Archer changes - Buffs

Started 8 May 2019
by Fugitive
in Suggestions
With the new implemented changes to buff pots I suggest implementing self buffs in the archery line for all 3 archers like how it is on the Live server. None of the spell based archery shots however. The changes especially nerf the scout class. Hunter and Ranger both get self buffs but not the scout.
Wed 8 May 2019 1:31 PM by jelzinga_EU
Fugitive wrote:
Wed 8 May 2019 1:26 PM
With the new implemented changes to buff pots I suggest implementing self buffs in the archery line for all 3 archers like how it is on the Live server. None of the spell based archery shots however. The changes especially nerf the scout class. Hunter and Ranger both get self buffs but not the scout.

And what do you propose to do with Beastcrafting and Pathfinding?

Or is this just an attempt for a Scout to get "free capped DEX/QUI buffs" and let the rest rot ?
Wed 8 May 2019 2:09 PM by Horus
I dunno, I think you just made the reverse argument. Scouts have more spec points to spend and they can purchase buff pots that are not too far from the PF line a ranger has.

So you say, "well Rangers can buy buffs too thus not needing to spec PF". OK then in order to balance things, Rangers (and hunters) should get more spec points to equal scouts.
Thu 9 May 2019 7:50 AM by Fugitive
Im suggesting they get rid of pathfinding all together only keep beastcrafting for the pet.
Thu 9 May 2019 8:31 AM by Tillbeast
And what do you replace pathfinding and beastcraft with? These new changes basically give a scout an extra spec line free bar a gold cost. These new changes buff scouts not nerf them. A hunter who ignores beastcraft loses his pet, which admittedly not great is useful for a melee spec hunter whilst a ranger loses a very good damage add. Yes both hunter and ranger can spend the extra points in other lines but it is well known points spent over 35 in bow are basically wasted and due to that most melee spec lines are usually high or already 50. Only real change we all get an extra level of MoS for having 40+ stealth. Having access to full buffs is better than the extra points you spend on increasing your stealth.

They need to remove the stat self buffs from both beastcraft and pathfinding and replace them with more suitable abilities so all 3 archers have there specialty (bc, pf and shield) lines and same access to buffs if they choose to use them.. The hunter beastcraft skills should be buffs for the pet. At the moment it gets only the bonuses a higher level mob gets but it could get speed increases as the higher in beastcraft you take , it can get procs like snare or dd as beastcraft levels. The ranger will be a bit awkward as the pet is an easy improvement on the hunter so rather than suggesting bad abilities for the ranger I just acknowledge that a ranger will need suitable replacements.

The only other way to balance the 3 archers would to leave as is with all 3 archers having access to full buffs but for the scout shield line to get a nerf as the combined forces potion and these new buff changes effectively lessen the benefit of both beastcraft and pathfinding.

On a whole giving non self buffing characters access to stat buffs whilst not in a group is wrong it just really easy to identify the advantage a non self buffing class ( a scout) has over its rival self buffing classes (hunter/ranger) in the case of archers.
Thu 9 May 2019 8:47 PM by Milchschnidde
A quality of Life would be if Archer could get an escape skill, Ranger has his instant speed -> but that is breakable by a fart. It should be unbreakable for at least 3 seconds so you could "charge" away from enemys like Assassins etc.
->Add a buffable speed to Pathfinder on high PF / do the same to beastcraft. As for scout he is allready well suited with 9 sec slam and guard. The actual stealther Meta wouldnt allow for scouts to keep up with Ranger/Hunter, since ministrel and infis are allready strong Meta assassins that overwhelm most other stealther classes.
Mini, scout and infi have a great synergy.

->Archer should get the ability to climb walls, remove longshot cooldown and add it like a regular skill on High Archery skill 45+-> Long shot should only increase by 25% range and deal only 50% from normal dmg but beeing able to use it like rapid fire.
->critical shot should either penetrate bubble or add a snare debuff on the target ->current "allways sprint" qol makes it impossible to stop targets to simply move away from you.(sprint)
add a mezz/stun arrow shot on high PF/Beastcraft (short duration like 4sec stun 15 sec mezz, shorter range -something like a sleep dart) with a cooldown of 5 minutes scouts have allready 9sec anytime slam and the longest shooting range in game.
Give Archers @50 archery Volley and remove it from RA -> so the archer can use the saved points to improve his dmg or improve melee skill.
Add a short duration super stealth ( 2levels, first @40 stealth 12second at 45 stealth 25sec) that decreases the detection range of other stealther or player for a few seconds. Archers cant pass walls in the current meta without beeing easy detected by other stealther. While all other assassins may simply rush through gates with vanish.

