I d just like to open the discussion and get your feedback, since mine is absolutely biased with my own expection about this game.
For me, daoc pve has Always been a painful process you had to do to get your char optimize for rvr, then completely stop to focus on rvr only until new content was put in forcing you to go back pve for optimization purpose.
question is : who is enjoying it ?
I might be wrong but i think people that decide to play daoc is for the rvr content. So if nearly nobody enjoy pve why forcing people to do it?
The only reason that came to my mind is that it will slow down the process of having people getting bored of endgame (let s be straight : rvr) since it will be longer to get in.
But if that s the real reason, it seems to be a very poor counter measure. It will only add few months delay, but it will not be helping to renew the player interest in the game. i think that ideas like seasons are far superior concept for this than just adding more pve grinding, which is for me not what daoc was made for.
For me, daoc pve has Always been a painful process you had to do to get your char optimize for rvr, then completely stop to focus on rvr only until new content was put in forcing you to go back pve for optimization purpose.
question is : who is enjoying it ?
I might be wrong but i think people that decide to play daoc is for the rvr content. So if nearly nobody enjoy pve why forcing people to do it?
The only reason that came to my mind is that it will slow down the process of having people getting bored of endgame (let s be straight : rvr) since it will be longer to get in.
But if that s the real reason, it seems to be a very poor counter measure. It will only add few months delay, but it will not be helping to renew the player interest in the game. i think that ideas like seasons are far superior concept for this than just adding more pve grinding, which is for me not what daoc was made for.