I understand that the dev's had tried to change the keep task in rvr, and went back to the old way of doing so. With that being said there has to be a better way of funneling people humping a keep, and ppl throwing themselves at a keep for a little bit of xp/rp. Is there any way we can look at this again. I feel many "sandbaggers" are just humping these tasks for easy kills, and in the long run of rvr kills it as people just sit at the keep task. What if we changed it from keep to a tower? towers are easier to take, and harder to defend, thus resulting in a larger turn around in a task. This would require people to move a little bit more than sitting at a keep for an hour, and or waiting an hour to throw themselves to the wolfs.
It is an idea, but I feel the keep task needs to be visited again, and get players OUT in rvr, vs sitting around a keep. I think keeping the task moving, and players involved in the game would be neat to see. I understand people want rps/xp, but it really is an rvr zone, not a "give me free crap cuz its 2019 and i want my participation ribbon".
Im sure others have other suggestions to get people out and about, but the other night no bg's were out and literally nothing was happening other than keep task, and those circling the keeps till it ends... Gotta get people out there, and engaged in RVR!
Just my two cents... Have a good weekend everyone!
It is an idea, but I feel the keep task needs to be visited again, and get players OUT in rvr, vs sitting around a keep. I think keeping the task moving, and players involved in the game would be neat to see. I understand people want rps/xp, but it really is an rvr zone, not a "give me free crap cuz its 2019 and i want my participation ribbon".
Im sure others have other suggestions to get people out and about, but the other night no bg's were out and literally nothing was happening other than keep task, and those circling the keeps till it ends... Gotta get people out there, and engaged in RVR!
Just my two cents... Have a good weekend everyone!