I would like to propose to implement some kind of champion levels in Phoenix:
Once I reach level 50, I can:
- Instance (DS/HoH) for feather and exp bonus
- Farm (salvage/treasurehunt) for money and crafting
- RvR and Duel for RR and fun
When you do RvR you can unlock some abilities that you can use in both RvR and PvE.
When you do Instance you get +1 all stats and 1% bonus resist/hp/pow only for those instances.
When you do farming/solo pve you don't get anything.
It would be good to introduce champion levels, maybe tie them to the horse, to reskin, or to some other cosmetics.
You could use task items, quests, task completion tokens, tasks to level your champion exp.
It could be a big grind like keeping the exp curve growing up to lvl 65.
Champion Levels would:
- give you 5 realm points per level, but cannot go above RR points cap.
- increase your hp/per con ratio
- Allow you to unlock new quests and farm locations, like catacombs or special dungeons.
Once I reach level 50, I can:
- Instance (DS/HoH) for feather and exp bonus
- Farm (salvage/treasurehunt) for money and crafting
- RvR and Duel for RR and fun
When you do RvR you can unlock some abilities that you can use in both RvR and PvE.
When you do Instance you get +1 all stats and 1% bonus resist/hp/pow only for those instances.
When you do farming/solo pve you don't get anything.
It would be good to introduce champion levels, maybe tie them to the horse, to reskin, or to some other cosmetics.
You could use task items, quests, task completion tokens, tasks to level your champion exp.
It could be a big grind like keeping the exp curve growing up to lvl 65.
Champion Levels would:
- give you 5 realm points per level, but cannot go above RR points cap.
- increase your hp/per con ratio
- Allow you to unlock new quests and farm locations, like catacombs or special dungeons.