Delegator wrote: ↑
Mon 17 Jun 2019 4:56 PM
Aidereh wrote: ↑
Sat 15 Jun 2019 7:21 PM
I'm not sure what they changed.
It reminds me of the days in Everquest where they insisted that making you travel everywhere on foot somehow made the game more "epic." Take something people do only because they have to (farming for cash) and make it more unpleasant. Yay! This was the start of what has been a really annoying set of changes that seem calculated to make people leave.
I don't farm because I specifically want to, I farm because I have to. DAoC might have got RvR going for it but it got a whole lot of things about crafting wrong and the dev's have got it completely wrong on this one.
Ok..so certain classes can farm the hell of of location's. So why should we all have to suffer? If I'm after cash I can just as easy (with the right classes) get a PoC bomb group or a DF Hulk challenge group and make more than I would have done farming Axehands solo anyway.
All the nerf has done is slow down my crafting and caused a significant hike in prices of Arcanium weapons and armour.
Now I'm not saying everything should revert back as that sytem was being abused "but" I think crafters should get a bonus. Maybe add another crafting quest or two that adds bracers or some such that either adds a slightly higher chance for a MP OR allows more salvage per item IF you have LGM status in main stats.
It;s all fun and nice having an artisian title (something I'm 150 points away from due to WC'ing) but perhaps Artisians / LGMs should have a hogher salavage rates than base line trinketers?