Archer need in general more rework as those buff lines in my opinion, right now most archer need a high RR to be able to play some sort of 1-2hit and run.
Theire dmg is too low - but that was intended some how to give other player the chance to detected th possition of the archer and strike back which is okay.
But for that kind of play archer need a little more utility that fills up the dmg hole - i see them more sort of "assassin supporter and beeing fearsom in keep fights" in the current meta i went a lot to keep fights - i could only try to interrupt enemy caster but couldnt out range theurgs, bolter classes etc. Long shot and Volley feel like a waste of Realmpoints while assins in exchange cant without theire specific ra (vanish, Viper)...
Fri 10 May 2019 7:11 AM by Sepplord
seeing so many people calling buffs/combatchanges "quality of life" is a bit triggering for me :

but the suggestions themselves are good ideas that could help making archers into archers again (aka having a reason to spec high bow / stealth).
I dislike the longshot changes (since it is the bubble penetration arrow) because i don't think critshot should penetrate Bubbles, and while i beleive there should be the ability to penetrate sometimes, being able to penetrate basically every inc would be too strong

I also love the feeling/classfantasy of volley, but i agree that as RA in it's current state it is just too expensive for what it does (if it would hit & destealth stealthed targets in it's GT-area it could be a nice tool to spray milegates/other stealth infested areas from afar)

I believe the CC-shots might be a bit over the top, though depending on strength of their implementation it could also be fine
Sat 11 May 2019 1:22 AM by Turano
https://www.youtube.com/watch?v=5f-U-rIX-CU&list=FLdp0mjb7Rn1pm4t8Jo57eYA&index=5&t=0s
just if anyone is interested, that is what was possible with classic archery back in the day
Sat 11 May 2019 9:50 AM by Auranyte
Turano wrote:
Sat 11 May 2019 1:22 AM
https://www.youtube.com/watch?v=5f-U-rIX-CU&list=FLdp0mjb7Rn1pm4t8Jo57eYA&index=5&t=0s
just if anyone is interested, that is what was possible with classic archery back in the day

Classic Archery + ToA. So he had +Archery damage/speed in that video.
Sun 12 May 2019 6:46 PM by Horus
Auranyte wrote:
Sat 11 May 2019 9:50 AM
Turano wrote:
Sat 11 May 2019 1:22 AM
https://www.youtube.com/watch?v=5f-U-rIX-CU&list=FLdp0mjb7Rn1pm4t8Jo57eYA&index=5&t=0s
just if anyone is interested, that is what was possible with classic archery back in the day

Classic Archery + ToA. So he had +Archery damage/speed in that video.

Buff botted? 400 dex is no easy feat...
Sun 12 May 2019 6:55 PM by Auranyte
Horus wrote:
Sun 12 May 2019 6:46 PM
Auranyte wrote:
Sat 11 May 2019 9:50 AM
Turano wrote:
Sat 11 May 2019 1:22 AM
https://www.youtube.com/watch?v=5f-U-rIX-CU&list=FLdp0mjb7Rn1pm4t8Jo57eYA&index=5&t=0s
just if anyone is interested, that is what was possible with classic archery back in the day

Classic Archery + ToA. So he had +Archery damage/speed in that video.

Buff botted? 400 dex is no easy feat...

Of course and more than likely with a template that had + dex cap. I see 4 artifacts in the video. The Sharkskin gloves, Ring of Dances, GSV, and Braggarts bow. There could have been more as it seemed like the guy was specced fully for sniping people. Hell I'm not even sure if this video was from before or after they nerfed toa bonuses down to 10% from 25%.
Sun 12 May 2019 7:13 PM by paul_g
Easy way to buff archers.
Since we’re always solo.
Give us charges back! #boom i should be a dev!
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