Ive been trying out different things on scout for some time now, and have reached a conclusion that i think is very reasonable. Custom change to scout melee (ex for thrust). The main reason im asking for this comes with the complete change to the snares duration/endo usage, which was their answer to the scout lacking something in the fist place.
EDIT: The purposed current styles could move up in the weapon line, to make it a requirement to have a more melee oriented spec.
1. Anytimer -- The current anytimer [Puncture] .32 GR , bleed 3 for 20sec.
Change to -- .80 GR (or somewhere near) , bleed equivalent or higher.
2. Anytimer followups -- [Bloody Dance] .67 GR , -5 def bonus , bleed 4 for 25 [Lunge] .70 GR, low hit bonus
Change to -- .90GR , bleed 5 for 25, add low def bonus
Change to -- 1.00 GR , bleed 7 for 20, add low def bonus
3. Block reactionary -- The current [Beartooth] .90 GR , 6 sec stun.
Change to -- Bleed for 9 over 40, keep GR. add low defense bonus
(the base idea is a change to those styles, even others, purposed changes are an example )
As it currently stands, scout is the least viable option in melee in all specs, and also compared to melee specs of the other archers. I do believe this would bring the viability more in line with the others. The idea of defense bonus addition to styles relates to having shield spec.
Please dont use your opinion on realm, ranged damage, recent changes to ranged damage, population, scout "snare/root" (which is merely an esacpe tool after endo nerf/duration) etc as a way to say a buffs/nerfs arent warranted, etc, to derail this topic.
If you truly have any meaningful opinions as to why this isnt a good idea, id like to hear them.
12/13 Edit - The more i look at what ive wrote, and with some opinions of others i really think the best option is to add a new anytime at 29 thrust, with a decent followup at maybe 34.
I would like to see the block reactionary Beartooth changed from stun to a bleed. Bleed and ASR added to slash at equal levels.
EDIT: The purposed current styles could move up in the weapon line, to make it a requirement to have a more melee oriented spec.
1. Anytimer -- The current anytimer [Puncture] .32 GR , bleed 3 for 20sec.
Change to -- .80 GR (or somewhere near) , bleed equivalent or higher.
2. Anytimer followups -- [Bloody Dance] .67 GR , -5 def bonus , bleed 4 for 25 [Lunge] .70 GR, low hit bonus
Change to -- .90GR , bleed 5 for 25, add low def bonus
Change to -- 1.00 GR , bleed 7 for 20, add low def bonus
3. Block reactionary -- The current [Beartooth] .90 GR , 6 sec stun.
Change to -- Bleed for 9 over 40, keep GR. add low defense bonus
(the base idea is a change to those styles, even others, purposed changes are an example )
As it currently stands, scout is the least viable option in melee in all specs, and also compared to melee specs of the other archers. I do believe this would bring the viability more in line with the others. The idea of defense bonus addition to styles relates to having shield spec.
Please dont use your opinion on realm, ranged damage, recent changes to ranged damage, population, scout "snare/root" (which is merely an esacpe tool after endo nerf/duration) etc as a way to say a buffs/nerfs arent warranted, etc, to derail this topic.
If you truly have any meaningful opinions as to why this isnt a good idea, id like to hear them.
12/13 Edit - The more i look at what ive wrote, and with some opinions of others i really think the best option is to add a new anytime at 29 thrust, with a decent followup at maybe 34.
I would like to see the block reactionary Beartooth changed from stun to a bleed. Bleed and ASR added to slash at equal levels.