning of the foodchain in the stealthgame. i feel like the change, which now prevents their pet from chasing a stealther thats going back into stealth should be a noticeable nerf to the class/pet i would think. so what could be done to buff them atleast a little bit?
maybe give the wolf a dotproc atleast, would add some dmg + give stealthers a harder time to restealth if its still ticking (maybe make it a fairly long duration, doesnt have to be alot of dmg imo).
giving them a diseaseproc on the other hand wouldnt be a good idea tho, since i think it would be way too strong and easy to kite people then.
another thing, pretty custom tho if im not mistaken, would be giving the wolf some sort of stealthlore/true sight/sniff out ability to (re-)pop other sneaks easier.
zerks. after the most recent changes to af/absorb i feel like they might even have a harder time to get/earn a slot in a grp. their dmg isnt great, and weaker than a svges and aside from some emergency peels they dont really provide anything else to the group. imo their dmg should be tuned up a bit (for the lack of any real defense) and maybe their utility/options expanded a bit by giving them for example a side stun in LA. they should have something in return for having such weak defense.
thane. in brackets cos i dont really have any idea for them yet. they re not really seen in most rvr grps despite the changes made to them already.
maybe a rather weak (short duration+high cooldown) pbaoe insta mezz (like cleric) or stun even.
vw. not sure if they need love still, i think theyre already in an ok-ish spot. then again i think it could be nice to give them castable single-disease atleast. would imo fit very well with its class-theme and not be too op i think (i mean was it with cls, that pretty much everyone got castable single disease? - this wasnt a great idea either imo btw). but a class that doesnt provide alot aside from, granted, very good dps and some rupts could really benefit from a change like that i feel without making it op.
disclaimer: im very aware that the following suggestions will most likely be too custom/outrageous for many, but still id like to share them .
wizards. with the latest changes to them, i think we re on a very good track here, cos it made a whole nother spec-line viable, even to a point that the others arent really worth it anymore, atleast incase u re the only wizz in the grp. with 2-3 of them in the same grp on the other hand, having 1 earth (+rest fire or cold, depending on the oder wizards' specs) + 2fire- or 2cold-wizards could be alot of fun, but back to the point. i love wizards and id really like them to be more than just the weakest caster of the realm which is mostly just being smiled/laughed at.
what about giving wizards access to a castable stun, in cold-specline? would very much fit with the cold-line and give wizards a chance to do something if people just purge ur root for example. with only having access to 1 cc type, in times of 5-15m purge, its pretty much a deathsentence whenever that root is being purged cos u have no other way of creating distance again, once people are on u (speaking mainly 1v1 here; i know, running solo wizard in 2018.. ). and for 8v8 u would actually aside from pbaoe, root, a decent base nuke (no variance) and rather low ns (green i guess), have a stun like all the hib magicians that can be of great value. dont think it would make wizards broken either, but make them more playable, especially solo/in smallmans.
adding stuff like disease/stat-debuffs would imo not fit in the theme at all and maybe even be way too balanceaffecting, cos too strong. wizards should stay wizards and not tried to be made into elds, so no disease/stat-debuffs imo.
i feel like reavers, despite their dmg-/rupt-potential are one of the weakest tanks right now (partly cos of buffs to other melees). also cos their dmg isnt very reliable if people arent blindly giving them their back.
since the auras are, aside from levi, reavers main trademark, i could imagine a pbaoe disease/aura with a low frequence/fairly high cooldown might do the trick. historically reavers are protectors of arawn, lord of the underworld. so disease would make alot of sense to me. might sound like a big change, but if the recast-timer was something between 15-30s i think it may not be too op. but thats something that would have to be tested/finetuned.