Amnesia needs to go away or be changed

Started 23 Feb 2019
by Numatic
in Suggestions
This is killing duo/solo/small man visible action. I'm currently playing mid (I have 2 50s in hib, alb is next) and duoing with my brothers skald is becoming more and more depressing. This isnt some flat plain where we can instantly back track when we roll up on a grp of hibs. By the time we can turn to run, 90% of the time it's too late. To be reserved to instant death for simply coming into view of the enemy is absurd.

How can one realm be given an ability to negate an entire class from two other realms? And one of the most vital as well. That's like removing a healers ability to heal, or a casters ability to cast.

Please justify to me this should be like this when you look at what it does.

Instant. AoE. 2300 range. Breaks enemy speed but not the casters.

Like 0.o

So this is the suggestion forum so here's mine.

Any of these will work IMO

1. Make it castable
2. Reduce range (I dont believe this is enough unless it was dropped to 1500)
3. Make it drop the casters speed as well

Something needs to be done soon. It's getting a little redundant to be on farm for fgs of Hibs. This isn't about getting good. You cant change game mechanics as a player. To say "dont get so close" is a strawman argument when you take into consideration the terrain and obstacles.
Sat 23 Feb 2019 3:27 PM by djegu
I honestly stop reading at the first sentence, Mid saying that hib is killing rvr, I mean it's like BD complaining about how OP are cleric LOL
Sat 23 Feb 2019 3:31 PM by Patron
Stop trying to change a known classmechanic and deal with it.
Mids need to push, otherwise u die.
And now kill some hibs and stop qq
Sat 23 Feb 2019 3:37 PM by Numatic
djegu wrote:
Sat 23 Feb 2019 3:27 PM
I honestly stop reading at the first sentence, Mid saying that hib is killing rvr, I mean it's like BD complaining about how OP are cleric LOL

I didnt say rvr. Or did you miss the solo/duo/small man part? And keep in mind, I play Hib as well. So it's not like it's coming from just one perspective. So you're basically saying Mids shouldn't do smallman/solo/duo visi because they should zerg. But isnt that what Hibs complain about? 0.o Think you should reevaluate your argument.
Sat 23 Feb 2019 3:39 PM by Numatic
Patron wrote:
Sat 23 Feb 2019 3:31 PM
Stop trying to change a known classmechanic and deal with it.
Mids need to push, otherwise u die.
And now kill some hibs and stop qq

Just because it's a known class mechanic doesnt mean it's not overpowered or broken. If you're going to defend a free RP button at least do something better than "stay with the zerg".
Sat 23 Feb 2019 3:45 PM by mimsy
Its doesnt even do damage but is still the most op spell ingame
Sat 23 Feb 2019 3:55 PM by Isavyr
Numatic wrote:
Sat 23 Feb 2019 3:39 PM
Patron wrote:
Sat 23 Feb 2019 3:31 PM
Stop trying to change a known classmechanic and deal with it.
Mids need to push, otherwise u die.
And now kill some hibs and stop qq

Just because it's a known class mechanic doesnt mean it's not overpowered or broken. If you're going to defend a free RP button at least do something better than "stay with the zerg".

Free RP? It doesn't even do damage. If you'd played bard, you wouldn't have written this post. I've yet to meet a bard player who writes this stuff because they realize it's basically all there is. People will purge your mezz, and you don't even get second form of CC.

Anyway, I don't need to go on. Play the bard and you'll see the light.
Sat 23 Feb 2019 4:03 PM by Numatic
Isavyr wrote:
Sat 23 Feb 2019 3:55 PM
Numatic wrote:
Sat 23 Feb 2019 3:39 PM
Patron wrote:
Sat 23 Feb 2019 3:31 PM
Stop trying to change a known classmechanic and deal with it.
Mids need to push, otherwise u die.
And now kill some hibs and stop qq

Just because it's a known class mechanic doesnt mean it's not overpowered or broken. If you're going to defend a free RP button at least do something better than "stay with the zerg".

Free RP? It doesn't even do damage. If you'd played bard, you wouldn't have written this post. I've yet to meet a bard player who writes this stuff because they realize it's basically all there is. People will purge your mezz, and you don't even get second form of CC.

Anyway, I don't need to go on. Play the bard and you'll see the light.

You dont need to play the class to see the problem. If that is "all the class has" then its a problem with the bard, not the spell. And yes it is free RP when you are chasing a duo/solo/small which is what im referring to. Yet everyone seems to try to warp it into 8v8 or zerg RvR and base the argument on that. If its 8v8 it forces a fight. When its 8v2 it's free RPs.
Sat 23 Feb 2019 4:13 PM by cuuchulain79
I think all the OP is suggesting, is that the speed breaking mechanics of bard instance amnesia, is frustrating for solo/duo/small to escape...

I would agree.

Speed breaking mechanics seem to be a frequent topic...and I'm guessing they'll be evaluated more down the road.
Sat 23 Feb 2019 5:57 PM by defiasbandit
Numatic wrote:
Sat 23 Feb 2019 1:39 PM
This is killing duo/solo/small man visible action. I'm currently playing mid (I have 2 50s in hib, alb is next) and duoing with my brothers skald is becoming more and more depressing. This isnt some flat plain where we can instantly back track when we roll up on a grp of hibs. By the time we can turn to run, 90% of the time it's too late. To be reserved to instant death for simply coming into view of the enemy is absurd.

How can one realm be given an ability to negate an entire class from two other realms? And one of the most vital as well. That's like removing a healers ability to heal, or a casters ability to cast.

Please justify to me this should be like this when you look at what it does.

Instant. AoE. 2300 range. Breaks enemy speed but not the casters.

Like 0.o

So this is the suggestion forum so here's mine.

Any of these will work IMO

1. Make it castable
2. Reduce range (I dont believe this is enough unless it was dropped to 1500)
3. Make it drop the casters speed as well

Something needs to be done soon. It's getting a little redundant to be on farm for fgs of Hibs. This isn't about getting good. You cant change game mechanics as a player. To say "dont get so close" is a strawman argument when you take into consideration the terrain and obstacles.

You are right my friend. It's the most imbalanced ability in the whole game.
Sat 23 Feb 2019 7:37 PM by Isavyr
Numatic wrote:
Sat 23 Feb 2019 4:03 PM
You dont need to play the class to see the problem. If that is "all the class has" then its a problem with the bard, not the spell. And yes it is free RP when you are chasing a duo/solo/small which is what im referring to. Yet everyone seems to try to warp it into 8v8 or zerg RvR and base the argument on that. If its 8v8 it forces a fight. When its 8v2 it's free RPs.

Sometimes you do have to play the class. I agree that it is cheesy to disrupt group's speed @ range, but conversely, it needs to break speed when enemy is charging. How do you distinguish between the two? If target is facing away, no break speed?

I agree with your basic sentiment, just not any solutions proposed. Any change is likely to injure the bard.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics