Sepplord wrote: ↑Wed 27 Feb 2019 8:05 AM
Caravans are far too strong to be mobile protection squads
and even weak caravans that add/can't be avoided in fights would be a huge PITA
Which brings me to another issue. Caravans travel through victory points. Over the past few days my animist was regularly fucked up by them, because my shrooms naturally aggroed them when they came near.
By this point I just hate caravans.
gruenesschaf wrote: When implementing them and testing locally (albeit with an increased spawn rate of once per 5 seconds) they were set to guard like aggro at first. It ended up like dota with the caravans building up at some spot and having a tug of war going on. It was interesting.
Is there no workaround? Maybe let them aggro, when a player nearby uses /yell?