3 min pk timmer

Started 31 Jan 2019
by Muradin
in Suggestions
I understand why the change was made, and im not sure if I like or hate it. But do you think you could maybe make it only effect grps. By the time a grp disbands and joins back together, its most likely 3 minutes.


Great job on the server, and keep it up!
Thu 31 Jan 2019 5:58 PM by sinedge
I believe this change is needed its giving realm enough time to defend there keep, that being said a group can just disband and re invite to lose the RS timer under one min. .... it needs to stick to those player even if they attempt to get past it.
Thu 31 Jan 2019 6:02 PM by Muradin
Id be ok with that! Also they could make a 5 min you cant leave the mile gate timmer as well.
Thu 31 Jan 2019 6:12 PM by shex
Worst change yet, period.
Thu 31 Jan 2019 6:15 PM by Spewy
Timer should be only apply to group.

People who play solo or small group shouldnt be affected by this timer or at least a smaller one.

thanks.
Thu 31 Jan 2019 6:17 PM by defiasbandit
Spewy wrote:
Thu 31 Jan 2019 6:15 PM
Timer should be only apply to group.

People who play solo or small group shouldnt be affected by this timer or at least a smaller one.

thanks.

For sure. Only 8 man groups get the timer.
Thu 31 Jan 2019 6:18 PM by Wellzy
A debuff icon would be nice so you could see how long you have.
Thu 31 Jan 2019 6:41 PM by Rubin
worst change ever. Zerg realms dont die as much and can rezz up after each fight. The smaller realm has to wait many more times 3min...
Thu 31 Jan 2019 7:38 PM by cocio_dk
this 3 min timer just have to be reduced or even better removed,
Thu 31 Jan 2019 7:58 PM by cocio_dk
keep this change and u will lose ppl. sadly remove timer asap
Thu 31 Jan 2019 7:59 PM by teiloh
Have it adjusted for population.

If one realm has 10 people, another 20, and a third 30, the first should have next to no timer and the last should have a full 5-10 minute timer.
Thu 31 Jan 2019 8:02 PM by shex
This is a terrible change. Rethink it, find a better way to achieve whatever it is you wanted to do.
Thu 31 Jan 2019 8:37 PM by Akopra
Yep even if i can understand, in every case this kind of change will reduce population simply, it's like a TP in Svasud, Ligen... back on Uthgard for that, and also a biger nerf for solo players (what? like me? :p) than others who have to wait a bit in every case at PK for their buffs... afkers etc...
Thu 31 Jan 2019 8:52 PM by Draygon
I dont understand the change at all, all it does is makes things harder and take longer. If you leave the PK and get zerged, you have another 3 min timer. If this was to get a population balance of sorts I dont get it.

I agree with what has been posted here, this should be removed, but if it stays for whatever reason should only apply to full groups leaving the PK and dying.


It would be nice to get an explanation of it as well.
Thu 31 Jan 2019 9:12 PM by Nehm
This is the worst change you have ever done. This will only have negative consequences.
Thu 31 Jan 2019 9:31 PM by Rubin
At least on Uthgard we had a porter cycle so everyone would come together and clear the milegate...
Alb 70% underpop bonus since change, was back to 20%..
Please compare RPs gained by hibs in comparison to the rest after the change. all i saw was hib spam due to zerging everything down and mid/alb stucked at 3min tk.
Fri 1 Feb 2019 1:31 AM by Dakar
Good idea on the timer. Maybe people calm down in this 3 minutes

There has to be a penalty for dying, simple as that. Otherwise just zombies running in to spend RPs.
Fri 1 Feb 2019 3:53 AM by Hurleybird
Literally logged out after one run due to this change. Complete nonsense.

I would recommend for it to be removed...
Fri 1 Feb 2019 5:59 AM by Dacht
Modification to this timer is probably needed. Maybe take the healers out of the pks and have res sickness uncurable for 2-3 minutes. This way people could decide if it worth it to move.
Fri 1 Feb 2019 7:22 AM by Druth
Doom and gloom.
Try to be constructive instead of spelling doomsday whenever a change goes through that you don't agree with.

Trying to live up to that myself, it does seem like a 3 min for all, no matter realm activity and any other factors, seems like a long time to wait at Portal Keeps.
Maybe make it 8 mins, but adjusted by the % of people your realm have RvR'ing. So Hib/Mid/alb 45%/20%/35% makes the timer at the realms respective PK's to:
Hib 216 secs
Alb 96 secs
Mid 168 secs.
Or using 5 mins as multiplier:
135 sec
60 sec
105 sec

The underdog bonuses works really well, imo, so you should use them on all aspects of the RvR scene.

Keeping in mind that leaving your own BorderKeeps is always 0 sec timer.


Edit: I should also add, that even as one that soloes a lot, the timer (if you keep it) should NOT distinguish between solo/smallman/groups, you chose to solo for the challenge, so stop crying when it proves hard to do it.
Fri 1 Feb 2019 7:33 AM by spell
Wellzy wrote:
Thu 31 Jan 2019 6:18 PM
A debuff icon would be nice so you could see how long you have.

Exactly why I came here being ready to post that. A debuff icon at least needs to be there with a timer. It’s a quality of life change to SHOW us when we can leave. Having to try to leave and get pulled back is annoying as hell. That’s more frustrating than the 3 min timer.

Add a icon and tell us the remaining time.
Fri 1 Feb 2019 8:31 AM by Meandow
Was there a vote for this feature? Yet to find anyone that thinks this anywhere close to a good solution. Needs to be re-evaluated asap..
Fri 1 Feb 2019 9:41 AM by Ceen
Meandow wrote:
Fri 1 Feb 2019 8:31 AM
Was there a vote for this feature? Yet to find anyone that thinks this anywhere close to a good solution. Needs to be re-evaluated asap..
Do you let your kids vote if they should get more candy?
Fri 1 Feb 2019 9:56 AM by Runental
Good change.
If you charge brain afk like zombies into the battle over and over again,- fear no consequences when dieing, you have to deal with it.
Choice matters.
Fri 1 Feb 2019 10:32 AM by inoeth
not a good change, would be better to just not restrict ppl but to improve travelspeed for those who have to defend their homeland.... maybe think about implement a port option to jamtland/breifine/pennine
Fri 1 Feb 2019 12:33 PM by Guetzli
It might be annoying but it is needed IMO.
Fri 1 Feb 2019 2:23 PM by Akopra
Needed maybe, but i think 3min is a bit too much, it's like if it was 6min on Uthgard for the TP (sometimes when you die you have some luck and can re TP instant, sometimes you should wait the 6min, so 3Min is the average... ok if we count the loading and everything, maybe 5min30, not 6min)
Fri 1 Feb 2019 2:55 PM by Uthred
Locked.

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