Stat caps (Str, con etc.)

Started 3 Jul 2019
by songfire
in Ask the Team
I'm sorry if I missed a similar post about this, but a quick search came up empty.

Can anyone explain how Stat caps (hard and soft) works on this server?

I've found some different sources about stat caps, and I vaguely remember how it worked about 10 years ago. For now, I've been using this as reference:

http://disorder.dk/daoc/stats/

I know that qui caps combatspeed at 250 (but should still give effect to evade after 250). If the above source is correct... you only get an effect from every 10 point into a stat, and every 20 point after 250... or am I reading it wrong, that the effect is equal to x at 20 points and every point in between still affects the character, being it CON, STR, etc.?

In example:
If I'm trying to boost my thrust melee damage.
My STR is at 200 | My DEX is at 300.

If the above mentioned resource is correct, I would get a better damage output if I'm putting my RR points into Aug STR. Correct?

Thanks in advance.
Wed 3 Jul 2019 11:00 AM by chois
Thrust is half dex half strengh, so with your stats y have 250, it s up to you to choose aug strengh or dex, see the cheaper or stay in aug dex to provide better blok; evade; bow damage and a lesser up thrust damage
Wed 3 Jul 2019 11:07 AM by songfire
chois wrote:
Wed 3 Jul 2019 11:00 AM
Thrust is half dex half strengh, so with your stats y have 250, it s up to you to choose aug strengh or dex, see the cheaper or stay in aug dex to provide better blok; evade; bow damage and a lesser up thrust damage

Thank you for the answer.

The thing I'm curious about is, if every point in one stat is worth less past 250 and again past 350? If there's build in softcaps at both 250 and 350 in one stat?
Wed 3 Jul 2019 2:13 PM by Ashok
No soft/hard stat-caps and no stat-breakpoints on Phoenix.
Melee haste bonus from quickness is capped at 250, but for evade calculation anything above 250 still counts.

songfire wrote:
chois wrote:
Wed 3 Jul 2019 11:00 AM
Thrust is half dex half strengh, so with your stats y have 250, it s up to you to choose aug strengh or dex, see the cheaper or stay in aug dex to provide better blok; evade; bow damage and a lesser up thrust damage

Thank you for the answer.

The thing I'm curious about is, if every point in one stat is worth less past 250 and again past 350? If there's build in softcaps at both 250 and 350 in one stat?
Thrust is 50%/50% strength/dexterity.

Your 200 str / 300 dex is resulting in a 2.25 stat damage multiplier: (Strength / 2 + Dexterity / 2) / 2 * 1% + 1
There are of course additional values factored in, but you can use above formula to calculate relative effectiveness of stat increases.

For any other weapon with only 1 affecting attribute it's: (Attribute / 2) * 1% + 1
Thu 4 Jul 2019 6:30 AM by songfire
Ashok wrote:
Wed 3 Jul 2019 2:13 PM
No soft/hard stat-caps and no stat-breakpoints on Phoenix.
Melee haste bonus from quickness is capped at 250, but for evade calculation anything above 250 still counts.

Thrust is 50%/50% strength/dexterity.

Your 200 str / 300 dex is resulting in a 2.25 stat damage multiplier: (Strength / 2 + Dexterity / 2) / 2 * 1% + 1
There are of course additional values factored in, but you can use above formula to calculate relative effectiveness of stat increases.

For any other weapon with only 1 affecting attribute it's: (Attribute / 2) * 1% + 1

Thanks Ashok. Exactly what I needed.

Thank you for all your efforts with this server!
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